mirror of https://github.com/Minestom/Minestom.git
Entity#getPosition is now fully synchronized with the entity position
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commit
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@ -0,0 +1,71 @@
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package fr.themode.demo;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.event.player.PlayerLoginEvent;
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import net.minestom.server.event.player.PlayerSpawnEvent;
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import net.minestom.server.instance.*;
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import net.minestom.server.instance.batch.ChunkBatch;
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import net.minestom.server.instance.block.Block;
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import net.minestom.server.network.ConnectionManager;
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import net.minestom.server.utils.Position;
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import java.util.Arrays;
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import java.util.List;
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public class MainDemo {
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public static void main(String[] args) {
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// Initialization
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MinecraftServer minecraftServer = MinecraftServer.init();
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InstanceManager instanceManager = MinecraftServer.getInstanceManager();
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// Create the instance
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InstanceContainer instanceContainer = instanceManager.createInstanceContainer();
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// Set the ChunkGenerator
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instanceContainer.setChunkGenerator(new GeneratorDemo());
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// Enable the auto chunk loading (when players come close)
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instanceContainer.enableAutoChunkLoad(true);
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// Add event listeners
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ConnectionManager connectionManager = MinecraftServer.getConnectionManager();
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connectionManager.addPlayerInitialization(player -> {
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// Set the spawning instance
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player.addEventCallback(PlayerLoginEvent.class, event -> {
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event.setSpawningInstance(instanceContainer);
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});
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// Teleport the player at spawn
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player.addEventCallback(PlayerSpawnEvent.class, event -> {
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player.teleport(new Position(0, 45, 0));
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});
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});
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// Start the server
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minecraftServer.start("localhost", 55555);
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}
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private static class GeneratorDemo extends ChunkGenerator {
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@Override
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public void generateChunkData(ChunkBatch batch, int chunkX, int chunkZ) {
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// Set chunk blocks
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for (byte x = 0; x < Chunk.CHUNK_SIZE_X; x++)
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for (byte z = 0; z < Chunk.CHUNK_SIZE_Z; z++) {
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for (byte y = 0; y < 40; y++) {
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batch.setBlock(x, y, z, Block.STONE);
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}
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}
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}
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@Override
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public void fillBiomes(Biome[] biomes, int chunkX, int chunkZ) {
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Arrays.fill(biomes, Biome.PLAINS);
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}
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@Override
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public List<ChunkPopulator> getPopulators() {
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return null;
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}
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}
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}
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@ -16,7 +16,7 @@ public class ChunkGeneratorDemo extends ChunkGenerator {
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public void generateChunkData(ChunkBatch batch, int chunkX, int chunkZ) {
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for (byte x = 0; x < Chunk.CHUNK_SIZE_X; x++)
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for (byte z = 0; z < Chunk.CHUNK_SIZE_Z; z++) {
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for (byte y = 0; y < 65; y++) {
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for (byte y = 0; y < 40; y++) {
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batch.setBlock(x, y, z, Block.STONE);
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}
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}
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@ -55,6 +55,7 @@ public abstract class Entity implements Viewable, EventHandler, DataContainer {
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protected Instance instance;
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protected Position position;
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protected float lastX, lastY, lastZ;
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protected float cacheX, cacheY, cacheZ; // Used to synchronize with #getPosition
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protected float lastYaw, lastPitch;
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private int id;
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@ -286,6 +287,12 @@ public abstract class Entity implements Viewable, EventHandler, DataContainer {
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return;
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}
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if (cacheX != position.getX() ||
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cacheY != position.getY() ||
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cacheZ != position.getZ()) {
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teleport(position);
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}
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if (shouldUpdate(time)) {
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this.lastUpdate = time;
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@ -689,6 +696,9 @@ public abstract class Entity implements Viewable, EventHandler, DataContainer {
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position.setX(x);
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position.setY(y);
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position.setZ(z);
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this.cacheX = x;
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this.cacheY = y;
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this.cacheZ = z;
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if (hasPassenger()) {
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for (Entity passenger : getPassengers()) {
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