diff --git a/src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl b/src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl index 1eeef10ec..889fda41f 100644 --- a/src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl +++ b/src/lwjgl/resources/shaders/mapcolorconvert.fragment.glsl @@ -8,6 +8,8 @@ uniform sampler2D palette; uniform float paletteSize; void main() { + vec2 uv = fragCoords; + uv.y = -uv.y; vec3 fragmentColor = texture(frame, fragCoords).rgb; // render in map colors