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Added comments to facilitate custom implementation of Instance
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@ -7,6 +7,7 @@ import net.minestom.server.network.packet.server.play.BossBarPacket;
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import net.minestom.server.utils.MathUtils;
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import net.minestom.server.utils.validate.Check;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.*;
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import java.util.concurrent.CopyOnWriteArraySet;
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@ -51,6 +52,7 @@ public class BossBar implements Viewable {
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* @param player the player to check the boss bars
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* @return all the visible boss bars of the player, null if not any
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*/
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@Nullable
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public static Set<BossBar> getBossBars(@NotNull Player player) {
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return PLAYER_BOSSBAR_MAP.getOrDefault(player, null);
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}
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@ -253,7 +253,10 @@ public abstract class Instance implements BlockModifier, EventHandler, DataConta
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* Used when a {@link Chunk} is not currently loaded in memory and need to be retrieved from somewhere else.
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* Could be read from disk, or generated from scratch.
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* <p>
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* WARNING: it has to retrieve a chunk, this is not optional.
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* Be sure to signal the chunk using {@link UpdateManager#signalChunkLoad(Instance, int, int)} and to cache
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* that this chunk has been loaded.
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* <p>
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* WARNING: it has to retrieve a chunk, this is not optional and should execute the callback in all case.
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*
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* @param chunkX the chunk X
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* @param chunkZ the chunk X
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@ -264,6 +267,9 @@ public abstract class Instance implements BlockModifier, EventHandler, DataConta
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/**
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* Called to generated a new {@link Chunk} from scratch.
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* <p>
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* Be sure to signal the chunk using {@link UpdateManager#signalChunkLoad(Instance, int, int)} and to cache
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* that this chunk has been loaded.
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* <p>
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* This is where you can put your chunk generation code.
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*
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* @param chunkX the chunk X
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