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Give InventoryClickEvent the proper inventory for drag clicks
Signed-off-by: TheMode <themode@outlook.fr>
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parent
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@ -239,7 +239,7 @@ public final class InventoryClickProcessor {
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finalCursorAmount -= slotSize;
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finalCursorAmount -= slotSize;
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}
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}
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inv.setItemStack(s, slotItem);
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inv.setItemStack(s, slotItem);
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callClickEvent(player, inventory, s, ClickType.LEFT_DRAGGING, slotItem, cursor);
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callClickEvent(player, inv, s, ClickType.LEFT_DRAGGING, slotItem, cursor);
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}
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}
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// Update the cursor
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// Update the cursor
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clickResult.setCursor(stackingRule.apply(cursor, finalCursorAmount));
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clickResult.setCursor(stackingRule.apply(cursor, finalCursorAmount));
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@ -284,7 +284,7 @@ public final class InventoryClickProcessor {
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finalCursorAmount -= 1;
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finalCursorAmount -= 1;
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}
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}
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inv.setItemStack(s, slotItem);
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inv.setItemStack(s, slotItem);
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callClickEvent(player, inventory, s, ClickType.RIGHT_DRAGGING, slotItem, cursor);
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callClickEvent(player, inv, s, ClickType.RIGHT_DRAGGING, slotItem, cursor);
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}
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}
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// Update the cursor
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// Update the cursor
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clickResult.setCursor(stackingRule.apply(cursor, finalCursorAmount));
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clickResult.setCursor(stackingRule.apply(cursor, finalCursorAmount));
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