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Updated Cooldown.java
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@ -2,18 +2,30 @@ package net.minestom.server.utils.time;
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import org.jetbrains.annotations.NotNull;
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import java.time.Duration;
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import java.time.temporal.TemporalUnit;
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@SuppressWarnings("removal")
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public final class Cooldown {
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private UpdateOption updateOption;
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private Duration duration;
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private long lastUpdate;
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/**
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* @deprecated Replaced by {@link #Cooldown(Duration)}
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*/
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@Deprecated(forRemoval = true)
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public Cooldown(@NotNull UpdateOption updateOption) {
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this.updateOption = updateOption;
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this.duration = Duration.ofMillis(updateOption.toMilliseconds());
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this.lastUpdate = System.currentTimeMillis();
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}
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public UpdateOption getUpdateOption() {
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return this.updateOption;
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public Cooldown(Duration duration) {
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this.duration = duration;
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}
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public Duration getDuration() {
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return this.duration;
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}
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public void refreshLastUpdate(long lastUpdate) {
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@ -21,7 +33,7 @@ public final class Cooldown {
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}
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public boolean isReady(long time) {
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return !hasCooldown(time, lastUpdate, updateOption.getTimeUnit(), updateOption.getValue());
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return !hasCooldown(time, lastUpdate, duration);
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}
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/**
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@ -32,12 +44,28 @@ public final class Cooldown {
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* @param timeUnit the time unit of the cooldown
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* @param cooldown the value of the cooldown
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* @return true if the cooldown is in progress, false otherwise
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*
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* @deprecated Replaced by {@link #hasCooldown(long, long, TemporalUnit, long)}
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*/
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@Deprecated(forRemoval = true)
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public static boolean hasCooldown(long currentTime, long lastUpdate, @NotNull TimeUnit timeUnit, long cooldown) {
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final long cooldownMs = timeUnit.toMilliseconds(cooldown);
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return currentTime - lastUpdate < cooldownMs;
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}
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/**
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* Gets if something is in cooldown based on the current time.
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*
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* @param currentTime the current time in milliseconds
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* @param lastUpdate the last update in milliseconds
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* @param temporalUnit the time unit of the cooldown
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* @param cooldown the value of the cooldown
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* @return true if the cooldown is in progress, false otherwise
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*/
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public static boolean hasCooldown(long currentTime, long lastUpdate, @NotNull TemporalUnit temporalUnit, long cooldown) {
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return hasCooldown(currentTime, lastUpdate, Duration.of(cooldown, temporalUnit));
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}
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/**
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* Gets if something is in cooldown based on the current time.
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*
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@ -45,11 +73,27 @@ public final class Cooldown {
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* @param lastUpdate the last update in milliseconds
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* @param updateOption the cooldown
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* @return true if the cooldown is in progress, false otherwise
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*
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* @deprecated Replaced by {@link #hasCooldown(long, long, Duration)}
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*/
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@Deprecated(forRemoval = true)
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public static boolean hasCooldown(long currentTime, long lastUpdate, @NotNull UpdateOption updateOption) {
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return hasCooldown(currentTime, lastUpdate, updateOption.getTimeUnit(), updateOption.getValue());
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}
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/**
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* Gets if something is in cooldown based on the current time.
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*
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* @param currentTime the current time in milliseconds
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* @param lastUpdate the last update in milliseconds
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* @param duration the cooldown
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* @return true if the cooldown is in progress, false otherwise
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*/
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public static boolean hasCooldown(long currentTime, long lastUpdate, @NotNull Duration duration) {
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final long cooldownMs = duration.toMillis();
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return currentTime - lastUpdate < cooldownMs;
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}
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/**
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* Gets if something is in cooldown based on the current time ({@link System#currentTimeMillis()}).
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*
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@ -57,8 +101,23 @@ public final class Cooldown {
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* @param timeUnit the time unit of the cooldown
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* @param cooldown the value of the cooldown
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* @return true if the cooldown is in progress, false otherwise
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*
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* @deprecated Replaced by {@link #hasCooldown(long, TemporalUnit, int)}
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*/
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@Deprecated(forRemoval = true)
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public static boolean hasCooldown(long lastUpdate, @NotNull TimeUnit timeUnit, int cooldown) {
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return hasCooldown(System.currentTimeMillis(), lastUpdate, timeUnit, cooldown);
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}
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/**
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* Gets if something is in cooldown based on the current time ({@link System#currentTimeMillis()}).
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*
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* @param lastUpdate the last update in milliseconds
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* @param temporalUnit the time unit of the cooldown
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* @param cooldown the value of the cooldown
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* @return true if the cooldown is in progress, false otherwise
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*/
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public static boolean hasCooldown(long lastUpdate, @NotNull TemporalUnit temporalUnit, int cooldown) {
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return hasCooldown(System.currentTimeMillis(), lastUpdate, temporalUnit, cooldown);
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}
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}
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