Properly call click events for shift & double clicks

Signed-off-by: TheMode <themode@outlook.fr>
This commit is contained in:
TheMode 2021-09-16 18:57:13 +02:00
parent 13c05626e2
commit ba8da0647e
2 changed files with 20 additions and 8 deletions

View File

@ -5,6 +5,7 @@ import net.minestom.server.event.EventDispatcher;
import net.minestom.server.event.inventory.InventoryClickEvent;
import net.minestom.server.inventory.click.ClickType;
import net.minestom.server.item.ItemStack;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;
/**
@ -13,6 +14,7 @@ import org.jetbrains.annotations.NotNull;
* <p>
* See https://wiki.vg/Protocol#Click_Window for more information.
*/
@ApiStatus.NonExtendable
public interface InventoryClickHandler {
/**
@ -78,8 +80,6 @@ public interface InventoryClickHandler {
default void callClickEvent(@NotNull Player player, Inventory inventory, int slot,
@NotNull ClickType clickType, @NotNull ItemStack clicked, @NotNull ItemStack cursor) {
InventoryClickEvent inventoryClickEvent = new InventoryClickEvent(inventory, player, slot, clickType, clicked, cursor);
EventDispatcher.call(inventoryClickEvent);
EventDispatcher.call(new InventoryClickEvent(inventory, player, slot, clickType, clicked, cursor));
}
}

View File

@ -5,7 +5,10 @@ import net.minestom.server.entity.Player;
import net.minestom.server.event.EventDispatcher;
import net.minestom.server.event.inventory.InventoryClickEvent;
import net.minestom.server.event.inventory.InventoryPreClickEvent;
import net.minestom.server.inventory.*;
import net.minestom.server.inventory.AbstractInventory;
import net.minestom.server.inventory.Inventory;
import net.minestom.server.inventory.PlayerInventory;
import net.minestom.server.inventory.TransactionType;
import net.minestom.server.inventory.condition.InventoryCondition;
import net.minestom.server.inventory.condition.InventoryConditionResult;
import net.minestom.server.item.ItemStack;
@ -154,7 +157,12 @@ public final class InventoryClickProcessor {
return true;
}, start, end, step);
ItemStack itemResult = TransactionOption.ALL.fill(targetInventory, pair.left(), pair.right());
final ItemStack itemResult = pair.left();
final Map<Integer, ItemStack> itemChangesMap = pair.right();
itemChangesMap.forEach((Integer s, ItemStack itemStack) -> {
targetInventory.setItemStack(s, itemStack);
callClickEvent(player, targetInventory, s, ClickType.SHIFT_CLICK, itemStack, cursor);
});
clickResult.setClicked(itemResult);
return clickResult;
}
@ -306,9 +314,13 @@ public final class InventoryClickProcessor {
final InventoryClickResult result = startCondition(player, inv, index, ClickType.DOUBLE_CLICK, itemStack, cursor);
return !result.isCancel();
});
var itemResult = pair.left();
var map = pair.right();
return TransactionOption.ALL.fill(inv, itemResult, map);
final ItemStack itemResult = pair.left();
var itemChangesMap = pair.right();
itemChangesMap.forEach((Integer s, ItemStack itemStack) -> {
inv.setItemStack(s, itemStack);
callClickEvent(player, inv, s, ClickType.DOUBLE_CLICK, itemStack, cursor);
});
return itemResult;
};
ItemStack remain = cursorRule.apply(cursor, remainingAmount);