Use Audiences class instead of ConnectionManager

This commit is contained in:
Kieran Wallbanks 2021-03-26 16:00:07 +00:00
parent 3f525bef2e
commit bbfe83eeea

View File

@ -16,6 +16,7 @@ import net.minestom.server.MinecraftServer;
import net.minestom.server.advancements.AdvancementTab;
import net.minestom.server.adventure.AdventurePacketConvertor;
import net.minestom.server.adventure.Localizable;
import net.minestom.server.adventure.audience.Audiences;
import net.minestom.server.attribute.Attribute;
import net.minestom.server.chat.ChatParser;
import net.minestom.server.chat.ColoredText;
@ -518,7 +519,7 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
// #buildDeathMessage can return null, check here
if (chatMessage != null) {
MinecraftServer.getConnectionManager().sendMessage(chatMessage);
Audiences.audiences().players().sendMessage(chatMessage);
}
}