Add playerSwitch test ensuring that the current thread does not hang

Signed-off-by: TheMode <themode@outlook.fr>
This commit is contained in:
TheMode 2022-01-20 01:07:50 +01:00
parent 95a4d6a1ab
commit c19d2da2da
1 changed files with 18 additions and 0 deletions

View File

@ -5,8 +5,11 @@ import net.minestom.server.api.EnvTest;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.network.packet.server.ServerPacket;
import net.minestom.server.network.packet.server.play.JoinGamePacket;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.Test;
import java.time.Duration;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertTrue;
@ -42,4 +45,19 @@ public class EntityInstanceIntegrationTest {
assertEquals(1, tracker.collect().size());
assertTrue(tracker2.collect().size() > 1);
}
@Test
public void playerSwitch(Env env) {
var instance = env.createFlatInstance();
var instance2 = env.createFlatInstance();
var connection = env.createConnection();
var player = connection.connect(instance, new Pos(0, 42, 0)).join();
assertEquals(instance, player.getInstance());
// #join may cause the thread to hang as scheduled for the next tick when initially in a pool
Assertions.assertTimeoutPreemptively(Duration.ofSeconds(2), () -> {
player.setInstance(instance2).join();
});
assertEquals(instance2, player.getInstance());
}
}