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Reduce field lookup for block touch
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@ -629,6 +629,10 @@ public class Entity implements Viewable, Tickable, Schedulable, Snapshotable, Ev
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private void touchTick() {
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// TODO do not call every tick (it is pretty expensive)
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final Pos position = this.position;
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final BoundingBox boundingBox = this.boundingBox;
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final Instance instance = this.instance;
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Chunk chunk = currentChunk;
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final int minX = (int) Math.floor(boundingBox.minX() + position.x());
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final int maxX = (int) Math.ceil(boundingBox.maxX() + position.x());
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final int minY = (int) Math.floor(boundingBox.minY() + position.y());
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@ -639,19 +643,16 @@ public class Entity implements Viewable, Tickable, Schedulable, Snapshotable, Ev
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for (int y = minY; y <= maxY; y++) {
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for (int x = minX; x <= maxX; x++) {
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for (int z = minZ; z <= maxZ; z++) {
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final Chunk chunk = ChunkUtils.retrieve(instance, currentChunk, x, z);
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if (!ChunkUtils.isLoaded(chunk))
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continue;
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chunk = ChunkUtils.retrieve(instance, chunk, x, z);
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if (!ChunkUtils.isLoaded(chunk)) continue;
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final Block block = chunk.getBlock(x, y, z, Block.Getter.Condition.CACHED);
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if (block == null)
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continue;
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if (block == null) continue;
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final BlockHandler handler = block.handler();
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if (handler != null) {
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final double triggerDelta = 0.01;
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// Move a small amount towards the entity. If the entity is within 0.01 blocks of the block, touch will trigger
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Point blockPos = new Pos(x * (1 - triggerDelta), y * (1 - triggerDelta), z * (1 - triggerDelta));
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if (block.registry().collisionShape().intersectBox(position.sub(blockPos), boundingBox)) {
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// TODO: replace with check with custom block bounding box
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handler.onTouch(new BlockHandler.Touch(block, instance, new Vec(x, y, z), this));
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}
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}
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@ -79,8 +79,8 @@ public final class ChunkUtils {
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public static Chunk retrieve(Instance instance, Chunk originChunk, double x, double z) {
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final int chunkX = getChunkCoordinate(x);
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final int chunkZ = getChunkCoordinate(z);
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final boolean sameChunk = originChunk.getChunkX() == chunkX &&
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originChunk.getChunkZ() == chunkZ;
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final boolean sameChunk = originChunk != null &&
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originChunk.getChunkX() == chunkX && originChunk.getChunkZ() == chunkZ;
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return sameChunk ? originChunk : instance.getChunk(chunkX, chunkZ);
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}
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