mirror of
https://github.com/Minestom/Minestom.git
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Start 'v2' batches with relative chunkbatch and absolute blockbatch
This commit is contained in:
parent
27aec6b48e
commit
ccaf96b434
@ -0,0 +1,110 @@
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package net.minestom.server.instance.batch.v2;
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import net.minestom.server.data.Data;
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import net.minestom.server.instance.Chunk;
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import net.minestom.server.instance.InstanceContainer;
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import net.minestom.server.utils.chunk.ChunkUtils;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.concurrent.atomic.AtomicInteger;
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/**
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* A Batch which can be used when changes are required across chunk borders,
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* but the changes do not need any translation. If translation is required,
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* use a {@link RelativeBlockBatch} instead.
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* <p>
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* Coordinates are relative to the world origin.
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*
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* @see Batch
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* @see RelativeBlockBatch
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*/
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public class AbsoluteBlockBatch implements Batch<Runnable> {
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// In the form of <Chunk Index, Batch>
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private final Map<Long, ChunkBatch> data = new HashMap<>();
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public AbsoluteBlockBatch() {}
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@Override
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public void setSeparateBlocks(int x, int y, int z, short blockStateId, short customBlockId, @Nullable Data data) {
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int chunkX = ChunkUtils.getChunkCoordinate(x);
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int chunkZ = ChunkUtils.getChunkCoordinate(z);
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long chunkIndex = ChunkUtils.getChunkIndex(chunkX, chunkZ);
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ChunkBatch chunkBatch = this.data.get(chunkIndex);
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if (chunkBatch == null)
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chunkBatch = new ChunkBatch();
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int relativeX = x - (chunkX * Chunk.CHUNK_SIZE_X);
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int relativeZ = z - (chunkZ * Chunk.CHUNK_SIZE_Z);
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chunkBatch.setSeparateBlocks(relativeX, y, relativeZ, blockStateId, customBlockId, data);
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this.data.put(chunkIndex, chunkBatch);
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}
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@Override
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public void clear() {
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synchronized (data) {
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this.data.clear();
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}
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}
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/**
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* Apply this batch to the given instance.
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*
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* @param instance The instance in which the batch should be applied
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* @param callback The callback to be executed when the batch is applied
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*/
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@Override
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public void apply(@NotNull InstanceContainer instance, @Nullable Runnable callback) {
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apply(instance, callback, true);
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}
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/**
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* Apply this batch to the given instance, and execute the callback immediately when the
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* blocks have been applied, in an unknown thread.
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*
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* @param instance The instance in which the batch should be applied
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* @param callback The callback to be executed when the batch is applied
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*/
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public void unsafeApply(@NotNull InstanceContainer instance, @Nullable Runnable callback) {
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apply(instance, callback, false);
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}
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/**
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* Apply this batch to the given instance, and execute the callback depending on safeCallback.
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*
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* @param instance The instance in which the batch should be applied
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* @param callback The callback to be executed when the batch is applied
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* @param safeCallback If true, the callback will be executed in the next instance update. Otherwise it will be executed immediately upon completion
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*
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*/
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protected void apply(@NotNull InstanceContainer instance, @Nullable Runnable callback, boolean safeCallback) {
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synchronized (data) {
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AtomicInteger counter = new AtomicInteger();
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for (Map.Entry<Long, ChunkBatch> entry : data.entrySet()) {
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long chunkIndex = entry.getKey();
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int chunkX = ChunkUtils.getChunkCoordX(chunkIndex);
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int chunkZ = ChunkUtils.getChunkCoordZ(chunkIndex);
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ChunkBatch batch = entry.getValue();
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batch.apply(instance, chunkX, chunkZ, c -> {
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final boolean isLast = counter.incrementAndGet() == data.size();
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// Execute the callback if this was the last chunk to process
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if (isLast) {
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instance.refreshLastBlockChangeTime();
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if (callback != null) {
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if (safeCallback)
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instance.scheduleNextTick(inst -> callback.run());
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else callback.run();
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}
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}
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});
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}
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}
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}
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}
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@ -0,0 +1,75 @@
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package net.minestom.server.instance.batch.v2;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.data.Data;
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import net.minestom.server.instance.BlockModifier;
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import net.minestom.server.instance.InstanceContainer;
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import net.minestom.server.instance.block.CustomBlock;
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import net.minestom.server.utils.thread.MinestomThread;
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import net.minestom.server.utils.validate.Check;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.concurrent.ExecutorService;
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/**
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* A Batch is a tool used to cache a list of block changes, and apply the changes whenever you want.
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* <p>
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* Batches offer a performance benefit because clients are not notified of any change until all of
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* the blocks have been placed.
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* <p>
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* All batches may be rotated using {link}, however rotate operations do not mutate the batch, so the
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* result should be cached if used multiple times.
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* <p>
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* If reversal is a desired behavior, batches may be applied in "reversal mode" using {link}. This
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* operation will return a new batch with the blocks set to whatever they were before the batch was
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* applied.
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*
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* @see ChunkBatch
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* @see AbsoluteBlockBatch
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* @see RelativeBlockBatch
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*/
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public interface Batch<Callback> extends BlockModifier {
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ExecutorService BLOCK_BATCH_POOL = new MinestomThread(MinecraftServer.THREAD_COUNT_BLOCK_BATCH, MinecraftServer.THREAD_NAME_BLOCK_BATCH);
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@Override
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default void setBlockStateId(int x, int y, int z, short blockStateId, @Nullable Data data) {
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setSeparateBlocks(x, y, z, blockStateId, (short) 0, data);
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}
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@Override
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default void setCustomBlock(int x, int y, int z, short customBlockId, @Nullable Data data) {
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final CustomBlock customBlock = BLOCK_MANAGER.getCustomBlock(customBlockId);
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Check.notNull(customBlock, "The custom block with the id " + customBlockId + " does not exist!");
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setSeparateBlocks((byte) x, y, (byte) z, customBlock.getDefaultBlockStateId(), customBlockId, data);
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}
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@Override
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void setSeparateBlocks(int x, int y, int z, short blockStateId, short customBlockId, @Nullable Data data);
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/**
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* Removes all block data from this batch.
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*/
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void clear();
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// Batch rotate(? );
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/**
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* Called to apply the batch to the given instance.
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* <p>
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* The implementation for all current batches executes the block updates in a dedicated pool,
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* and runs the callback on the next instance update after block placement is complete. This
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* means that the callback can be called up to 50ms after the blocks have been placed, however,
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* it will be called in a determinable thread. If immediate execution of the callback is needed,
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* see the unsafeApply method in each implementation.
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* <p>
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* See the specific batch classes for alternative application methods.
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*
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* @param instance The instance in which the batch should be applied
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* @param callback The callback to be executed when the batch is applied
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*/
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void apply(@NotNull InstanceContainer instance, @Nullable Callback callback);
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// @NotNull
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// Batch<Callback> reversableApply(@NotNull InstanceContainer instance, @Nullable Callback callback);
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}
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@ -0,0 +1,207 @@
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package net.minestom.server.instance.batch.v2;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.longs.LongArrayList;
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import it.unimi.dsi.fastutil.longs.LongList;
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import net.minestom.server.data.Data;
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import net.minestom.server.instance.Chunk;
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import net.minestom.server.instance.InstanceContainer;
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import net.minestom.server.utils.block.CustomBlockUtils;
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import net.minestom.server.utils.callback.OptionalCallback;
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import net.minestom.server.utils.chunk.ChunkCallback;
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import net.minestom.server.utils.chunk.ChunkUtils;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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/**
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* A Batch used when all of the block changed are contained inside a single chunk.
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* If more than one chunk is needed, use an {@link AbsoluteBlockBatch} instead.
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* <p>
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* The batch can be placed in any chunk in any instance, however it will always remain
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* aligned to a chunk border. If completely translatable block changes are needed, use a
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* {@link RelativeBlockBatch} instead.
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* <p>
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* Coordinates are relative to the chunk (0-15) instead of world coordinates.
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*
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* @see Batch
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*/
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public class ChunkBatch implements Batch<ChunkCallback> {
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private static final Logger LOGGER = LoggerFactory.getLogger(ChunkBatch.class);
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// Need to be synchronized manually
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// Format: blockIndex/blockStateId/customBlockId (32/16/16 bits)
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private final LongList blocks;
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// Need to be synchronized manually
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// block index - data
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private final Int2ObjectMap<Data> blockDataMap;
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public ChunkBatch() {
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this(new LongArrayList(), new Int2ObjectOpenHashMap<>());
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}
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protected ChunkBatch(LongList blocks, Int2ObjectMap<Data> blockDataMap) {
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this.blocks = blocks;
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this.blockDataMap = blockDataMap;
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}
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@Override
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public void setSeparateBlocks(int x, int y, int z, short blockStateId, short customBlockId, @Nullable Data data) {
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// Cache the entry to be placed later during flush
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final int index = ChunkUtils.getBlockIndex(x, y, z);
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long value = index;
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value = (value << 16) | blockStateId;
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value = (value << 16) | customBlockId;
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synchronized (blocks) {
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this.blocks.add(value);
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}
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if (data != null) {
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synchronized (blockDataMap) {
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this.blockDataMap.put(index, data);
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}
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}
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}
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@Override
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public void clear() {
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synchronized (blocks) {
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this.blocks.clear();
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}
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}
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/**
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* Apply this batch to chunk (0, 0).
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*
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* @param instance The instance in which the batch should be applied
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* @param callback The callback to be executed when the batch is applied
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*/
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@Override
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public void apply(@NotNull InstanceContainer instance, @Nullable ChunkCallback callback) {
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apply(instance, 0, 0, callback);
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}
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/**
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* Apply this batch to the given chunk.
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*
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* @param instance The instance in which the batch should be applied
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* @param chunkX The x chunk coordinate of the target chunk
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* @param chunkZ The z chunk coordinate of the target chunk
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* @param callback The callback to be executed when the batch is applied.
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*/
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public void apply(@NotNull InstanceContainer instance, int chunkX, int chunkZ, @Nullable ChunkCallback callback) {
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final Chunk chunk = instance.getChunk(chunkX, chunkZ);
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if (chunk == null) {
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LOGGER.warn("Unable to apply ChunkBatch to unloaded chunk ({}, {}) in {}.", chunkX, chunkZ, instance.getUniqueId());
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return;
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}
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apply(instance, chunk, callback);
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}
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/**
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* Apply this batch to the given chunk.
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*
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* @param instance The instance in which the batch should be applied
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* @param chunk The target chunk
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* @param callback The callback to be executed when the batch is applied
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*/
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public void apply(@NotNull InstanceContainer instance, @NotNull Chunk chunk, @Nullable ChunkCallback callback) {
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apply(instance, chunk, callback, true);
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}
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/**
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* Apply this batch to the given chunk, and execute the callback
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* immediately when the blocks have been applied, in an unknown thread.
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*
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* @param instance The instance in which the batch should be applied
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* @param chunk The target chunk
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* @param callback The callback to be executed when the batch is applied
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*/
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public void unsafeApply(@NotNull InstanceContainer instance, @NotNull Chunk chunk, @Nullable ChunkCallback callback) {
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apply(instance, chunk, callback, false);
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}
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/**
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* Apply this batch to the given chunk, and execute the callback depending on safeCallback.
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*
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* @param instance The instance in which the batch should be applied
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* @param chunk The target chunk
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* @param callback The callback to be executed when the batch is applied
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* @param safeCallback If true, the callback will be executed in the next instance update. Otherwise it will be executed immediately upon completion
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*/
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protected void apply(@NotNull InstanceContainer instance, @NotNull Chunk chunk, @Nullable ChunkCallback callback, boolean safeCallback) {
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BLOCK_BATCH_POOL.execute(() -> singleThreadFlush(instance, chunk, callback, safeCallback));
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}
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/**
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* Applies this batch in the current thread, executing the callback upon completion.
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*/
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private void singleThreadFlush(InstanceContainer instance, Chunk chunk, @Nullable ChunkCallback callback, boolean safeCallback) {
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if (blocks.isEmpty()) {
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OptionalCallback.execute(callback, chunk);
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return;
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}
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if (!chunk.isLoaded()) {
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LOGGER.warn("Unable to apply ChunkBatch to unloaded chunk ({}, {}) in {}.", chunk.getChunkX(), chunk.getChunkZ(), instance.getUniqueId());
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return;
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}
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synchronized (blocks) {
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for (long block : blocks) {
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apply(chunk, block);
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}
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}
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updateChunk(instance, chunk, callback, safeCallback);
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}
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/**
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* Applies a single block change given a chunk and a value in the described format.
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*
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* @param chunk The chunk to apply the change
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* @param value block index|state id|custom block id (32|16|16 bits)
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*/
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private void apply(@NotNull Chunk chunk, long value) {
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final short customBlockId = (short) (value & 0xFFFF);
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final short blockId = (short) ((value >> 16) & 0xFFFF);
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final int index = (int) ((value >> 32) & 0xFFFFFFFFL);
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Data data = null;
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if (!blockDataMap.isEmpty()) {
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synchronized (blockDataMap) {
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data = blockDataMap.get(index);
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}
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}
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chunk.UNSAFE_setBlock(ChunkUtils.blockIndexToChunkPositionX(index),
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ChunkUtils.blockIndexToChunkPositionY(index),
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ChunkUtils.blockIndexToChunkPositionZ(index),
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blockId, customBlockId, data, CustomBlockUtils.hasUpdate(customBlockId));
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}
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/**
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* Updates the given chunk for all of its viewers, and executes the callback.
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*/
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private void updateChunk(InstanceContainer instance, Chunk chunk, @Nullable ChunkCallback callback, boolean safeCallback) {
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// Refresh chunk for viewers
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// Formerly this had an option to do a Chunk#sendChunkUpdate
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// however Chunk#sendChunk does the same including a light update
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chunk.sendChunk();
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instance.refreshLastBlockChangeTime();
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if (callback != null) {
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if (safeCallback) {
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instance.scheduleNextTick(inst -> callback.accept(chunk));
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} else {
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callback.accept(chunk);
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}
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}
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}
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}
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@ -0,0 +1,4 @@
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package net.minestom.server.instance.batch.v2;
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public class RelativeBlockBatch {
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}
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@ -1,5 +1,6 @@
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package demo.commands;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.chat.ChatColor;
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import net.minestom.server.chat.ColoredText;
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import net.minestom.server.command.CommandSender;
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@ -7,7 +8,10 @@ import net.minestom.server.command.builder.Arguments;
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import net.minestom.server.command.builder.Command;
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import net.minestom.server.entity.Player;
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import net.minestom.server.instance.InstanceContainer;
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import net.minestom.server.instance.batch.BlockBatch;
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import net.minestom.server.instance.batch.v2.AbsoluteBlockBatch;
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import net.minestom.server.instance.batch.v2.ChunkBatch;
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import net.minestom.server.instance.block.Block;
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import net.minestom.server.utils.time.TimeUnit;
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import java.util.concurrent.ThreadLocalRandom;
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@ -25,18 +29,45 @@ public class CubeBatchCommand extends Command {
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return;
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}
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Player player = sender.asPlayer();
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InstanceContainer instance = (InstanceContainer) player.getInstance();
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BlockBatch batch = new BlockBatch((InstanceContainer) player.getInstance());
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// applyChunkShape(instance);
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AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
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int offset = 50;
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for (int x = 0; x < 50; x += 2) {
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for (int y = 0; y < 50; y += 2) {
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for (int z = 0; z < 50; z += 2) {
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batch.setBlockStateId(x + offset, y + offset, z + offset, (short) ThreadLocalRandom.current().nextInt(500));
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batch.setBlockStateId(x + offset, y + offset, z + offset, Block.STONE.getBlockId());
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}
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}
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}
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batch.flush(() -> sender.sendMessage(ColoredText.of(ChatColor.BRIGHT_GREEN, "Created cube.")));
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batch.apply(instance, () -> sender.sendMessage(ColoredText.of(ChatColor.BRIGHT_GREEN, "Created cube.")));
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}
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private void applyChunkShape(InstanceContainer instance) {
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for (int i = 0; i < 20; i++) {
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final ChunkBatch relBatch = new ChunkBatch();
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for (int x = 0; x < 16; x += 2) {
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for (int y = 0; y < 50; y += 2) {
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for (int z = 0; z < 16; z += 2) {
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relBatch.setBlockStateId(x, y + 50, z, (short) i);
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}
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}
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}
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MinecraftServer.getSchedulerManager().buildTask(() -> {
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relBatch.apply(instance,
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ThreadLocalRandom.current().nextInt(10) - 5,
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ThreadLocalRandom.current().nextInt(10) - 5,
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null);
|
||||
}).delay(10, TimeUnit.TICK).repeat(1, TimeUnit.TICK).schedule();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user