diff --git a/src/lwjgl/java/net/minestom/server/map/framebuffers/MapColorRenderer.java b/src/lwjgl/java/net/minestom/server/map/framebuffers/MapColorRenderer.java index fc977dcc6..fb6bc3284 100644 --- a/src/lwjgl/java/net/minestom/server/map/framebuffers/MapColorRenderer.java +++ b/src/lwjgl/java/net/minestom/server/map/framebuffers/MapColorRenderer.java @@ -23,7 +23,7 @@ import static org.lwjgl.opengl.GL30.*; * Therefore, the constructor call should be done inside the thread linked to the OpenGL context. The context can * be moved through {@link GLFWCapableBuffer#changeRenderingThreadToCurrent()} and {@link GLFWCapableBuffer#unbindContextFromThread()} * - *
+ *
* Resources created in constructor are: *