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Replace target string only once
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@ -23,73 +23,73 @@ public class Generators {
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LOGGER.error("Usage: <MC version> <source folder> <target folder>");
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return;
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}
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String targetVersion = args[0];
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String targetVersion = args[0].replace(".", "_");
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File inputFolder = new File(args[1]);
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File outputFolder = new File(args[2]);
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// Generate blocks
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new BlockGenerator(
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new File(inputFolder, targetVersion.replaceAll("\\.", "_") + "_blocks.json"),
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new File(inputFolder, targetVersion.replaceAll("\\.", "_") + "_block_properties.json"),
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new File(inputFolder, targetVersion + "_blocks.json"),
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new File(inputFolder, targetVersion + "_block_properties.json"),
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outputFolder
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).generate();
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// Generate fluids
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new FluidGenerator(
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new File(inputFolder, targetVersion.replaceAll("\\.", "_") + "_fluids.json"),
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new File(inputFolder, targetVersion + "_fluids.json"),
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outputFolder
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).generate();
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// Generate entities
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new EntityTypeGenerator(
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new File(inputFolder, targetVersion.replaceAll("\\.", "_") + "_entities.json"),
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new File(inputFolder, targetVersion + "_entities.json"),
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outputFolder
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).generate();
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// Generate items
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new MaterialGenerator(
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new File(inputFolder, targetVersion.replaceAll("\\.", "_") + "_items.json"),
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new File(inputFolder, targetVersion + "_items.json"),
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outputFolder
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).generate();
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// Generate enchantments
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new EnchantmentGenerator(
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new File(inputFolder, targetVersion.replaceAll("\\.", "_") + "_enchantments.json"),
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new File(inputFolder, targetVersion + "_enchantments.json"),
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outputFolder
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).generate();
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// TODO: Generate attributes
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// new AttributeGenerator(
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// new File(inputFolder, targetVersion.replaceAll("\\.", "_") + "_attributes.json"),
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// new File(inputFolder, targetVersion + "_attributes.json"),
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// outputFolder
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// ).generate();
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// Generate potion effects
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new PotionEffectGenerator(
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new File(inputFolder, targetVersion.replaceAll("\\.", "_") + "_potion_effects.json"),
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new File(inputFolder, targetVersion + "_potion_effects.json"),
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outputFolder
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).generate();
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// Generate potions
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new PotionTypeGenerator(
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new File(inputFolder, targetVersion.replaceAll("\\.", "_") + "_potions.json"),
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new File(inputFolder, targetVersion + "_potions.json"),
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outputFolder
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).generate();
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// Generate particles
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new ParticleGenerator(
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new File(inputFolder, targetVersion.replaceAll("\\.", "_") + "_particles.json"),
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new File(inputFolder, targetVersion + "_particles.json"),
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outputFolder
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).generate();
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// Generate sounds
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new SoundEventGenerator(
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new File(inputFolder, targetVersion.replaceAll("\\.", "_") + "_sounds.json"),
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new File(inputFolder, targetVersion + "_sounds.json"),
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outputFolder
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).generate();
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// TODO: Generate villager professions
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// new VillagerProfessionGenerator(
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// new File(inputFolder, targetVersion.replaceAll("\\.", "_") + "_villager_professions.json"),
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// new File(inputFolder, targetVersion + "_villager_professions.json"),
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// outputFolder
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// ).generate();
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// TODO: Generate villager types
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// new VillagerTypeGenerator(
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// new File(inputFolder, targetVersion.replaceAll("\\.", "_") + "_villager_types.json"),
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// new File(inputFolder, targetVersion + "_villager_types.json"),
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// outputFolder
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// ).generate();
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// Generate statistics
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new StatisticGenerator(
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new File(inputFolder, targetVersion.replaceAll("\\.", "_") + "_custom_statistics.json"),
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new File(inputFolder, targetVersion + "_custom_statistics.json"),
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outputFolder
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).generate();
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LOGGER.info("Finished generating code");
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