From d0ff5b58ae3e978398cc5fa89f29819e3507658b Mon Sep 17 00:00:00 2001 From: TheMode Date: Sat, 10 Aug 2019 11:48:01 +0200 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 2f2ea22dd..fdf5940b4 100644 --- a/README.md +++ b/README.md @@ -19,7 +19,7 @@ Instances also come with performance benefits, unlike some others which will be Minestom by default does not know what is stone block, not even a chest, you will have to tell him that it opens an inventory. Every "special blocks" (which aren't only visual) have to be registered, then they can be placed anywhere simply. ## Entities -The terms "passive", "aggressive" monsters do not exist, nobody forbid you from making a flying chicken rushing into any players coming too close, doing so with NMS is a real mess because of obfuscation and the large inheritance. +The terms "passive" or "aggressive" monsters do not exist, nobody forbid you from making a flying chicken rushing into any players coming too close, doing so with NMS is a real mess because of obfuscation and the large inheritance. ## Inventories It is a field where Minecraft evolved a lot, inventories are now used a lot as client<->server interface with clickable items and callback, we support it natively without the need of programming your solution.