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Avoid boxing and streams
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6891a530f5
commit
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@ -1,21 +1,21 @@
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package net.minestom.server.collision;
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import it.unimi.dsi.fastutil.doubles.DoubleArrayList;
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import it.unimi.dsi.fastutil.doubles.DoubleList;
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import net.minestom.server.coordinate.Point;
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import net.minestom.server.coordinate.Vec;
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import net.minestom.server.item.Material;
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import org.jetbrains.annotations.NotNull;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.function.Supplier;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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final class ShapeImpl implements Shape {
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private final List<BoundingBox> blockSections;
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private final BoundingBox[] blockSections;
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private final Supplier<Material> block;
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ShapeImpl(List<BoundingBox> boundingBoxes, Supplier<Material> block) {
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private ShapeImpl(BoundingBox[] boundingBoxes, Supplier<Material> block) {
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this.blockSections = boundingBoxes;
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this.block = block;
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}
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@ -25,30 +25,29 @@ final class ShapeImpl implements Shape {
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final Pattern pattern = Pattern.compile(regex, Pattern.MULTILINE);
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final Matcher matcher = pattern.matcher(str);
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ArrayList<Double> vals = new ArrayList<>();
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DoubleList vals = new DoubleArrayList();
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while (matcher.find()) {
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double newVal = Double.parseDouble(matcher.group());
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vals.add(newVal);
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}
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List<BoundingBox> boundingBoxes = new ArrayList<>();
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final int count = vals.size() / 6;
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BoundingBox[] boundingBoxes = new BoundingBox[count];
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for (int i = 0; i < count; ++i) {
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final double boundXSize = vals.get(3 + 6 * i) - vals.get(0 + 6 * i);
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final double boundYSize = vals.get(4 + 6 * i) - vals.get(1 + 6 * i);
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final double boundZSize = vals.get(5 + 6 * i) - vals.get(2 + 6 * i);
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final double minX = vals.getDouble(0 + 6 * i);
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final double minY = vals.getDouble(1 + 6 * i);
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final double minZ = vals.getDouble(2 + 6 * i);
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final double boundXSize = vals.getDouble(3 + 6 * i) - minX;
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final double boundYSize = vals.getDouble(4 + 6 * i) - minY;
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final double boundZSize = vals.getDouble(5 + 6 * i) - minZ;
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final double minX, minY, minZ;
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minX = vals.get(0 + 6 * i);
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minY = vals.get(1 + 6 * i);
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minZ = vals.get(2 + 6 * i);
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final BoundingBox bb = new BoundingBox(boundXSize, boundYSize, boundZSize, new Vec(minX, minY, minZ));
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assert bb.minX() == minX;
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assert bb.minY() == minY;
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assert bb.minZ() == minZ;
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boundingBoxes.add(bb);
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boundingBoxes[i] = bb;
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}
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return new ShapeImpl(boundingBoxes, block);
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}
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@ -76,27 +75,23 @@ final class ShapeImpl implements Shape {
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@Override
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public boolean intersectBox(@NotNull Point position, @NotNull BoundingBox boundingBox) {
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return blockSections.stream().anyMatch(section -> boundingBox.intersectBox(position, section));
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for (BoundingBox blockSection : blockSections) {
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if (boundingBox.intersectBox(position, blockSection)) return true;
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}
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return false;
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}
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@Override
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public boolean intersectBoxSwept(@NotNull Point rayStart, @NotNull Point rayDirection, @NotNull Point shapePos, @NotNull BoundingBox moving, @NotNull SweepResult finalResult) {
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List<BoundingBox> collidables = blockSections.stream().filter(blockSection -> {
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// Fast check to see if a collision happens
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// Uses minkowski sum
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return RayUtils.BoundingBoxIntersectionCheck(
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moving, rayStart, rayDirection,
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blockSection,
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shapePos
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);
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}).toList();
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boolean hitBlock = false;
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SweepResult tempResult = new SweepResult(1, 0, 0, 0, null);
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for (BoundingBox bb : collidables) {
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for (BoundingBox blockSection : blockSections) {
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// Fast check to see if a collision happens
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// Uses minkowski sum
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if (!RayUtils.BoundingBoxIntersectionCheck(moving, rayStart, rayDirection, blockSection, shapePos))
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continue;
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// Longer check to get result of collision
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RayUtils.SweptAABB(moving, rayStart, rayDirection, bb, shapePos, tempResult);
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RayUtils.SweptAABB(moving, rayStart, rayDirection, blockSection, shapePos, tempResult);
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// Update final result if the temp result collision is sooner than the current final result
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if (tempResult.res < finalResult.res) {
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finalResult.res = tempResult.res;
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