ParticlePacket constructor should use floats (#2009)

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iam 2024-02-29 02:18:42 -05:00 committed by GitHub
parent 5162a00b1e
commit d595ce3468
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1 changed files with 2 additions and 2 deletions

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@ -22,11 +22,11 @@ public record ParticlePacket(int particleId, boolean longDistance, double x, dou
this(readPacket(reader));
}
public ParticlePacket(@NotNull Particle particle, boolean longDistance, double x, double y, double z, int offsetX, int offsetY, int offsetZ, int maxSpeed, int particleCount) {
public ParticlePacket(@NotNull Particle particle, boolean longDistance, double x, double y, double z, float offsetX, float offsetY, float offsetZ, int maxSpeed, int particleCount) {
this(particle.id(), longDistance, x, y, z, offsetX, offsetY, offsetZ, maxSpeed, particleCount, particle.data());
}
public ParticlePacket(@NotNull Particle particle, double x, double y, double z, int offsetX, int offsetY, int offsetZ, int maxSpeed, int particleCount) {
public ParticlePacket(@NotNull Particle particle, double x, double y, double z, float offsetX, float offsetY, float offsetZ, int maxSpeed, int particleCount) {
this(particle.id(), false, x, y, z, offsetX, offsetY, offsetZ, maxSpeed, particleCount, particle.data());
}