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Allow custom EntityCreature death animation time
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3f487f4f4f
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@ -28,6 +28,8 @@ import java.util.function.Supplier;
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public abstract class EntityCreature extends LivingEntity implements NavigableEntity {
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private int removalAnimationDelay = 1000;
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// TODO all pathfinding requests should be process in another thread
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private final Object pathLock = new Object();
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@ -149,8 +151,13 @@ public abstract class EntityCreature extends LivingEntity implements NavigableEn
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public void kill() {
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super.kill();
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// Needed for proper death animation (wait for it to finish before destroying the entity)
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scheduleRemove(1000, TimeUnit.MILLISECOND);
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if (removalAnimationDelay > 0) {
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// Needed for proper death animation (wait for it to finish before destroying the entity)
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scheduleRemove(removalAnimationDelay, TimeUnit.MILLISECOND);
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} else {
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// Instant removal without animation playback
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remove();
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}
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}
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@Override
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@ -214,6 +221,27 @@ public abstract class EntityCreature extends LivingEntity implements NavigableEn
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}
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}
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/**
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* Gets the kill animation delay before vanishing the entity.
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*
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* @return the removal animation delay in milliseconds, 0 if not any
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*/
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public int getRemovalAnimationDelay() {
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return removalAnimationDelay;
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}
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/**
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* Changes the removal animation delay of the entity.
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* <p>
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* Testing shows that 1000 is the minimum value to display the death particles.
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*
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* @param removalAnimationDelay the new removal animation delay in milliseconds, 0 to remove it
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*/
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public void setRemovalAnimationDelay(int removalAnimationDelay) {
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this.removalAnimationDelay = removalAnimationDelay;
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}
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/**
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* Gets the goal selectors of this entity.
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*
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