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Avoid stream for placement collision
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baca58daa6
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@ -11,8 +11,6 @@ import net.minestom.server.instance.block.Block;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.Collection;
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final class BlockCollision {
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// Minimum move amount, minimum final velocity
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private static final double MIN_DELTA = 0.001;
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@ -332,33 +330,27 @@ final class BlockCollision {
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}
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static boolean canPlaceBlockAt(Instance instance, Point blockPos, Block b) {
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final Collection<Entity> entities = instance.getNearbyEntities(blockPos, 3);
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for (Entity entity : instance.getNearbyEntities(blockPos, 3)) {
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final EntityType type = entity.getEntityType();
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if (type == EntityType.ITEM)
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continue;
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// Marker Armor Stands should not prevent block placement
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if (entity.getEntityMeta() instanceof ArmorStandMeta armorStandMeta && armorStandMeta.isMarker())
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continue;
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return entities
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.stream()
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.filter(entity -> entity.getEntityType() != EntityType.ITEM)
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.filter(entity -> {
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// Marker Armor Stands should not prevent block placement
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if (entity.getEntityMeta() instanceof ArmorStandMeta armorStandMeta) {
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return !armorStandMeta.isMarker();
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}
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return true;
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})
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.noneMatch(entity -> {
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boolean intersects;
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if (entity.getEntityType() == EntityType.PLAYER) {
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// Need to move player slightly away from block we're placing.
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// If player is at block 40 we cannot place a block at block 39 with side length 1 because the block will be in [39, 40]
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// For this reason we subtract a small amount from the player position
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Point playerPos = entity.getPosition().add(entity.getPosition().sub(blockPos).mul(0.01));
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intersects = b.registry().collisionShape().intersectBox(playerPos.sub(blockPos), entity.getBoundingBox());
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} else {
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intersects = b.registry().collisionShape().intersectBox(entity.getPosition().sub(blockPos), entity.getBoundingBox());
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}
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return intersects;
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});
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final boolean intersects;
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if (type == EntityType.PLAYER) {
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// Need to move player slightly away from block we're placing.
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// If player is at block 40 we cannot place a block at block 39 with side length 1 because the block will be in [39, 40]
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// For this reason we subtract a small amount from the player position
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Point playerPos = entity.getPosition().add(entity.getPosition().sub(blockPos).mul(0.01));
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intersects = b.registry().collisionShape().intersectBox(playerPos.sub(blockPos), entity.getBoundingBox());
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} else {
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intersects = b.registry().collisionShape().intersectBox(entity.getPosition().sub(blockPos), entity.getBoundingBox());
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}
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if (intersects) return false;
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}
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return true;
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}
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/**
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