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Use AIR as default in CrossbowMeta instead of null
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@ -8,7 +8,6 @@ import net.minestom.server.registry.Registries;
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import net.minestom.server.utils.NBTUtils;
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import net.minestom.server.utils.validate.Check;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import org.jglrxavpok.hephaistos.nbt.NBTCompound;
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import org.jglrxavpok.hephaistos.nbt.NBTList;
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import org.jglrxavpok.hephaistos.nbt.NBTTypes;
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@ -47,27 +46,27 @@ public class CrossbowMeta extends ItemMeta implements ItemMetaBuilder.Provider<S
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/**
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* Gets the first projectile.
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*
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* @return the first projectile, null if not present
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* @return the first projectile
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*/
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public @Nullable ItemStack getProjectile1() {
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public @NotNull ItemStack getProjectile1() {
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return projectile1;
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}
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/**
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* Gets the second projectile.
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*
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* @return the second projectile, null if not present
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* @return the second projectile
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*/
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public @Nullable ItemStack getProjectile2() {
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public @NotNull ItemStack getProjectile2() {
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return projectile2;
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}
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/**
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* Gets the third projectile.
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*
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* @return the third projectile, null if not present
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* @return the third projectile
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*/
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public @Nullable ItemStack getProjectile3() {
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public @NotNull ItemStack getProjectile3() {
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return projectile3;
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}
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@ -83,21 +82,22 @@ public class CrossbowMeta extends ItemMeta implements ItemMetaBuilder.Provider<S
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public static class Builder extends ItemMetaBuilder {
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private boolean triple;
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private ItemStack projectile1, projectile2, projectile3;
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private ItemStack projectile1, projectile2, projectile3 = ItemStack.AIR;
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private boolean charged;
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/**
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* Sets the projectile of this crossbow.
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*
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* @param projectile the projectile of the crossbow
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* @param projectile the projectile of the crossbow, air to remove
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*/
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public Builder projectile(@NotNull ItemStack projectile) {
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Check.argCondition(projectile.isAir(), "the projectile of your crossbow isn't visible");
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this.projectile1 = projectile;
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this.triple = false;
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NBTList<NBTCompound> chargedProjectiles = new NBTList<>(NBTTypes.TAG_Compound);
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if (!projectile.isAir()) {
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chargedProjectiles.add(getItemCompound(projectile));
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}
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this.nbt.set("ChargedProjectiles", chargedProjectiles);
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return this;
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