mirror of
https://github.com/Minestom/Minestom.git
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Fast render with shader color lookup (wrong colors for the moment)
This commit is contained in:
parent
23f64fec11
commit
e04a4fad02
@ -125,6 +125,8 @@ dependencies {
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lwjglApi "org.lwjgl:lwjgl-opengl"
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lwjglApi "org.lwjgl:lwjgl-opengles"
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lwjglApi "org.lwjgl:lwjgl-glfw"
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lwjglApi "org.lwjgl:lwjgl-glfw"
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lwjglApi 'org.joml:joml:1.9.25'
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lwjglRuntimeOnly "org.lwjgl:lwjgl::$lwjglNatives"
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lwjglRuntimeOnly "org.lwjgl:lwjgl-opengl::$lwjglNatives"
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lwjglRuntimeOnly "org.lwjgl:lwjgl-opengles::$lwjglNatives"
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@ -24,8 +24,6 @@ import java.awt.*;
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import java.util.Arrays;
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import java.util.function.Consumer;
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import static org.lwjgl.opengl.GL11.*;
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public class Demo {
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public static void main(String[] args) {
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@ -45,11 +43,17 @@ public class Demo {
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LargeGraphics2DFramebuffer graphics2DFramebuffer = new LargeGraphics2DFramebuffer(512, 512);
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LargeGLFWFramebuffer glfwFramebuffer = new LargeGLFWFramebuffer(512, 512);
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renderingLoop(0, directFramebuffer, Demo::directRendering);
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renderingLoop(101, graphics2DFramebuffer, Demo::graphics2DRendering);
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glfwFramebuffer.useMapColors();
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glfwFramebuffer.changeRenderingThreadToCurrent();
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OpenGLRendering.init();
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glfwFramebuffer.unbindContextFromThread();
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// renderingLoop(0, directFramebuffer, Demo::directRendering);
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// renderingLoop(101, graphics2DFramebuffer, Demo::graphics2DRendering);
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renderingLoop(201, glfwFramebuffer, f -> {});
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glfwFramebuffer.setupRenderLoop(30, TimeUnit.MILLISECOND, Demo::openGLRendering);
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glfwFramebuffer.setupRenderLoop(15, TimeUnit.MILLISECOND, () -> OpenGLRendering.render(glfwFramebuffer));
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for (int x = -2; x <= 2; x++) {
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for (int z = -2; z <= 2; z++) {
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@ -97,7 +101,7 @@ public class Demo {
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f.preparePacket(packet);
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sendPacket(packet);
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}
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}).repeat(30, TimeUnit.MILLISECOND).schedule();
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}).repeat(15, TimeUnit.MILLISECOND).schedule();
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}
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private static void sendPacket(MapDataPacket packet) {
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@ -117,21 +121,4 @@ public class Demo {
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renderer.drawString("Here's a very very long string that needs multiple maps to fit", 0, 100);
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}
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private static void openGLRendering() {
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glClearColor(0f, 0f, 0f, 1f);
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glClear(GL_COLOR_BUFFER_BIT);
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glBegin(GL_TRIANGLES);
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glVertex2f(0, -0.75f);
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glColor3f(1f, 0f, 0f);
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glVertex2f(0.75f, 0.75f);
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glColor3f(0f, 1f, 0f);
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glVertex2f(-0.75f, 0.75f);
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glColor3f(0f, 0f, 1f);
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glEnd();
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}
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}
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@ -0,0 +1,218 @@
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package net.minestom.demo.largeframebuffers;
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import net.minestom.server.map.MapColors;
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import net.minestom.server.map.framebuffers.LargeGLFWFramebuffer;
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import org.joml.Matrix4f;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.opengl.GLUtil;
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import javax.imageio.ImageIO;
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import java.awt.image.BufferedImage;
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import java.io.*;
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import java.nio.ByteBuffer;
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import java.util.stream.Collectors;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL20.*;
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public final class OpenGLRendering {
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private static int vbo;
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private static int indexBuffer;
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private static final int VERTEX_SIZE = 5*4; // position + tex
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// array of vertices (order: X,Y,Z, Tex U, Tex V)
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private static float[] vertices = {
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// front face
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-1f, -1f, -1f, 0, 0,
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1f, -1f, -1f, 1, 0,
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1f, 1f, -1f, 1, 1,
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-1f, 1f, -1f, 0, 1,
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// back face
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-1f, -1f, 1f, 0, 1,
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1f, -1f, 1f, 1, 1,
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1f, 1f, 1f, 1, 0,
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-1f, 1f, 1f, 0, 0,
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};
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private static int[] indices = {
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// south face
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0,1,2,
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2,3,0,
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// north face
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4,5,6,
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6,7,4,
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// west face
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0,4,7,
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7,3,0,
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// east face
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1,5,6,
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6,2,1,
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// top face
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3, 2, 6,
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6, 7, 3
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};
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private static int renderShader;
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private static Matrix4f projectionMatrix;
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private static Matrix4f viewMatrix;
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private static Matrix4f modelMatrix;
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private static int projectionUniform;
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private static int viewUniform;
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private static int modelUniform;
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private static int paletteTexture;
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private static int boxTexture;
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static void init() {
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// GLUtil.setupDebugMessageCallback();
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paletteTexture = loadTexture("palette");
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boxTexture = loadTexture("box");
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vbo = glGenBuffers();
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW);
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indexBuffer = glGenBuffers();
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, false, VERTEX_SIZE, 0); // position
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 2, GL_FLOAT, false, VERTEX_SIZE, 3*4); // color
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// prepare matrices and shader
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renderShader = glCreateProgram();
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projectionMatrix = new Matrix4f().setPerspective((float) (Math.PI/4f), 1f, 0.001f, 100f);
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viewMatrix = new Matrix4f().setLookAt(5f, 5f, 5f, 0, 0, 0, 0, -1, 0);
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modelMatrix = new Matrix4f().identity();
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int vertexShader = createShader("/shaders/vertex.glsl", GL_VERTEX_SHADER);
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int fragmentShader = createShader("/shaders/fragment.glsl", GL_FRAGMENT_SHADER);
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glAttachShader(renderShader, vertexShader);
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glAttachShader(renderShader, fragmentShader);
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glLinkProgram(renderShader);
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if(glGetProgrami(renderShader, GL_LINK_STATUS) == 0) {
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System.err.println("Link error: "+glGetProgramInfoLog(renderShader));
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}
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projectionUniform = glGetUniformLocation(renderShader, "projection");
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viewUniform = glGetUniformLocation(renderShader, "view");
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modelUniform = glGetUniformLocation(renderShader, "model");
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int paletteSizeUniform = glGetUniformLocation(renderShader, "paletteSize");
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int paletteUniform = glGetUniformLocation(renderShader, "palette");
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int boxUniform = glGetUniformLocation(renderShader, "box");
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glUseProgram(renderShader); {
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uploadMatrix(projectionUniform, projectionMatrix);
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uploadMatrix(viewUniform, viewMatrix);
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glUniform1i(boxUniform, 0); // texture unit 0
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glUniform1i(paletteUniform, 1); // texture unit 1
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glUniform1f(paletteSizeUniform, 236);
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}
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}
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private static int loadTexture(String filename) {
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int tex = glGenTextures();
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glBindTexture(GL_TEXTURE_2D, tex);
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BufferedImage image;
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try {
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image = ImageIO.read(OpenGLRendering.class.getResourceAsStream("/textures/"+filename+".png"));
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} catch (IOException e) {
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e.printStackTrace();
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throw new RuntimeException("Missing image "+filename, e);
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}
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ByteBuffer pixels = BufferUtils.createByteBuffer(image.getWidth()*image.getHeight()*4);
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for (int y = 0; y < image.getHeight(); y++) {
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for (int x = 0; x < image.getWidth(); x++) {
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int rgb = image.getRGB(x, y);
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int alpha = (rgb >> 24) & 0xFF;
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int red = (rgb >> 16) & 0xFF;
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int green = (rgb >> 8) & 0xFF;
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int blue = rgb & 0xFF;
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pixels.put((byte) red);
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pixels.put((byte) green);
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pixels.put((byte) blue);
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pixels.put((byte) alpha);
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}
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}
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pixels.flip();
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.getWidth(), image.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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// closest neighbor required here, as pixels can have very different rgb values, and interpolation will break palette lookup
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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return tex;
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}
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private static void uploadMatrix(int uniform, Matrix4f matrix) {
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float[] values = new float[4*4];
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matrix.get(values);
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glUniformMatrix4fv(uniform, false, values);
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}
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private static int createShader(String filename, int type) {
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int shader = glCreateShader(type);
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try(BufferedReader reader = new BufferedReader(new InputStreamReader(OpenGLRendering.class.getResourceAsStream(filename)))) {
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StringBuffer buffer = new StringBuffer();
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String source = reader.lines().collect(Collectors.joining("\n"));
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glShaderSource(shader, source);
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glCompileShader(shader);
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} catch (IOException e) {
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e.printStackTrace();
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}
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return shader;
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}
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private static long lastTime = System.currentTimeMillis();
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private static int frame = 0;
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static void render(LargeGLFWFramebuffer framebuffer) {
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if(frame % 100 == 0) {
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long time = System.currentTimeMillis();
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long dt = time-lastTime;
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System.out.println(">> Render time for 100 frames: "+dt);
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System.out.println(">> Average time per frame: "+(dt/100.0));
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System.out.println(">> Average FPS: "+(1000.0/(dt/100.0)));
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lastTime = time;
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}
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frame++;
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glClearColor(MapColors.COLOR_BLACK.multiply53()/255.0f, 0f, 0f, 1f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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modelMatrix.rotateY((float) (Math.PI/60f));
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// TODO: render texture
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glUseProgram(renderShader); {
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, paletteTexture);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, boxTexture);
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uploadMatrix(modelUniform, modelMatrix);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
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glDrawElements(GL_TRIANGLES, indices.length, GL_UNSIGNED_INT, 0);
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}
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glUseProgram(0);
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}
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}
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@ -0,0 +1,41 @@
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package net.minestom.demo.largeframebuffers;
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import net.minestom.server.map.MapColors;
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import javax.imageio.ImageIO;
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import java.awt.image.BufferedImage;
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import java.io.File;
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import java.io.IOException;
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import java.util.HashMap;
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import java.util.Map;
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public class PaletteGenerator {
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public static void main(String[] args) {
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Map<Byte, Integer> colors = new HashMap<>();
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int highestIndex = 0;
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for(MapColors c : MapColors.values()) {
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for(MapColors.Multiplier m : MapColors.Multiplier.values()) {
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byte index = m.apply(c);
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if(((int)index & 0xFF) > highestIndex) {
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highestIndex = ((int)index) & 0xFF;
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}
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int rgb = MapColors.PreciseMapColor.toRGB(c, m);
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colors.put(index, rgb);
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}
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}
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BufferedImage paletteTexture = new BufferedImage(highestIndex+1, 1, BufferedImage.TYPE_INT_ARGB);
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for (int i = 0; i <= highestIndex; i++) {
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int rgb = colors.getOrDefault((byte)i, 0);
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int argb = (0xFF << 24) | rgb;
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paletteTexture.setRGB(i, 0, argb);
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}
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try {
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ImageIO.write(paletteTexture, "png", new File("src/lwjgl/resources/textures/palette.png"));
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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@ -24,6 +24,8 @@ abstract class GLFWCapableBuffer {
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private final long glfwWindow;
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private final int width;
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private final int height;
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private final ByteBuffer colorsBuffer;
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private boolean onlyMapColors;
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protected GLFWCapableBuffer(int width, int height) {
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this(width, height, GLFW_NATIVE_CONTEXT_API, GLFW_OPENGL_API);
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@ -36,6 +38,7 @@ abstract class GLFWCapableBuffer {
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this.width = width;
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this.height = height;
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this.colors = new byte[width*height];
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colorsBuffer = BufferUtils.createByteBuffer(width*height);
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this.pixels = BufferUtils.createByteBuffer(width*height*4);
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if(!glfwInit()) {
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throw new RuntimeException("Failed to init GLFW");
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@ -99,16 +102,22 @@ abstract class GLFWCapableBuffer {
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* Only call if you do not use {@link #render(Runnable)} nor {@link #setupRenderLoop(long, TimeUnit, Runnable)}
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*/
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public void prepareMapColors() {
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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int i = Framebuffer.index(x, y, width)*4;
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int red = pixels.get(i) & 0xFF;
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int green = pixels.get(i+1) & 0xFF;
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int blue = pixels.get(i+2) & 0xFF;
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int alpha = pixels.get(i+3) & 0xFF;
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int argb = (alpha << 24) | (red << 16) | (green << 8) | blue;
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colors[Framebuffer.index(x, y, width)] = MapColors.closestColor(argb).getIndex();
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if(onlyMapColors) {
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colorsBuffer.rewind();
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glReadPixels(0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, colorsBuffer);
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colorsBuffer.get(colors);
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} else {
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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int i = Framebuffer.index(x, y, width)*4;
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int red = pixels.get(i) & 0xFF;
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int green = pixels.get(i+1) & 0xFF;
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int blue = pixels.get(i+2) & 0xFF;
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int alpha = pixels.get(i+3) & 0xFF;
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int argb = (alpha << 24) | (red << 16) | (green << 8) | blue;
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colors[Framebuffer.index(x, y, width)] = MapColors.closestColor(argb).getIndex();
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}
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}
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}
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}
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@ -128,4 +137,20 @@ abstract class GLFWCapableBuffer {
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public int height() {
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return height;
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}
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/**
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* Tells this buffer that the **RED** channel contains the index of the map color to use.
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*
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* This allows for optimizations and fast rendering (because there is no need for a conversion)
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*/
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public void useMapColors() {
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onlyMapColors = true;
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}
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/**
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* Opposite to {@link #useMapColors()}
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*/
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public void useRGB() {
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onlyMapColors = false;
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}
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}
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33
src/lwjgl/resources/shaders/fragment.glsl
Normal file
33
src/lwjgl/resources/shaders/fragment.glsl
Normal file
@ -0,0 +1,33 @@
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#version 330
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in vec2 uv;
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out vec4 fragColor;
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uniform sampler2D box;
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uniform sampler2D palette;
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uniform float paletteSize;
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void main() {
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vec3 vertexColor = texture(box, uv).rgb;
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// render in map colors
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int closest = 0;
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float distance = 1.0f/0.0f;
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for(int i = 1; i < paletteSize; i++) {
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vec3 mapColor = texture(palette, vec2(i/paletteSize, 0.0)).rgb;
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float dr = mapColor.r - vertexColor.r;
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float dg = mapColor.g - vertexColor.g;
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float db = mapColor.b - vertexColor.b;
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float d = dr*dr+dg*dg+db*db;
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if(d < distance) {
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distance = d;
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closest = i;
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}
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}
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fragColor = vec4(closest/255.0, closest/255.0, closest/255.0, 1.0);
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//fragColor = vec4(vertexColor, 1.0);
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}
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16
src/lwjgl/resources/shaders/vertex.glsl
Normal file
16
src/lwjgl/resources/shaders/vertex.glsl
Normal file
@ -0,0 +1,16 @@
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#version 330
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layout(location = 0) in vec3 pos;
|
||||
layout(location = 1) in vec2 texCoords;
|
||||
|
||||
out vec2 uv;
|
||||
|
||||
uniform mat4 projection;
|
||||
uniform mat4 view;
|
||||
uniform mat4 model;
|
||||
|
||||
void main() {
|
||||
mat4 mvp = projection * view * model;
|
||||
uv = texCoords;
|
||||
gl_Position = mvp * vec4(pos, 1.0);
|
||||
}
|
BIN
src/lwjgl/resources/textures/box.png
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BIN
src/lwjgl/resources/textures/box.png
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@ -307,7 +307,7 @@ public enum MapColors {
|
||||
}
|
||||
}
|
||||
|
||||
enum Multiplier {
|
||||
public enum Multiplier {
|
||||
x1_00(MapColors::baseColor, 1.00),
|
||||
x0_53(MapColors::multiply53, 0.53),
|
||||
x0_71(MapColors::multiply71, 0.71),
|
||||
|
Loading…
Reference in New Issue
Block a user