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Added callItemUpdateStateEvent(allowFood, hand) overload, getEatingHand is now @Nullable
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@ -1141,7 +1141,7 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
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*
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* @return the eating hand, null if none
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*/
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public Hand getEatingHand() {
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public @Nullable Hand getEatingHand() {
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return eatingHand;
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}
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@ -2296,14 +2296,19 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
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* Used to call {@link ItemUpdateStateEvent} with the proper item
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* It does check which hand to get the item to update.
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*
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* @param allowFood true if food should be updated, false otherwise
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* @return the called {@link ItemUpdateStateEvent},
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* null if there is no item to update the state
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*/
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public @Nullable ItemUpdateStateEvent callItemUpdateStateEvent(@Nullable Hand hand) {
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public @Nullable ItemUpdateStateEvent callItemUpdateStateEvent(boolean allowFood, @Nullable Hand hand) {
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if (hand == null)
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return null;
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final ItemStack updatedItem = getItemInHand(hand);
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final boolean isFood = updatedItem.getMaterial().isFood();
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if (isFood && !allowFood)
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return null;
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ItemUpdateStateEvent itemUpdateStateEvent = new ItemUpdateStateEvent(this, hand, updatedItem);
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callEvent(ItemUpdateStateEvent.class, itemUpdateStateEvent);
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@ -2311,6 +2316,17 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
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return itemUpdateStateEvent;
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}
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/**
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* Used to call {@link ItemUpdateStateEvent} with the proper item
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* It does check which hand to get the item to update. Allows food.
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*
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* @return the called {@link ItemUpdateStateEvent},
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* null if there is no item to update the state
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*/
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public @Nullable ItemUpdateStateEvent callItemUpdateStateEvent(@Nullable Hand hand) {
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return callItemUpdateStateEvent(true, hand);
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}
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/**
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* Makes the player digging a custom block, see {@link #resetTargetBlock()} to rewind.
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*
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