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NettyPlayerConnection.java#write and flush should return a ChannelFuture
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@ -2,6 +2,7 @@ package net.minestom.server.network.player;
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import io.netty.buffer.ByteBuf;
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import io.netty.channel.Channel;
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import io.netty.channel.ChannelFuture;
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import io.netty.channel.socket.SocketChannel;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.entity.PlayerSkin;
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@ -142,27 +143,27 @@ public class NettyPlayerConnection extends PlayerConnection {
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}
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}
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public void write(@NotNull Object message) {
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public ChannelFuture write(@NotNull Object message) {
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if (MinecraftServer.shouldProcessNettyErrors()) {
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channel.write(message).addListener(future -> {
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return channel.write(message).addListener(future -> {
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if (!future.isSuccess()) {
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future.cause().printStackTrace();
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}
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});
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} else {
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channel.write(message, channel.voidPromise());
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return channel.write(message, channel.voidPromise());
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}
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}
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public void writeAndFlush(@NotNull Object message) {
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public ChannelFuture writeAndFlush(@NotNull Object message) {
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if (MinecraftServer.shouldProcessNettyErrors()) {
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channel.writeAndFlush(message).addListener(future -> {
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return channel.writeAndFlush(message).addListener(future -> {
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if (!future.isSuccess()) {
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future.cause().printStackTrace();
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}
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});
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} else {
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channel.writeAndFlush(message, channel.voidPromise());
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return channel.writeAndFlush(message, channel.voidPromise());
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}
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}
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@ -2,7 +2,6 @@ package net.minestom.server.utils;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.Unpooled;
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import io.netty.channel.Channel;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.entity.Player;
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import net.minestom.server.listener.manager.PacketListenerManager;
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@ -59,8 +58,7 @@ public final class PacketUtils {
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final PlayerConnection playerConnection = player.getPlayerConnection();
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if (playerConnection instanceof NettyPlayerConnection) {
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final NettyPlayerConnection nettyPlayerConnection = (NettyPlayerConnection) playerConnection;
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final Channel channel = nettyPlayerConnection.getChannel();
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channel.write(framedPacket).addListener((p) -> finalBuffer.release());
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nettyPlayerConnection.write(framedPacket).addListener((p) -> finalBuffer.release());
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} else {
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playerConnection.sendPacket(packet);
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finalBuffer.release();
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