Renamed armorItem to equippedItem in EntityEquipEvent

This commit is contained in:
Arne Dalhuisen 2021-05-11 14:48:52 +02:00
parent 77ef5f7d42
commit ed010ff110
4 changed files with 10 additions and 10 deletions

View File

@ -194,7 +194,7 @@ public class LivingEntity extends Entity implements EquipmentHandler {
private ItemStack getEquipmentItem(@NotNull ItemStack itemStack, @NotNull EquipmentSlot slot) {
EntityEquipEvent entityEquipEvent = new EntityEquipEvent(this, itemStack, slot);
callEvent(EntityEquipEvent.class, entityEquipEvent);
return entityEquipEvent.getArmorItem();
return entityEquipEvent.getEquippedItem();
}
@Override

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@ -238,6 +238,6 @@ public class EntityArmorStand extends ObjectEntity implements EquipmentHandler {
private ItemStack getEquipmentItem(@NotNull ItemStack itemStack, @NotNull EquipmentSlot slot) {
EntityEquipEvent entityEquipEvent = new EntityEquipEvent(this, itemStack, slot);
callEvent(EntityEquipEvent.class, entityEquipEvent);
return entityEquipEvent.getArmorItem();
return entityEquipEvent.getEquippedItem();
}
}

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@ -9,12 +9,12 @@ import org.jetbrains.annotations.NotNull;
public class EntityEquipEvent extends Event {
private final Entity entity;
private ItemStack armorItem;
private ItemStack equippedItem;
private final EquipmentSlot slot;
public EntityEquipEvent(@NotNull Entity entity, @NotNull ItemStack armorItem, @NotNull EquipmentSlot slot) {
public EntityEquipEvent(@NotNull Entity entity, @NotNull ItemStack equippedItem, @NotNull EquipmentSlot slot) {
this.entity = entity;
this.armorItem = armorItem;
this.equippedItem = equippedItem;
this.slot = slot;
}
@ -24,12 +24,12 @@ public class EntityEquipEvent extends Event {
}
@NotNull
public ItemStack getArmorItem() {
return armorItem;
public ItemStack getEquippedItem() {
return equippedItem;
}
public void setArmorItem(@NotNull ItemStack armorItem) {
this.armorItem = armorItem;
public void setEquippedItem(@NotNull ItemStack armorItem) {
this.equippedItem = armorItem;
}
@NotNull

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@ -190,7 +190,7 @@ public class PlayerInventory extends AbstractInventory implements EquipmentHandl
EntityEquipEvent entityEquipEvent = new EntityEquipEvent(player, itemStack, equipmentSlot);
player.callEvent(EntityEquipEvent.class, entityEquipEvent);
itemStack = entityEquipEvent.getArmorItem();
itemStack = entityEquipEvent.getEquippedItem();
}
this.itemStacks[slot] = itemStack;