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https://github.com/Minestom/Minestom.git
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Fixed a random instance crash
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parent
4570e7a013
commit
f4aa328849
@ -26,7 +26,7 @@ import java.util.UUID;
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public class PlayerInit {
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private static InstanceContainer instanceContainer;
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private static volatile InstanceContainer instanceContainer;
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static {
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ChunkGeneratorDemo chunkGeneratorDemo = new ChunkGeneratorDemo();
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@ -143,6 +143,7 @@ public class PlayerInit {
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});
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player.setEventCallback(PlayerLoginEvent.class, event -> {
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System.out.println("event: " + instanceContainer.hashCode());
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event.setSpawningInstance(instanceContainer);
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});
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@ -32,16 +32,16 @@ public class EntityManager {
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// Update entities
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switch (updateType) {
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case PER_CHUNK:
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chunkUpdate(instances, time);
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chunkUpdate(time);
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break;
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case PER_ENTITY_TYPE:
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entityTypeUpdate(instances, time);
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entityTypeUpdate(time);
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break;
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case PER_INSTANCE:
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instanceUpdate(instances, time);
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instanceUpdate(time);
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break;
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case SINGLE_THREADED:
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singleThreaded(instances, time);
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singleThreaded(time);
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break;
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}
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@ -52,9 +52,8 @@ public class EntityManager {
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*
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* @param time
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*/
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private void chunkUpdate(Set<Instance> instances, long time) {
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// TODO optimize for when there are too many entities on one chunk
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for (Instance instance : instanceManager.getInstances()) {
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private void chunkUpdate(long time) {
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for (Instance instance : instances) {
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for (Chunk chunk : instance.getChunks()) {
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Set<Entity> entities = instance.getChunkEntities(chunk);
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@ -75,8 +74,8 @@ public class EntityManager {
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*
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* @param time
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*/
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private void entityTypeUpdate(Set<Instance> instances, long time) {
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for (Instance instance : instanceManager.getInstances()) {
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private void entityTypeUpdate(long time) {
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for (Instance instance : instances) {
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Set<Player> players = instance.getPlayers();
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Set<EntityCreature> creatures = instance.getCreatures();
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Set<ObjectEntity> objects = instance.getObjectEntities();
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@ -105,10 +104,9 @@ public class EntityManager {
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/**
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* Each instance get its pool, should suppress most of the problems related to thread-safety
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*
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* @param instances
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* @param time
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*/
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private void instanceUpdate(Set<Instance> instances, long time) {
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private void instanceUpdate(long time) {
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for (Instance instance : instances) {
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Set<Player> players = instance.getPlayers();
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Set<EntityCreature> creatures = instance.getCreatures();
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@ -133,10 +131,9 @@ public class EntityManager {
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/**
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* Single threaded update (like the notchian server)
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*
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* @param instances
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* @param time
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*/
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private void singleThreaded(Set<Instance> instances, long time) {
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private void singleThreaded(long time) {
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for (Instance instance : instances) {
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Set<Player> players = instance.getPlayers();
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Set<EntityCreature> creatures = instance.getCreatures();
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@ -164,7 +161,9 @@ public class EntityManager {
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playersPool.execute(() -> {
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PlayerLoginEvent loginEvent = new PlayerLoginEvent();
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playerCache.callEvent(PlayerLoginEvent.class, loginEvent);
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Instance spawningInstance = loginEvent.getSpawningInstance() == null ? instanceManager.createInstanceContainer() : loginEvent.getSpawningInstance();
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Instance spawningInstance = loginEvent.getSpawningInstance();
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if (spawningInstance == null)
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throw new NullPointerException("You need to specify a spawning instance in the PlayerLoginEvent");
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playerCache.setInstance(spawningInstance);
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});
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@ -310,7 +310,6 @@ public class Player extends LivingEntity {
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int length = visibleChunks.length;
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AtomicInteger counter = new AtomicInteger(0);
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for (int i = 0; i < length; i++) {
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int[] chunkPos = ChunkUtils.getChunkCoord(visibleChunks[i]);
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int chunkX = chunkPos[0];
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@ -322,7 +321,6 @@ public class Player extends LivingEntity {
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}
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boolean isLast = counter.get() == length - 1;
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if (isLast) {
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System.out.println("DEBUG CHUNK: " + chunk);
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// This is the last chunk to be loaded , spawn player
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super.setInstance(instance);
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PlayerSpawnEvent spawnEvent = new PlayerSpawnEvent(instance);
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