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Info related to chunk load/unload signal, required to create an instance implementation
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@ -5,6 +5,7 @@ import net.minestom.server.chat.ColoredText;
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import net.minestom.server.entity.EntityManager;
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import net.minestom.server.entity.Player;
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import net.minestom.server.instance.Instance;
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import net.minestom.server.instance.InstanceManager;
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import net.minestom.server.network.ConnectionManager;
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import net.minestom.server.network.packet.server.play.KeepAlivePacket;
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import net.minestom.server.thread.PerGroupChunkProvider;
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@ -134,6 +135,8 @@ public final class UpdateManager {
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/**
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* Signal the {@link ThreadProvider} that an instance has been created.
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* <p>
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* WARNING: should be automatically done by the {@link InstanceManager}.
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*
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* @param instance the instance
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*/
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@ -145,6 +148,8 @@ public final class UpdateManager {
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/**
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* Signal the {@link ThreadProvider} that an instance has been deleted.
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* <p>
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* WARNING: should be automatically done by the {@link InstanceManager}.
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*
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* @param instance the instance
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*/
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@ -155,7 +160,9 @@ public final class UpdateManager {
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}
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/**
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* Signal the {@link ThreadProvider} that a chunk has been loaded
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* Signal the {@link ThreadProvider} that a chunk has been loaded.
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* <p>
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* WARNING: should be automatically done by the {@link Instance} implementation.
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*
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* @param instance the instance of the chunk
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* @param chunkX the chunk X
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@ -168,7 +175,9 @@ public final class UpdateManager {
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}
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/**
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* Signal the {@link ThreadProvider} that a chunk has been unloaded
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* Signal the {@link ThreadProvider} that a chunk has been unloaded.
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* <p>
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* WARNING: should be automatically done by the {@link Instance} implementation.
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*
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* @param instance the instance of the chunk
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* @param chunkX the chunk X
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@ -41,7 +41,11 @@ import java.util.function.Consumer;
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* Instances are what are called "worlds" in Minecraft
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* <p>
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* An instance has entities and chunks, each instance contains its own entity list but the
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* chunk implementation has to be defined, see {@link InstanceContainer}
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* chunk implementation has to be defined, see {@link InstanceContainer}.
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* <p>
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* WARNING: when making your own implementation, for chunks and entities within it,
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* you need to be sure to signal the {@link UpdateManager} of the changes using
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* {@link UpdateManager#signalChunkLoad(Instance, int, int)} and {@link UpdateManager#signalChunkUnload(Instance, int, int)}.
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*/
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public abstract class Instance implements BlockModifier, EventHandler, DataContainer {
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