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More comments for message related classes
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@ -12,6 +12,9 @@ import java.util.regex.Pattern;
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* Represents a text with one or multiple colors.
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* <p>
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* Used when the message can contain colors but not events like in {@link RichMessage}.
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* <p>
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* To create one, you simply call one of the static methods like {@link #of(ChatColor, String)},
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* you can then continue to append text with {@link #append(ChatColor, String)}.
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*/
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public class ColoredText extends JsonMessage {
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@ -14,12 +14,19 @@ import java.util.List;
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* click and hover events.
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* <p>
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* Used when the message can contain both colored text and event (otherwise, use {@link ColoredText}).
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* <p>
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* You will need to call the static method to initialize the message {@link #of(ColoredText)},
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* events can be assigned with {@link #setClickEvent(ChatClickEvent)} and {@link #setHoverEvent(ChatHoverEvent)}
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* and new text element can also be appended {@link #append(ColoredText)}.
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*/
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public class RichMessage extends JsonMessage {
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private List<RichComponent> components = new ArrayList<>();
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private RichComponent currentComponent;
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private RichMessage() {
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}
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/**
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* Create a RichMessage by adding the first rich component
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*
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@ -1,5 +1,10 @@
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package net.minestom.server.entity;
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/**
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* Represents the game mode of a player.
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* <p>
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* Can be set with {@link Player#setGameMode(GameMode)}.
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*/
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public enum GameMode {
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SURVIVAL((byte) 0, true), CREATIVE((byte) 1, false), ADVENTURE((byte) 2, true), SPECTATOR((byte) 3, false);
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@ -672,7 +672,7 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Send a message to the player
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* Sends a message to the player.
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*
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* @param message the message to send,
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* you can use {@link ColoredText} and/or {@link RichMessage} to create it easily
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@ -682,10 +682,10 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Send a legacy message with the specified color char
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* Sends a legacy message with the specified color char.
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*
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* @param text the text with the legacy color formatting
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* @param colorChar the color char
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* @param colorChar the color charactero
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*/
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public void sendLegacyMessage(String text, char colorChar) {
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ColoredText coloredText = ColoredText.ofLegacy(text, colorChar);
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@ -693,7 +693,7 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Send a legacy message with the default color char {@link ChatParser#COLOR_CHAR}
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* Sends a legacy message with the default color char {@link ChatParser#COLOR_CHAR}.
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*
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* @param text the text with the legacy color formatting
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*/
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@ -732,7 +732,7 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Plays a given effect at the given position for this player
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* Plays a given effect at the given position for this player.
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*
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* @param effect the effect to play
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* @param x x position of the effect
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@ -751,7 +751,7 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Send a {@link StopSoundPacket} packet
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* Sends a {@link StopSoundPacket} packet.
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*/
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public void stopSound() {
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StopSoundPacket stopSoundPacket = new StopSoundPacket();
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@ -759,6 +759,12 @@ public class Player extends LivingEntity implements CommandSender {
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playerConnection.sendPacket(stopSoundPacket);
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}
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/**
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* Sets the header and footer of a player which will be displayed in his tab window.
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*
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* @param header the header text
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* @param footer the footer text
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*/
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public void sendHeaderFooter(ColoredText header, ColoredText footer) {
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PlayerListHeaderAndFooterPacket playerListHeaderAndFooterPacket = new PlayerListHeaderAndFooterPacket();
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playerListHeaderAndFooterPacket.emptyHeader = header == null;
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@ -798,7 +804,7 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Send a title and subtitle message.
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* Sends a title and subtitle message.
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*
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* @param title the title message
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* @param subtitle the subtitle message
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@ -810,7 +816,7 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Send a title message.
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* Sends a title message.
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*
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* @param title the title message
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* @see #sendTitleTime(int, int, int) to specify the display time
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@ -820,7 +826,7 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Send a subtitle message.
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* Sends a subtitle message.
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*
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* @param subtitle the subtitle message
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* @see #sendTitleTime(int, int, int) to specify the display time
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@ -830,7 +836,7 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Send an action bar message.
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* Sends an action bar message.
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*
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* @param actionBar the action bar message
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* @see #sendTitleTime(int, int, int) to specify the display time
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@ -1016,6 +1022,7 @@ public class Player extends LivingEntity implements CommandSender {
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* This does remove the player for all viewers to spawn it again with the correct new skin.
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*
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* @param skin the player skin, null to reset it to his {@link #getUuid()} default skin
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* @see PlayerSkinInitEvent if you want to apply the skin at connection
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*/
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public synchronized void setSkin(PlayerSkin skin) {
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this.skin = skin;
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@ -1095,6 +1102,8 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Calls an {@link ItemDropEvent} with a specified item.
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*
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* @param item the item to drop
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* @return true if player can drop the item (event not cancelled), false otherwise
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*/
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@ -1175,8 +1184,9 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Used to retrieve the default spawn point
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* can be altered by the {@link PlayerRespawnEvent#setRespawnPosition(Position)}.
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* Used to retrieve the default spawn point.
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* <p>
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* Can be altered by the {@link PlayerRespawnEvent#setRespawnPosition(Position)}.
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*
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* @return the default respawn point
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*/
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@ -1219,6 +1229,9 @@ public class Player extends LivingEntity implements CommandSender {
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}
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}
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/**
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* Sets the player food and health values to their maximum.
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*/
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protected void refreshHealth() {
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this.food = 20;
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this.foodSaturation = 5;
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@ -1226,6 +1239,9 @@ public class Player extends LivingEntity implements CommandSender {
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heal();
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}
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/**
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* Sends an {@link UpdateHealthPacket} to refresh client-side information about health and food.
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*/
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protected void sendUpdateHealthPacket() {
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UpdateHealthPacket updateHealthPacket = new UpdateHealthPacket();
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updateHealthPacket.health = getHealth();
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@ -1276,6 +1292,9 @@ public class Player extends LivingEntity implements CommandSender {
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sendExperienceUpdatePacket();
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}
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/**
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* Sends a {@link SetExperiencePacket} to refresh client-side information about the experience bar.
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*/
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protected void sendExperienceUpdatePacket() {
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SetExperiencePacket setExperiencePacket = new SetExperiencePacket();
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setExperiencePacket.percentage = exp;
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@ -1405,7 +1424,7 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Gets the player GameMode.
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* Gets the player {@link GameMode}.
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*
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* @return the player current gamemode
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*/
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@ -1456,7 +1475,7 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Kick the player with a reason.
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* Kicks the player with a reason.
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*
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* @param text the kick reason
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*/
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@ -1469,7 +1488,7 @@ public class Player extends LivingEntity implements CommandSender {
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}
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/**
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* Kick the player with a reason.
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* Kicks the player with a reason.
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*
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* @param message the kick reason
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*/
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@ -85,7 +85,7 @@ public final class ConnectionManager {
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/**
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* Sends a {@link JsonMessage} to all online players who validate the condition {@code condition}.
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*
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* @param jsonMessage the message to send
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* @param jsonMessage the message to send, probably a {@link net.minestom.server.chat.ColoredText} or {@link net.minestom.server.chat.RichMessage}
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* @param condition the condition to receive the message
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*/
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public void broadcastMessage(JsonMessage jsonMessage, Function<Player, Boolean> condition) {
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@ -100,7 +100,7 @@ public final class ConnectionManager {
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/**
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* Sends a {@link JsonMessage} to all online players.
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*
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* @param jsonMessage the message to send
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* @param jsonMessage the message to send, probably a {@link net.minestom.server.chat.ColoredText} or {@link net.minestom.server.chat.RichMessage}
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*/
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public void broadcastMessage(JsonMessage jsonMessage) {
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broadcastMessage(jsonMessage, null);
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