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Fixed Player#isFlying it is now properly synchronized with the client
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@ -1118,10 +1118,14 @@ public class Player extends LivingEntity {
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* @param flying should the player fly
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*/
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public void setFlying(boolean flying) {
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this.flying = flying;
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refreshFlying(flying);
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refreshAbilities();
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}
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public void refreshFlying(boolean flying) {
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this.flying = flying;
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}
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/**
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* @return true if the player if allowed to fly, false otherwise
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*/
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@ -12,6 +12,7 @@ public class AbilitiesListener {
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if (canFly) {
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boolean isFlying = (packet.flags & 0x2) > 0;
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player.refreshFlying(isFlying);
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if (isFlying) {
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PlayerStartFlyingEvent startFlyingEvent = new PlayerStartFlyingEvent(player);
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