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Use proper neg method
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@ -15,7 +15,6 @@ import java.util.Objects;
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* Represents a location which can have fields relative to an {@link Entity} position.
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*/
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public final class RelativeVec {
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private final Vec vec;
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private final CoordinateType coordinateType;
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private final boolean relativeX, relativeY, relativeZ;
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@ -114,19 +113,19 @@ public final class RelativeVec {
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return new Vec(x, y, z);
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}),
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LOCAL((local, origin, relativeX, relativeY, relativeZ) -> {
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double double5 = Math.cos(Math.toRadians(origin.yaw() + 90.0f));
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double double6 = Math.sin(Math.toRadians(origin.yaw() + 90.0f));
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double double7 = Math.cos(Math.toRadians(-origin.pitch()));
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double double8 = Math.sin(Math.toRadians(-origin.pitch()));
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double double9 = Math.cos(Math.toRadians(-origin.pitch() + 90.0f));
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double double10 = Math.sin(Math.toRadians(-origin.pitch() + 90.0f));
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Vec dna11 = new Vec(double5 * double7, double8, double6 * double7);
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Vec dna12 = new Vec(double5 * double9, double10, double6 * double9);
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Vec dna13 = dna11.cross(dna12).mul(-1);
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double double14 = dna11.x() * local.z() + dna12.x() * local.y() + dna13.x() * local.x();
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double double16 = dna11.y() * local.z() + dna12.y() * local.y() + dna13.y() * local.x();
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double double18 = dna11.z() * local.z() + dna12.z() * local.y() + dna13.z() * local.x();
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return new Vec(double14 + origin.x(),double16 + origin.y(),double18 + origin.z());
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final double double5 = Math.cos(Math.toRadians(origin.yaw() + 90.0f));
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final double double6 = Math.sin(Math.toRadians(origin.yaw() + 90.0f));
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final double double7 = Math.cos(Math.toRadians(-origin.pitch()));
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final double double8 = Math.sin(Math.toRadians(-origin.pitch()));
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final double double9 = Math.cos(Math.toRadians(-origin.pitch() + 90.0f));
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final double double10 = Math.sin(Math.toRadians(-origin.pitch() + 90.0f));
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final Vec dna11 = new Vec(double5 * double7, double8, double6 * double7);
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final Vec dna12 = new Vec(double5 * double9, double10, double6 * double9);
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final Vec dna13 = dna11.cross(dna12).neg();
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final double double14 = dna11.x() * local.z() + dna12.x() * local.y() + dna13.x() * local.x();
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final double double16 = dna11.y() * local.z() + dna12.y() * local.y() + dna13.y() * local.x();
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final double double18 = dna11.z() * local.z() + dna12.z() * local.y() + dna13.z() * local.x();
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return new Vec(double14 + origin.x(), double16 + origin.y(), double18 + origin.z());
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}),
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ABSOLUTE(((vec, origin, relativeX1, relativeY1, relativeZ1) -> vec));
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