themode
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b74d85eca8
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The chunk view distance can now be dynamically modified both by the client or with the server using MinecraftServer#setChunkViewDistance, also added UpdateViewDistancePacket
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2020-10-31 19:44:22 +01:00 |
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themode
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0184ada9a0
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Renamed #clone to #copy
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2020-10-31 18:03:15 +01:00 |
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themode
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f328a9cb2b
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Added a few constructors to specify the instance directly
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2020-10-31 01:38:57 +01:00 |
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themode
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f91f7abb26
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Unsafe methods should be called unsafe.
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2020-10-31 01:02:54 +01:00 |
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themode
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872dccd7ce
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Small cleanup
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2020-10-29 22:52:07 +01:00 |
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themode
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1b7613d977
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Allow for custom chunk/entity view distance and compression threshold without recompiling the server.
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2020-10-25 16:48:14 +01:00 |
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themode
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2f21a7c233
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More annotations.
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2020-10-24 11:19:54 +02:00 |
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themode
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3d96b7a4b4
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A lot of annotations a bit everywhere.
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2020-10-24 10:46:23 +02:00 |
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themode
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3665241e94
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Added OptionalCallback for convenience
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2020-10-22 22:55:40 +02:00 |
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themode
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47677766ca
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Improvement for the DamageType code
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2020-10-22 12:21:50 +02:00 |
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themode
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9e2e48f79c
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Fix bug when you could send a break a custom block with a finished digging packet
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2020-10-16 09:12:31 +02:00 |
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themode
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660a67e53e
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English fix
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2020-10-15 21:16:31 +02:00 |
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themode
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81c6f97336
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Comments
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2020-10-12 06:41:47 +02:00 |
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themode
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9184b3054f
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Fix the first #setInstance being called in the main update thread
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2020-10-12 04:14:06 +02:00 |
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themode
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a757f4b97b
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Simplify EventHandler implementation
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2020-10-06 04:06:59 +02:00 |
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themode
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e96aebaaba
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Fix client digging packet parsing
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2020-09-28 18:27:28 +02:00 |
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themode
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af9851c334
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Allow registering instance extending Instance and not necessary InstanceContainer
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2020-09-28 02:29:41 +02:00 |
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themode
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3464d27ab1
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Added entity in EntitySpawnEvent
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2020-09-26 21:24:10 +02:00 |
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themode
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ce81c3a85d
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Fix position issue when cancelling the breaking of a block just below the player
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2020-09-25 21:50:50 +02:00 |
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themode
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8c623072f3
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Calling an entity event will now also trigger it for the instance (useful for instance-specific listeners)
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2020-09-23 22:01:47 +02:00 |
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themode
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403e0c897f
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Added EventHandler#getEventCallbacks
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2020-09-20 20:11:46 +02:00 |
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themode
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465d83ae77
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Comments for Instance & InstanceContainer
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2020-09-11 00:14:17 +02:00 |
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Nesaak
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e465b01f66
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Add Entity#getChunk convenience method
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2020-09-02 18:43:42 -04:00 |
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themode
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571bb7a866
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Renamed PacketWriter/Reader to BinaryWriter/Reader + optimization to serializing
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2020-08-19 20:34:21 +02:00 |
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themode
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e5e1d1614b
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Optimize chunk index to coordinate conversion + made the chunk map in InstanceContainer using long primitive but non-concurrent, requiring synchronization
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2020-08-17 16:50:23 +02:00 |
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themode
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97a1141583
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Replaced player viewableChunks set interaction to the Chunk class (Viewable support)
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2020-08-16 19:18:34 +02:00 |
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Eoghanmc22
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a7484f8644
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Fix npes
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2020-08-15 18:01:10 -04:00 |
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Eoghanmc22
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1798b50092
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Merge branch 'master' of https://github.com/Minestom/Minestom
Conflicts:
src/main/java/net/minestom/server/MinecraftServer.java
src/main/java/net/minestom/server/instance/MinestomBasicChunkLoader.java
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2020-08-15 10:06:01 -04:00 |
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Felix Cravic
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92f914ef2d
|
Cleanup
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2020-08-15 13:32:36 +02:00 |
|
Eoghanmc22
|
cc01a48cf1
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Minestom now properly adapts when a player changes their render distance, also fixed a bug that pointers to chunks that were unloaded were kept in the viewableChunks list until the player's instance was changed.
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2020-08-13 17:54:55 -04:00 |
|
Felix Cravic
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2b529e05d0
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Fixed error with unloaded chunks
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2020-08-13 20:43:45 +02:00 |
|
Felix Cravic
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c2165abe1f
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Added ChunkUtils#isLoaded + optimization of the thread providers
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2020-08-10 11:32:03 +02:00 |
|
Felix Cravic
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1a6df8e035
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Optimize entity events adding/removing
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2020-08-09 17:15:02 +02:00 |
|
Felix Cravic
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63ed21380c
|
Fixed number arguments
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2020-08-09 10:59:12 +02:00 |
|
Felix Cravic
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7b5c6dfc44
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Added LastEntityDamagerTarget & LivingEntity#getLastDamageType
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2020-08-09 08:16:54 +02:00 |
|
Felix Cravic
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08b4b8576e
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Added MeleeAttackGoal + fix velocity for players
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2020-08-09 05:13:36 +02:00 |
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Articdive
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e44d5283b4
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Create RandomLookAroundGoal
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2020-08-08 10:20:36 +02:00 |
|
Felix Cravic
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45fd0dc22a
|
Comments
|
2020-08-07 09:14:50 +02:00 |
|
Felix Cravic
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bf0dd4a750
|
Advancement API
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2020-08-06 07:42:00 +02:00 |
|
Felix Cravic
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1440aa8403
|
Added CustomBlock#getDrag
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2020-08-06 04:54:02 +02:00 |
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razorrider7
|
a09b217962
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Update EntityType To use Namespaced IDs
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2020-08-03 18:48:46 -04:00 |
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jglrxavpok
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49b4f0c79d
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Fixed non-smooth pathfinding by setting the velocity of the creature, therefore allowing the client to predict the position and smooth the path
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2020-07-31 18:55:08 +02:00 |
|
Felix Cravic
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4f788b9b8d
|
Cleanup
|
2020-07-24 16:11:48 +02:00 |
|
Felix Cravic
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df6c9e4953
|
More comments + cleanup
|
2020-07-22 17:39:48 +02:00 |
|
Felix Cravic
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87ab850945
|
Comment + EntityFinder WIP
|
2020-07-11 14:16:36 +02:00 |
|
Eoghanmc22
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061db7c8de
|
Add some vanilla placement rules, add a scheduleNextTick method for instances and entities, make changes to BlockPlacementRule, make BlockFace its own class.
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2020-06-28 17:11:40 -04:00 |
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Felix Cravic
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f892213e8c
|
Added a new Chat API
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2020-06-22 23:25:00 +02:00 |
|
Felix Cravic
|
72234ac706
|
Added PlayerPreLoginEvent
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2020-06-21 22:11:56 +02:00 |
|
Felix Cravic
|
45e8ba2f03
|
Added EventHandler#removeEventCallback
|
2020-06-01 17:11:43 +02:00 |
|
Felix Cravic
|
7e20278dd9
|
Fix deadlock with ItemEntity + added ItemEntity#getMergeUpdateOption to mitigate CPU usage increase
|
2020-06-01 00:51:31 +02:00 |
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