Felix Cravic
|
67db1d6568
|
Replaced blockId by blockStateId
|
2020-08-09 09:55:30 +02:00 |
|
Felix Cravic
|
45fd0dc22a
|
Comments
|
2020-08-07 09:14:50 +02:00 |
|
Felix Cravic
|
134173d0f1
|
Cleanup
|
2020-08-03 00:37:03 +02:00 |
|
Felix Cravic
|
7f5f8bf2f6
|
TODO handle entities collision
|
2020-07-31 22:26:44 +02:00 |
|
Felix Cravic
|
4fb7d61a7c
|
Cleanup
|
2020-07-24 18:23:15 +02:00 |
|
Felix Cravic
|
df6c9e4953
|
More comments + cleanup
|
2020-07-22 17:39:48 +02:00 |
|
Felix Cravic
|
039e9aca4f
|
Lot of comments
|
2020-05-27 20:30:13 +02:00 |
|
Felix Cravic
|
ef261c1792
|
Added WorldBorder#isInside + physics now support world border
|
2020-05-27 01:04:39 +02:00 |
|
jglrxavpok
|
c28b0364ba
|
Hoping this un-breaks falling blocks
|
2020-05-03 16:19:41 +02:00 |
|
jglrxavpok
|
9779a77212
|
Non solid blocks should not count as solid
|
2020-05-03 16:15:35 +02:00 |
|
jglrxavpok
|
c79d4c7874
|
Rewrote physics once again. This time going through walls should be more difficult
|
2020-05-03 15:54:12 +02:00 |
|
jglrxavpok
|
1aefbca70a
|
Entity Physics are behaving a bit better
Still possible to go through walls though
|
2020-05-02 23:34:09 +02:00 |
|
Felix Cravic
|
7daac5e610
|
Package rename to net.minestom.server
|
2020-04-24 03:25:58 +02:00 |
|