iam
6e179dbd8a
Fix Lighting Invalidation ( #2041 )
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- Fix invalid lighting being sent to clients
- Add cherry leaves to occludes
- Fix lighting being generated when using loaded lighting
- Send lighting to clients on block changes
- Cleanup unused methods
- Add sky lighting test for short grass
2024-03-24 16:23:26 -04:00
iam
8aedd5fc26
Send Lighting Immediately ( #131 )
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Fix lighting
(cherry picked from commit 0494ee0b97c0ce28ffd6d744a494c65fa8308658)
2024-02-09 14:27:43 -05:00
iam
c616b3498a
hollow-cube/lighting-memory-reduction
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Lighting reduce memory + Fix lighting not sending + Performance (#31 )
* Reduce memory
* Clone
* Executor pool + cleanup
* Cleanup
* Don't batch, it's slower
* Parallel chunk loading for test
* Check below chunk 6. Sky light data doesn't appear to be saved above the highest point in the chunk height map.
* Fix weird locking
* ඞ
* Fix test
* Fix indentation
* Use short instead of int
* Use short instead of int
* Start removing borders
* Borders gone
* Cleanup
* Cleanup
* Remove borders fully - Still needs cleanup
* Cleanup 1
* Cleanup 2
* Cleanup 3
* Cleanup 4
* Cache
* Performance
* Performance
* Cleanup
* Cleanup
* Refactor
* Cleanup from self-review
(cherry picked from commit 12aa1e6b7b
)
2024-02-09 14:27:43 -05:00
iam
912fb34f17
hollow-cube/lighting ( #13 )
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* Lighting
* Remove invalidate
* Private
* Fix chunk loading
* Small fixes
* Fix loading light from anvil world
* Fix solid
* Temporary
* Fix tests, add seagrass and tall seagrass to diffusion list
* Make test faster, replace hephaistos
* Cleanup
* Assume failed test
* Fix chunk not getting invalidated
(cherry picked from commit f13a7b49fa
)
2024-02-09 14:27:43 -05:00