Felix Cravic
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3f487f4f4f
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Entity with scheduled removal still execute tick until complete removal, added some comments
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2020-12-05 23:57:07 +01:00 |
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Felix Cravic
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6bd6d22651
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Added EntityCreature#switchEntityType
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2020-12-05 01:36:06 +01:00 |
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Felix Cravic
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cd44732cbc
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Velocity cleanup
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2020-12-04 19:19:30 +01:00 |
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Felix Cravic
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9b8579eaf4
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Small cleanup
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2020-12-04 18:25:24 +01:00 |
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Felix Cravic
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d61a598c94
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Prevent players being disconnected two times during a clean stop, also made shutdown tasks being executed in a single thread
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2020-12-02 21:28:36 +01:00 |
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Felix Cravic
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bb3d57b1e5
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WIP support for flying entities
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2020-11-29 16:50:57 +01:00 |
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Felix Cravic
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1579bee693
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Made Entity#generateId public and prevent writing null data to BinaryWriter
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2020-11-27 13:29:38 +01:00 |
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Felix Cravic
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8ae82a81a1
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Cleanup
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2020-11-27 00:08:32 +01:00 |
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Felix Cravic
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fe568abe70
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Entity gravity fixed 2
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2020-11-26 22:29:06 +01:00 |
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Felix Cravic
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3bc90fffd9
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Prevent EntityCreature from ignoring gravity
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2020-11-26 14:14:40 +01:00 |
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Felix Cravic
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e813037475
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Fixed position fields update for netty connections
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2020-11-26 13:38:52 +01:00 |
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Felix Cravic
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63196e024b
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Fixed EntityTeleportPacket being sent for every position fields modification and use a proper entity movement packet instead of velocity
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2020-11-26 12:46:49 +01:00 |
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Felix Cravic
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ab73b0fa3e
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Player#setInstance can now take an optional Position parameter
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2020-11-25 12:12:58 +01:00 |
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Felix Cravic
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7bbb095156
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Fixed Player#setInstance not refreshing chunks when already in an instance
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2020-11-24 22:56:12 +01:00 |
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themode
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acc013be6a
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Fixed glitched chunks when teleporting a player + divided teleportation count by 2 during first join
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2020-11-22 13:56:36 +01:00 |
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themode
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553a280993
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Per instance thread is now the default, added a configurable cooldown for player position refresh
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2020-11-18 05:13:49 +01:00 |
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themode
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2285c9622a
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If the garbage collector is happy, everyone is - TheMode
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2020-11-15 08:03:33 +01:00 |
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themode
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47a18fc305
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Created PaletteStorage#clean
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2020-11-15 05:12:28 +01:00 |
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themode
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f67328c7a7
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Clarify that entity ids are unique server-wide
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2020-11-14 23:24:16 +01:00 |
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themode
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0abedd7453
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Optimization to prevent permanent map lookup
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2020-11-14 09:02:29 +01:00 |
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themode
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648cad85c2
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Entity implements now PermissionHandler
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2020-11-14 07:09:36 +01:00 |
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themode
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a1fd711b85
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Created DebugUtils
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2020-11-13 21:57:45 +01:00 |
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themode
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b6bf6a17ba
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Merge branch 'master' into test-palette
# Conflicts:
# src/main/java/net/minestom/server/instance/DynamicChunk.java
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2020-11-11 04:27:03 +01:00 |
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themode
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f85b2c4aad
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Allow dynamic entity view distance change
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2020-11-04 19:14:04 +01:00 |
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themode
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e65ab88a3b
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WIP palette
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2020-11-01 22:53:36 +01:00 |
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themode
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b74d85eca8
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The chunk view distance can now be dynamically modified both by the client or with the server using MinecraftServer#setChunkViewDistance, also added UpdateViewDistancePacket
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2020-10-31 19:44:22 +01:00 |
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themode
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0184ada9a0
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Renamed #clone to #copy
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2020-10-31 18:03:15 +01:00 |
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themode
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f328a9cb2b
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Added a few constructors to specify the instance directly
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2020-10-31 01:38:57 +01:00 |
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themode
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f91f7abb26
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Unsafe methods should be called unsafe.
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2020-10-31 01:02:54 +01:00 |
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themode
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872dccd7ce
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Small cleanup
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2020-10-29 22:52:07 +01:00 |
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themode
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1b7613d977
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Allow for custom chunk/entity view distance and compression threshold without recompiling the server.
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2020-10-25 16:48:14 +01:00 |
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themode
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2f21a7c233
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More annotations.
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2020-10-24 11:19:54 +02:00 |
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themode
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3d96b7a4b4
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A lot of annotations a bit everywhere.
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2020-10-24 10:46:23 +02:00 |
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themode
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3665241e94
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Added OptionalCallback for convenience
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2020-10-22 22:55:40 +02:00 |
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themode
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47677766ca
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Improvement for the DamageType code
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2020-10-22 12:21:50 +02:00 |
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themode
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9e2e48f79c
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Fix bug when you could send a break a custom block with a finished digging packet
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2020-10-16 09:12:31 +02:00 |
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themode
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660a67e53e
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English fix
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2020-10-15 21:16:31 +02:00 |
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themode
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81c6f97336
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Comments
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2020-10-12 06:41:47 +02:00 |
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themode
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9184b3054f
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Fix the first #setInstance being called in the main update thread
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2020-10-12 04:14:06 +02:00 |
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themode
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a757f4b97b
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Simplify EventHandler implementation
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2020-10-06 04:06:59 +02:00 |
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themode
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e96aebaaba
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Fix client digging packet parsing
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2020-09-28 18:27:28 +02:00 |
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themode
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af9851c334
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Allow registering instance extending Instance and not necessary InstanceContainer
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2020-09-28 02:29:41 +02:00 |
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themode
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3464d27ab1
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Added entity in EntitySpawnEvent
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2020-09-26 21:24:10 +02:00 |
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themode
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ce81c3a85d
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Fix position issue when cancelling the breaking of a block just below the player
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2020-09-25 21:50:50 +02:00 |
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themode
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8c623072f3
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Calling an entity event will now also trigger it for the instance (useful for instance-specific listeners)
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2020-09-23 22:01:47 +02:00 |
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themode
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403e0c897f
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Added EventHandler#getEventCallbacks
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2020-09-20 20:11:46 +02:00 |
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themode
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465d83ae77
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Comments for Instance & InstanceContainer
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2020-09-11 00:14:17 +02:00 |
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Nesaak
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e465b01f66
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Add Entity#getChunk convenience method
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2020-09-02 18:43:42 -04:00 |
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themode
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571bb7a866
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Renamed PacketWriter/Reader to BinaryWriter/Reader + optimization to serializing
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2020-08-19 20:34:21 +02:00 |
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themode
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e5e1d1614b
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Optimize chunk index to coordinate conversion + made the chunk map in InstanceContainer using long primitive but non-concurrent, requiring synchronization
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2020-08-17 16:50:23 +02:00 |
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