TheMode
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8cbd6460f4
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Cleanup...
Signed-off-by: TheMode <themode@outlook.fr>
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2021-09-05 03:40:30 +02:00 |
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Шандуренко Константин Владимирович
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224345853e
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BoundingBox#PositionedPoints is immutable now
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2021-08-31 16:16:43 +03:00 |
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Шандуренко Константин Владимирович
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32b33d6bf9
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Code review
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2021-08-31 15:55:24 +03:00 |
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Шандуренко Константин Владимирович
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34ec59dc68
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ImmutableList.of() to List.of()
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2021-08-31 15:52:38 +03:00 |
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Шандуренко Константин Владимирович
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a69cefd8d4
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Fixing BoundingBoxes caching
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2021-08-31 15:39:39 +03:00 |
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Шандуренко Константин Владимирович
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66e8ac2dc3
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Code review
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2021-08-22 17:47:52 +03:00 |
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Шандуренко Константин Владимирович
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f2f592209a
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Entity#getLineOfSightEntity and BoundingBox#intersect(Point, Point)
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2021-08-22 16:56:34 +03:00 |
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TheMode
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c89f049dad
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Reduce bounding box allocation
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2021-08-13 10:12:28 +02:00 |
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TheMode
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fe28ba6f04
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Fast exit in CollisionUtils
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2021-07-13 02:32:44 +02:00 |
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TheMode
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9e8d0c9ce0
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Micro collision optimization + style
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2021-07-11 20:20:01 +02:00 |
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TheMode
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d8b92d23ba
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Improve collision
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2021-07-09 20:43:12 +02:00 |
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TheMode
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4f20580482
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Use block position for intersection check
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2021-07-09 20:25:22 +02:00 |
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TheMode
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45d7420397
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Remove most Position/BlockPosition usage
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2021-07-08 18:56:40 +02:00 |
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TheMode
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fff78cdf94
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Move coordinate package
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2021-07-08 13:48:28 +02:00 |
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TheMode
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ca2a2eb233
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Rename with to apply
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2021-07-08 13:22:04 +02:00 |
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Németh Noel
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8b35e0db9a
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Use remaining length when needed
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2021-07-07 18:07:27 +02:00 |
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Németh Noel
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5ae26c44e1
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Initial npe fix
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2021-07-07 17:56:17 +02:00 |
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Németh Noel
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da5abd3d4e
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rename getters
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2021-07-06 22:59:45 +02:00 |
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Németh Noel
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65a97e5b00
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Initial collision update
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2021-07-06 22:26:11 +02:00 |
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TheMode
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28dca16b29
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Initial position api implementation
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2021-07-06 20:44:24 +02:00 |
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TheMode
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796b6820ce
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Start implementing the new coordinate API
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2021-07-05 09:10:03 +02:00 |
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TheMode
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94e92741c8
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Reuse chunk code
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2021-06-12 13:37:37 +02:00 |
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TheMode
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86f7fa7e27
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Fix more errors
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2021-05-24 21:39:30 +02:00 |
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TheMode
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20ed4926c8
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Fix entity collision
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2021-04-28 15:02:06 +02:00 |
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TheMode
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a6314abbad
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Improve physics performance
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2021-04-24 12:41:52 +02:00 |
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TheMode
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6e0202c33b
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Fix math, improve physics performance
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2021-04-11 03:21:38 +02:00 |
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themode
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5f75ea7d3a
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Remove unnecessary casts
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2021-01-25 19:33:53 +01:00 |
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themode
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c01736f863
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Use doubles instead of floats to represent Position and Vector
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2021-01-25 13:47:13 +01:00 |
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themode
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7019b7da85
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Fix onGround field and gravityTickCount
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2021-01-04 03:04:45 +01:00 |
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themode
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feb4783988
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Small optimization for entity velocity
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2020-12-26 18:52:44 +01:00 |
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Felix Cravic
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f7c05a445e
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Remove #copy
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2020-12-09 21:34:53 +01:00 |
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Felix Cravic
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cd44732cbc
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Velocity cleanup
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2020-12-04 19:19:30 +01:00 |
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Felix Cravic
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63196e024b
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Fixed EntityTeleportPacket being sent for every position fields modification and use a proper entity movement packet instead of velocity
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2020-11-26 12:46:49 +01:00 |
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themode
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3ddca82aaa
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Cleanup 2
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2020-11-10 08:01:27 +01:00 |
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themode
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0184ada9a0
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Renamed #clone to #copy
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2020-10-31 18:03:15 +01:00 |
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themode
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c4f36a9cea
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Cleanup + comments
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2020-10-31 05:09:30 +01:00 |
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themode
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3cb880cf80
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General cleanup
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2020-10-22 12:55:53 +02:00 |
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themode
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660a67e53e
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English fix
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2020-10-15 21:16:31 +02:00 |
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themode
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5b26031a92
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Comments for BoundingBox
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2020-10-05 03:59:47 +02:00 |
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themode
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c5172a7275
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WIP ItemStack#getCustomDisplay
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2020-08-18 02:16:30 +02:00 |
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Felix Cravic
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c2165abe1f
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Added ChunkUtils#isLoaded + optimization of the thread providers
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2020-08-10 11:32:03 +02:00 |
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Felix Cravic
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13275eb534
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Fixed synchronization with unloaded chunks
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2020-08-10 08:55:01 +02:00 |
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Felix Cravic
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67db1d6568
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Replaced blockId by blockStateId
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2020-08-09 09:55:30 +02:00 |
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Felix Cravic
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45fd0dc22a
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Comments
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2020-08-07 09:14:50 +02:00 |
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Felix Cravic
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134173d0f1
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Cleanup
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2020-08-03 00:37:03 +02:00 |
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Felix Cravic
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7f5f8bf2f6
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TODO handle entities collision
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2020-07-31 22:26:44 +02:00 |
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Felix Cravic
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4fb7d61a7c
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Cleanup
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2020-07-24 18:23:15 +02:00 |
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Felix Cravic
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df6c9e4953
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More comments + cleanup
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2020-07-22 17:39:48 +02:00 |
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Felix Cravic
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039e9aca4f
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Lot of comments
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2020-05-27 20:30:13 +02:00 |
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Felix Cravic
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ef261c1792
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Added WorldBorder#isInside + physics now support world border
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2020-05-27 01:04:39 +02:00 |
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jglrxavpok
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c28b0364ba
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Hoping this un-breaks falling blocks
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2020-05-03 16:19:41 +02:00 |
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jglrxavpok
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9779a77212
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Non solid blocks should not count as solid
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2020-05-03 16:15:35 +02:00 |
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jglrxavpok
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c79d4c7874
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Rewrote physics once again. This time going through walls should be more difficult
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2020-05-03 15:54:12 +02:00 |
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jglrxavpok
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1aefbca70a
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Entity Physics are behaving a bit better
Still possible to go through walls though
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2020-05-02 23:34:09 +02:00 |
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Felix Cravic
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7daac5e610
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Package rename to net.minestom.server
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2020-04-24 03:25:58 +02:00 |
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