Commit Graph

139 Commits

Author SHA1 Message Date
themode
cecf6310ca Added Entity#setPose 2020-12-29 00:04:15 +01:00
themode
feb4783988 Small optimization for entity velocity 2020-12-26 18:52:44 +01:00
themode
6e0ad54d5e Added EntityEndCrystal 2020-12-22 05:36:15 +01:00
themode
f2c586177f Cache the unmodifiable viewers set to mitigate object allocation 2020-12-14 06:27:39 +01:00
Felix Cravic
5e85c0117a Cleanup 2020-12-12 06:13:50 +01:00
Felix Cravic
77b4fe7287 Throw an exception when an entity tries to move in an unloaded chunk 2020-12-12 00:10:42 +01:00
Felix Cravic
44096ff9cf Prevent first chunks not loading with a high latency 2020-12-12 00:07:41 +01:00
Felix Cravic
76c3ea52ac Merge branch 'master' into nbt-permission 2020-12-11 21:37:00 +01:00
Felix Cravic
0a9ce664f3 Cleanup 2020-12-11 21:36:35 +01:00
Felix Cravic
38dc50bb1a Optimise entity velocity (to do not send the packet every tick) 2020-12-11 20:17:33 +01:00
Felix Cravic
1b7f00f1b9 Merge branch 'master' into nbt-permission 2020-12-11 03:15:14 +01:00
Felix Cravic
62ab0a2007 Remove unnecessary shouldUpdate method in Entity 2020-12-10 18:12:05 +01:00
Felix Cravic
00c144b592 Rework of the permission API 2020-12-10 02:56:56 +01:00
Felix Cravic
30d257c847 Remove unnecessary #callEvent override in Entity 2020-12-09 22:18:11 +01:00
Felix Cravic
f7c05a445e Remove #copy 2020-12-09 21:34:53 +01:00
Felix Cravic
42cedf3fbf Use Guava to initialize concurrent linked queues 2020-12-08 09:36:19 +01:00
Felix Cravic
07990b26e9 Better comment for Entity#isAutoViewable 2020-12-06 20:11:14 +01:00
Felix Cravic
0f97930f79 Fix player gravity 2020-12-06 16:52:04 +01:00
Felix Cravic
70000e75d5 Added gravity acceleration and terminal velocity (and an utils method to get the gravity tick count) 2020-12-06 01:36:37 +01:00
Felix Cravic
3f487f4f4f Entity with scheduled removal still execute tick until complete removal, added some comments 2020-12-05 23:57:07 +01:00
Felix Cravic
6bd6d22651 Added EntityCreature#switchEntityType 2020-12-05 01:36:06 +01:00
Felix Cravic
cd44732cbc Velocity cleanup 2020-12-04 19:19:30 +01:00
Felix Cravic
9b8579eaf4 Small cleanup 2020-12-04 18:25:24 +01:00
Felix Cravic
d61a598c94 Prevent players being disconnected two times during a clean stop, also made shutdown tasks being executed in a single thread 2020-12-02 21:28:36 +01:00
Felix Cravic
bb3d57b1e5 WIP support for flying entities 2020-11-29 16:50:57 +01:00
Felix Cravic
1579bee693 Made Entity#generateId public and prevent writing null data to BinaryWriter 2020-11-27 13:29:38 +01:00
Felix Cravic
8ae82a81a1 Cleanup 2020-11-27 00:08:32 +01:00
Felix Cravic
fe568abe70 Entity gravity fixed 2 2020-11-26 22:29:06 +01:00
Felix Cravic
3bc90fffd9 Prevent EntityCreature from ignoring gravity 2020-11-26 14:14:40 +01:00
Felix Cravic
e813037475 Fixed position fields update for netty connections 2020-11-26 13:38:52 +01:00
Felix Cravic
63196e024b Fixed EntityTeleportPacket being sent for every position fields modification and use a proper entity movement packet instead of velocity 2020-11-26 12:46:49 +01:00
Felix Cravic
ab73b0fa3e Player#setInstance can now take an optional Position parameter 2020-11-25 12:12:58 +01:00
Felix Cravic
7bbb095156 Fixed Player#setInstance not refreshing chunks when already in an instance 2020-11-24 22:56:12 +01:00
themode
acc013be6a Fixed glitched chunks when teleporting a player + divided teleportation count by 2 during first join 2020-11-22 13:56:36 +01:00
themode
553a280993 Per instance thread is now the default, added a configurable cooldown for player position refresh 2020-11-18 05:13:49 +01:00
themode
2285c9622a If the garbage collector is happy, everyone is - TheMode 2020-11-15 08:03:33 +01:00
themode
47a18fc305 Created PaletteStorage#clean 2020-11-15 05:12:28 +01:00
themode
f67328c7a7 Clarify that entity ids are unique server-wide 2020-11-14 23:24:16 +01:00
themode
0abedd7453 Optimization to prevent permanent map lookup 2020-11-14 09:02:29 +01:00
themode
648cad85c2 Entity implements now PermissionHandler 2020-11-14 07:09:36 +01:00
themode
a1fd711b85 Created DebugUtils 2020-11-13 21:57:45 +01:00
themode
b6bf6a17ba Merge branch 'master' into test-palette
# Conflicts:
#	src/main/java/net/minestom/server/instance/DynamicChunk.java
2020-11-11 04:27:03 +01:00
themode
f85b2c4aad Allow dynamic entity view distance change 2020-11-04 19:14:04 +01:00
themode
e65ab88a3b WIP palette 2020-11-01 22:53:36 +01:00
themode
b74d85eca8 The chunk view distance can now be dynamically modified both by the client or with the server using MinecraftServer#setChunkViewDistance, also added UpdateViewDistancePacket 2020-10-31 19:44:22 +01:00
themode
0184ada9a0 Renamed #clone to #copy 2020-10-31 18:03:15 +01:00
themode
f328a9cb2b Added a few constructors to specify the instance directly 2020-10-31 01:38:57 +01:00
themode
f91f7abb26 Unsafe methods should be called unsafe. 2020-10-31 01:02:54 +01:00
themode
872dccd7ce Small cleanup 2020-10-29 22:52:07 +01:00
themode
1b7613d977 Allow for custom chunk/entity view distance and compression threshold without recompiling the server. 2020-10-25 16:48:14 +01:00