package net.minestom.server.instance; import net.minestom.server.MinecraftServer; import net.minestom.server.utils.callback.OptionalCallback; import net.minestom.server.utils.chunk.ChunkCallback; import net.minestom.server.utils.thread.MinestomThread; import java.util.Collection; import java.util.concurrent.ExecutorService; import java.util.concurrent.atomic.AtomicInteger; /** * Interface implemented to change the way chunks are loaded/saved. *

* See {@link MinestomBasicChunkLoader} for the default implementation used in {@link InstanceContainer}. */ public interface IChunkLoader { /** * Loads a {@link Chunk}, all blocks should be set since the {@link ChunkGenerator} is not applied. * * @param instance the {@link Instance} where the {@link Chunk} belong * @param chunkX the chunk X * @param chunkZ the chunk Z * @param callback the callback executed when the {@link Chunk} is done loading, * never called if the method returns false. Can be null. * @return true if the chunk loaded successfully, false otherwise */ boolean loadChunk(Instance instance, int chunkX, int chunkZ, ChunkCallback callback); /** * Saves a {@link Chunk} with an optional callback for when it is done. * * @param chunk the {@link Chunk} to save * @param callback the callback executed when the {@link Chunk} is done saving, * should be called even if the saving failed (you can throw an exception). * Can be null. */ void saveChunk(Chunk chunk, Runnable callback); /** * Saves multiple chunks with an optional callback for when it is done. *

* Implementations need to check {@link #supportsParallelSaving()} to support the feature if possible. * * @param chunks the chunks to save * @param callback the callback executed when the {@link Chunk} is done saving, * should be called even if the saving failed (you can throw an exception). * Can be null. */ default void saveChunks(Collection chunks, Runnable callback) { if (supportsParallelSaving()) { ExecutorService parallelSavingThreadPool = new MinestomThread(MinecraftServer.THREAD_COUNT_PARALLEL_CHUNK_SAVING, MinecraftServer.THREAD_NAME_PARALLEL_CHUNK_SAVING, true); chunks.forEach(c -> parallelSavingThreadPool.execute(() -> saveChunk(c, null))); try { parallelSavingThreadPool.shutdown(); parallelSavingThreadPool.awaitTermination(1L, java.util.concurrent.TimeUnit.DAYS); OptionalCallback.execute(callback); } catch (InterruptedException e) { e.printStackTrace(); } } else { AtomicInteger counter = new AtomicInteger(); for (Chunk chunk : chunks) { saveChunk(chunk, () -> { final boolean isLast = counter.incrementAndGet() == chunks.size(); if (isLast) { OptionalCallback.execute(callback); } }); } } } /** * Does this {@link IChunkLoader} allow for multi-threaded saving of {@link Chunk}? * * @return true if the chunk loader supports parallel saving */ default boolean supportsParallelSaving() { return false; } /** * Does this {@link IChunkLoader} allow for multi-threaded loading of {@link Chunk}? * * @return true if the chunk loader supports parallel loading */ default boolean supportsParallelLoading() { return false; } }