package net.minestom.server.network.packet.server; import java.util.concurrent.atomic.AtomicInteger; public final class ServerPacketIdentifier { private static final AtomicInteger PLAY_ID = new AtomicInteger(0); public static final int LOGIN_DISCONNECT = 0x00; public static final int LOGIN_ENCRYPTION_REQUEST = 0x01; public static final int LOGIN_SUCCESS = 0x02; public static final int LOGIN_SET_COMPRESSION = 0x03; public static final int LOGIN_PLUGIN_REQUEST = 0x04; public static final int SPAWN_ENTITY = nextPlayId(); public static final int SPAWN_EXPERIENCE_ORB = nextPlayId(); public static final int SPAWN_PLAYER = nextPlayId(); public static final int ENTITY_ANIMATION = nextPlayId(); public static final int STATISTICS = nextPlayId(); public static final int ACKNOWLEDGE_BLOCK_CHANGE = nextPlayId(); public static final int BLOCK_BREAK_ANIMATION = nextPlayId(); public static final int BLOCK_ENTITY_DATA = nextPlayId(); public static final int BLOCK_ACTION = nextPlayId(); public static final int BLOCK_CHANGE = nextPlayId(); public static final int BOSS_BAR = nextPlayId(); public static final int SERVER_DIFFICULTY = nextPlayId(); public static final int CHAT_PREVIEW = nextPlayId(); public static final int CLEAR_TITLES = nextPlayId(); public static final int TAB_COMPLETE = nextPlayId(); public static final int DECLARE_COMMANDS = nextPlayId(); public static final int CLOSE_WINDOW = nextPlayId(); public static final int WINDOW_ITEMS = nextPlayId(); public static final int WINDOW_PROPERTY = nextPlayId(); public static final int SET_SLOT = nextPlayId(); public static final int SET_COOLDOWN = nextPlayId(); public static final int CUSTOM_CHAT_COMPLETIONS = nextPlayId(); public static final int PLUGIN_MESSAGE = nextPlayId(); public static final int NAMED_SOUND_EFFECT = nextPlayId(); public static final int DELETE_CHAT_MESSAGE = nextPlayId(); public static final int DISCONNECT = nextPlayId(); public static final int ENTITY_STATUS = nextPlayId(); public static final int EXPLOSION = nextPlayId(); public static final int UNLOAD_CHUNK = nextPlayId(); public static final int CHANGE_GAME_STATE = nextPlayId(); public static final int OPEN_HORSE_WINDOW = nextPlayId(); public static final int INITIALIZE_WORLD_BORDER = nextPlayId(); public static final int KEEP_ALIVE = nextPlayId(); public static final int CHUNK_DATA = nextPlayId(); public static final int EFFECT = nextPlayId(); public static final int PARTICLE = nextPlayId(); public static final int UPDATE_LIGHT = nextPlayId(); public static final int JOIN_GAME = nextPlayId(); public static final int MAP_DATA = nextPlayId(); public static final int TRADE_LIST = nextPlayId(); public static final int ENTITY_POSITION = nextPlayId(); public static final int ENTITY_POSITION_AND_ROTATION = nextPlayId(); public static final int ENTITY_ROTATION = nextPlayId(); public static final int VEHICLE_MOVE = nextPlayId(); public static final int OPEN_BOOK = nextPlayId(); public static final int OPEN_WINDOW = nextPlayId(); public static final int OPEN_SIGN_EDITOR = nextPlayId(); public static final int PING = nextPlayId(); public static final int CRAFT_RECIPE_RESPONSE = nextPlayId(); public static final int PLAYER_ABILITIES = nextPlayId(); public static final int PLAYER_CHAT_HEADER = nextPlayId(); public static final int PLAYER_CHAT = nextPlayId(); public static final int END_COMBAT_EVENT = nextPlayId(); public static final int ENTER_COMBAT_EVENT = nextPlayId(); public static final int DEATH_COMBAT_EVENT = nextPlayId(); public static final int PLAYER_INFO = nextPlayId(); public static final int FACE_PLAYER = nextPlayId(); public static final int PLAYER_POSITION_AND_LOOK = nextPlayId(); public static final int UNLOCK_RECIPES = nextPlayId(); public static final int DESTROY_ENTITIES = nextPlayId(); public static final int REMOVE_ENTITY_EFFECT = nextPlayId(); public static final int RESOURCE_PACK_SEND = nextPlayId(); public static final int RESPAWN = nextPlayId(); public static final int ENTITY_HEAD_LOOK = nextPlayId(); public static final int MULTI_BLOCK_CHANGE = nextPlayId(); public static final int SELECT_ADVANCEMENT_TAB = nextPlayId(); public static final int SERVER_DATA = nextPlayId(); public static final int ACTION_BAR = nextPlayId(); public static final int WORLD_BORDER_CENTER = nextPlayId(); public static final int WORLD_BORDER_LERP_SIZE = nextPlayId(); public static final int WORLD_BORDER_SIZE = nextPlayId(); public static final int WORLD_BORDER_WARNING_DELAY = nextPlayId(); public static final int WORLD_BORDER_WARNING_REACH = nextPlayId(); public static final int CAMERA = nextPlayId(); public static final int HELD_ITEM_CHANGE = nextPlayId(); public static final int UPDATE_VIEW_POSITION = nextPlayId(); public static final int UPDATE_VIEW_DISTANCE = nextPlayId(); // Not used by the dedicated server public static final int SPAWN_POSITION = nextPlayId(); public static final int SET_DISPLAY_CHAT_PREVIEW = nextPlayId(); public static final int DISPLAY_SCOREBOARD = nextPlayId(); public static final int ENTITY_METADATA = nextPlayId(); public static final int ATTACH_ENTITY = nextPlayId(); public static final int ENTITY_VELOCITY = nextPlayId(); public static final int ENTITY_EQUIPMENT = nextPlayId(); public static final int SET_EXPERIENCE = nextPlayId(); public static final int UPDATE_HEALTH = nextPlayId(); public static final int SCOREBOARD_OBJECTIVE = nextPlayId(); public static final int SET_PASSENGERS = nextPlayId(); public static final int TEAMS = nextPlayId(); public static final int UPDATE_SCORE = nextPlayId(); public static final int SET_SIMULATION_DISTANCE = nextPlayId(); public static final int SET_TITLE_SUBTITLE = nextPlayId(); public static final int TIME_UPDATE = nextPlayId(); public static final int SET_TITLE_TEXT = nextPlayId(); public static final int SET_TITLE_TIME = nextPlayId(); public static final int ENTITY_SOUND_EFFECT = nextPlayId(); public static final int SOUND_EFFECT = nextPlayId(); public static final int STOP_SOUND = nextPlayId(); public static final int SYSTEM_CHAT = nextPlayId(); public static final int PLAYER_LIST_HEADER_AND_FOOTER = nextPlayId(); public static final int NBT_QUERY_RESPONSE = nextPlayId(); public static final int COLLECT_ITEM = nextPlayId(); public static final int ENTITY_TELEPORT = nextPlayId(); public static final int ADVANCEMENTS = nextPlayId(); public static final int ENTITY_PROPERTIES = nextPlayId(); public static final int ENTITY_EFFECT = nextPlayId(); public static final int DECLARE_RECIPES = nextPlayId(); public static final int TAGS = nextPlayId(); private static int nextPlayId() { return PLAY_ID.getAndIncrement(); } }