package net.minestom.server.instance; import it.unimi.dsi.fastutil.objects.ObjectArraySet; import net.kyori.adventure.identity.Identity; import net.kyori.adventure.pointer.Pointers; import net.minestom.server.MinecraftServer; import net.minestom.server.ServerProcess; import net.minestom.server.Tickable; import net.minestom.server.adventure.audience.PacketGroupingAudience; import net.minestom.server.coordinate.Point; import net.minestom.server.entity.Entity; import net.minestom.server.entity.EntityCreature; import net.minestom.server.entity.ExperienceOrb; import net.minestom.server.entity.Player; import net.minestom.server.entity.pathfinding.PFInstanceSpace; import net.minestom.server.event.EventDispatcher; import net.minestom.server.event.EventFilter; import net.minestom.server.event.EventHandler; import net.minestom.server.event.EventNode; import net.minestom.server.event.instance.InstanceTickEvent; import net.minestom.server.event.trait.InstanceEvent; import net.minestom.server.instance.block.Block; import net.minestom.server.instance.block.BlockFace; import net.minestom.server.instance.block.BlockHandler; import net.minestom.server.instance.generator.Generator; import net.minestom.server.instance.light.Light; import net.minestom.server.network.packet.server.play.BlockActionPacket; import net.minestom.server.network.packet.server.play.TimeUpdatePacket; import net.minestom.server.snapshot.*; import net.minestom.server.tag.TagHandler; import net.minestom.server.tag.Taggable; import net.minestom.server.thread.ThreadDispatcher; import net.minestom.server.timer.Schedulable; import net.minestom.server.timer.Scheduler; import net.minestom.server.utils.ArrayUtils; import net.minestom.server.utils.NamespaceID; import net.minestom.server.utils.PacketUtils; import net.minestom.server.utils.chunk.ChunkCache; import net.minestom.server.utils.chunk.ChunkSupplier; import net.minestom.server.utils.chunk.ChunkUtils; import net.minestom.server.utils.time.Cooldown; import net.minestom.server.utils.time.TimeUnit; import net.minestom.server.utils.validate.Check; import net.minestom.server.world.DimensionType; import org.jetbrains.annotations.ApiStatus; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; import org.jglrxavpok.hephaistos.nbt.NBTCompound; import java.time.Duration; import java.util.*; import java.util.concurrent.CompletableFuture; import java.util.concurrent.atomic.AtomicReference; import java.util.function.Consumer; import java.util.stream.Collectors; /** * Instances are what are called "worlds" in Minecraft, you can add an entity in it using {@link Entity#setInstance(Instance)}. *

* An instance has entities and chunks, each instance contains its own entity list but the * chunk implementation has to be defined, see {@link InstanceContainer}. *

* WARNING: when making your own implementation registering the instance manually is required * with {@link InstanceManager#registerInstance(Instance)}, and * you need to be sure to signal the {@link ThreadDispatcher} of every partition/element changes. */ public abstract class Instance implements Block.Getter, Block.Setter, Tickable, Schedulable, Snapshotable, EventHandler, Taggable, PacketGroupingAudience { private boolean registered; private final DimensionType dimensionType; private final String dimensionName; private final WorldBorder worldBorder; // Tick since the creation of the instance private long worldAge; // The time of the instance private long time; private int timeRate = 1; private Duration timeUpdate = Duration.of(1, TimeUnit.SECOND); private long lastTimeUpdate; // Weather of the instance private Weather weather = Weather.CLEAR; private Weather transitioningWeather = Weather.CLEAR; private int remainingRainTransitionTicks; private int remainingThunderTransitionTicks; // Field for tick events private long lastTickAge = System.currentTimeMillis(); private final EntityTracker entityTracker = new EntityTrackerImpl(); private final ChunkCache blockRetriever = new ChunkCache(this, null, null); // the uuid of this instance protected UUID uniqueId; // instance custom data protected TagHandler tagHandler = TagHandler.newHandler(); private final Scheduler scheduler = Scheduler.newScheduler(); private final EventNode eventNode; // the explosion supplier private ExplosionSupplier explosionSupplier; // Pathfinder private final PFInstanceSpace instanceSpace = new PFInstanceSpace(this); // Adventure private final Pointers pointers; /** * Creates a new instance. * * @param uniqueId the {@link UUID} of the instance * @param dimensionType the {@link DimensionType} of the instance */ public Instance(@NotNull UUID uniqueId, @NotNull DimensionType dimensionType) { this(uniqueId, dimensionType, dimensionType.getName()); } /** * Creates a new instance. * * @param uniqueId the {@link UUID} of the instance * @param dimensionType the {@link DimensionType} of the instance */ public Instance(@NotNull UUID uniqueId, @NotNull DimensionType dimensionType, @NotNull NamespaceID dimensionName) { Check.argCondition(!dimensionType.isRegistered(), "The dimension " + dimensionType.getName() + " is not registered! Please use DimensionTypeManager#addDimension"); this.uniqueId = uniqueId; this.dimensionType = dimensionType; this.dimensionName = dimensionName.asString(); this.worldBorder = new WorldBorder(this); this.pointers = Pointers.builder() .withDynamic(Identity.UUID, this::getUniqueId) .build(); final ServerProcess process = MinecraftServer.process(); if (process != null) { this.eventNode = process.eventHandler().map(this, EventFilter.INSTANCE); } else { // Local nodes require a server process this.eventNode = null; } } /** * Schedules a task to be run during the next instance tick. * * @param callback the task to execute during the next instance tick */ public void scheduleNextTick(@NotNull Consumer callback) { this.scheduler.scheduleNextTick(() -> callback.accept(this)); } @Override public void setBlock(int x, int y, int z, @NotNull Block block) { setBlock(x, y, z, block, true); } public void setBlock(@NotNull Point blockPosition, @NotNull Block block, boolean doBlockUpdates) { setBlock(blockPosition.blockX(), blockPosition.blockY(), blockPosition.blockZ(), block, doBlockUpdates); } public abstract void setBlock(int x, int y, int z, @NotNull Block block, boolean doBlockUpdates); @ApiStatus.Internal public boolean placeBlock(@NotNull BlockHandler.Placement placement) { return placeBlock(placement, true); } @ApiStatus.Internal public abstract boolean placeBlock(@NotNull BlockHandler.Placement placement, boolean doBlockUpdates); /** * Does call {@link net.minestom.server.event.player.PlayerBlockBreakEvent} * and send particle packets * * @param player the {@link Player} who break the block * @param blockPosition the position of the broken block * @return true if the block has been broken, false if it has been cancelled */ @ApiStatus.Internal public boolean breakBlock(@NotNull Player player, @NotNull Point blockPosition, @NotNull BlockFace blockFace) { return breakBlock(player, blockPosition, blockFace, true); } /** * Does call {@link net.minestom.server.event.player.PlayerBlockBreakEvent} * and send particle packets * * @param player the {@link Player} who break the block * @param blockPosition the position of the broken block * @param doBlockUpdates true to do block updates, false otherwise * @return true if the block has been broken, false if it has been cancelled */ @ApiStatus.Internal public abstract boolean breakBlock(@NotNull Player player, @NotNull Point blockPosition, @NotNull BlockFace blockFace, boolean doBlockUpdates); /** * Forces the generation of a {@link Chunk}, even if no file and {@link ChunkGenerator} are defined. * * @param chunkX the chunk X * @param chunkZ the chunk Z * @return a {@link CompletableFuture} completed once the chunk has been loaded */ public abstract @NotNull CompletableFuture<@NotNull Chunk> loadChunk(int chunkX, int chunkZ); /** * Loads the chunk at the given {@link Point} with a callback. * * @param point the chunk position */ public @NotNull CompletableFuture<@NotNull Chunk> loadChunk(@NotNull Point point) { return loadChunk(point.chunkX(), point.chunkZ()); } /** * Loads the chunk if the chunk is already loaded or if * {@link #hasEnabledAutoChunkLoad()} returns true. * * @param chunkX the chunk X * @param chunkZ the chunk Z * @return a {@link CompletableFuture} completed once the chunk has been processed, can be null if not loaded */ public abstract @NotNull CompletableFuture<@Nullable Chunk> loadOptionalChunk(int chunkX, int chunkZ); /** * Loads a {@link Chunk} (if {@link #hasEnabledAutoChunkLoad()} returns true) * at the given {@link Point} with a callback. * * @param point the chunk position * @return a {@link CompletableFuture} completed once the chunk has been processed, null if not loaded */ public @NotNull CompletableFuture<@Nullable Chunk> loadOptionalChunk(@NotNull Point point) { return loadOptionalChunk(point.chunkX(), point.chunkZ()); } /** * Schedules the removal of a {@link Chunk}, this method does not promise when it will be done. *

* WARNING: during unloading, all entities other than {@link Player} will be removed. * * @param chunk the chunk to unload */ public abstract void unloadChunk(@NotNull Chunk chunk); /** * Unloads the chunk at the given position. * * @param chunkX the chunk X * @param chunkZ the chunk Z */ public void unloadChunk(int chunkX, int chunkZ) { final Chunk chunk = getChunk(chunkX, chunkZ); Check.notNull(chunk, "The chunk at {0}:{1} is already unloaded", chunkX, chunkZ); unloadChunk(chunk); } /** * Gets the loaded {@link Chunk} at a position. *

* WARNING: this should only return already-loaded chunk, use {@link #loadChunk(int, int)} or similar to load one instead. * * @param chunkX the chunk X * @param chunkZ the chunk Z * @return the chunk at the specified position, null if not loaded */ public abstract @Nullable Chunk getChunk(int chunkX, int chunkZ); /** * @param chunkX the chunk X * @param chunkZ this chunk Z * @return true if the chunk is loaded */ public boolean isChunkLoaded(int chunkX, int chunkZ) { return getChunk(chunkX, chunkZ) != null; } /** * @param point coordinate of a block or other * @return true if the chunk is loaded */ public boolean isChunkLoaded(Point point) { return isChunkLoaded(point.chunkX(), point.chunkZ()); } /** * Saves the current instance tags. *

* Warning: only the global instance data will be saved, not chunks. * You would need to call {@link #saveChunksToStorage()} too. * * @return the future called once the instance data has been saved */ @ApiStatus.Experimental public abstract @NotNull CompletableFuture saveInstance(); /** * Saves a {@link Chunk} to permanent storage. * * @param chunk the {@link Chunk} to save * @return future called when the chunk is done saving */ public abstract @NotNull CompletableFuture saveChunkToStorage(@NotNull Chunk chunk); /** * Saves multiple chunks to permanent storage. * * @return future called when the chunks are done saving */ public abstract @NotNull CompletableFuture saveChunksToStorage(); /** * Changes the instance {@link ChunkGenerator}. * * @param chunkGenerator the new {@link ChunkGenerator} of the instance * @deprecated Use {@link #setGenerator(Generator)} */ @Deprecated public void setChunkGenerator(@Nullable ChunkGenerator chunkGenerator) { setGenerator(chunkGenerator != null ? new ChunkGeneratorCompatibilityLayer(chunkGenerator) : null); } public abstract void setChunkSupplier(@NotNull ChunkSupplier chunkSupplier); /** * Gets the chunk supplier of the instance. * @return the chunk supplier of the instance */ public abstract ChunkSupplier getChunkSupplier(); /** * Gets the generator associated with the instance * * @return the generator if any */ public abstract @Nullable Generator generator(); /** * Changes the generator of the instance * * @param generator the new generator, or null to disable generation */ public abstract void setGenerator(@Nullable Generator generator); /** * Gets all the instance's loaded chunks. * * @return an unmodifiable containing all the instance chunks */ public abstract @NotNull Collection<@NotNull Chunk> getChunks(); /** * When set to true, chunks will load automatically when requested. * Otherwise using {@link #loadChunk(int, int)} will be required to even spawn a player * * @param enable enable the auto chunk load */ public abstract void enableAutoChunkLoad(boolean enable); /** * Gets if the instance should auto load chunks. * * @return true if auto chunk load is enabled, false otherwise */ public abstract boolean hasEnabledAutoChunkLoad(); /** * Determines whether a position in the void. * * @param point the point in the world * @return true if the point is inside the void */ public abstract boolean isInVoid(@NotNull Point point); /** * Gets if the instance has been registered in {@link InstanceManager}. * * @return true if the instance has been registered */ public boolean isRegistered() { return registered; } /** * Changes the registered field. *

* WARNING: should only be used by {@link InstanceManager}. * * @param registered true to mark the instance as registered */ protected void setRegistered(boolean registered) { this.registered = registered; } /** * Gets the instance {@link DimensionType}. * * @return the dimension of the instance */ public DimensionType getDimensionType() { return dimensionType; } /** * Gets the instance dimension name. * @return the dimension name of the instance */ public @NotNull String getDimensionName() { return dimensionName; } /** * Gets the age of this instance in tick. * * @return the age of this instance in tick */ public long getWorldAge() { return worldAge; } /** * Gets the current time in the instance (sun/moon). * * @return the time in the instance */ public long getTime() { return time; } /** * Changes the current time in the instance, from 0 to 24000. *

* If the time is negative, the vanilla client will not move the sun. *

* 0 = sunrise * 6000 = noon * 12000 = sunset * 18000 = midnight *

* This method is unaffected by {@link #getTimeRate()} *

* It does send the new time to all players in the instance, unaffected by {@link #getTimeUpdate()} * * @param time the new time of the instance */ public void setTime(long time) { this.time = time; PacketUtils.sendGroupedPacket(getPlayers(), createTimePacket()); } /** * Gets the rate of the time passing, it is 1 by default * * @return the time rate of the instance */ public int getTimeRate() { return timeRate; } /** * Changes the time rate of the instance *

* 1 is the default value and can be set to 0 to be completely disabled (constant time) * * @param timeRate the new time rate of the instance * @throws IllegalStateException if {@code timeRate} is lower than 0 */ public void setTimeRate(int timeRate) { Check.stateCondition(timeRate < 0, "The time rate cannot be lower than 0"); this.timeRate = timeRate; } /** * Gets the rate at which the client is updated with the current instance time * * @return the client update rate for time related packet */ public @Nullable Duration getTimeUpdate() { return timeUpdate; } /** * Changes the rate at which the client is updated about the time *

* Setting it to null means that the client will never know about time change * (but will still change server-side) * * @param timeUpdate the new update rate concerning time */ public void setTimeUpdate(@Nullable Duration timeUpdate) { this.timeUpdate = timeUpdate; } /** * Creates a {@link TimeUpdatePacket} with the current age and time of this instance * * @return the {@link TimeUpdatePacket} with this instance data */ @ApiStatus.Internal public @NotNull TimeUpdatePacket createTimePacket() { long time = this.time; if (timeRate == 0) { //Negative values stop the sun and moon from moving //0 as a long cannot be negative time = time == 0 ? -24000L : -Math.abs(time); } return new TimeUpdatePacket(worldAge, time); } /** * Gets the instance {@link WorldBorder}; * * @return the {@link WorldBorder} linked to the instance */ public @NotNull WorldBorder getWorldBorder() { return worldBorder; } /** * Gets the entities in the instance; * * @return an unmodifiable {@link Set} containing all the entities in the instance */ public @NotNull Set<@NotNull Entity> getEntities() { return entityTracker.entities(); } /** * Gets the players in the instance; * * @return an unmodifiable {@link Set} containing all the players in the instance */ @Override public @NotNull Set<@NotNull Player> getPlayers() { return entityTracker.entities(EntityTracker.Target.PLAYERS); } /** * Gets the creatures in the instance; * * @return an unmodifiable {@link Set} containing all the creatures in the instance */ @Deprecated public @NotNull Set<@NotNull EntityCreature> getCreatures() { return entityTracker.entities().stream() .filter(EntityCreature.class::isInstance) .map(entity -> (EntityCreature) entity) .collect(Collectors.toUnmodifiableSet()); } /** * Gets the experience orbs in the instance. * * @return an unmodifiable {@link Set} containing all the experience orbs in the instance */ @Deprecated public @NotNull Set<@NotNull ExperienceOrb> getExperienceOrbs() { return entityTracker.entities().stream() .filter(ExperienceOrb.class::isInstance) .map(entity -> (ExperienceOrb) entity) .collect(Collectors.toUnmodifiableSet()); } /** * Gets the entities located in the chunk. * * @param chunk the chunk to get the entities from * @return an unmodifiable {@link Set} containing all the entities in a chunk, * if {@code chunk} is unloaded, return an empty {@link HashSet} */ public @NotNull Set<@NotNull Entity> getChunkEntities(Chunk chunk) { var chunkEntities = entityTracker.chunkEntities(chunk.toPosition(), EntityTracker.Target.ENTITIES); return ObjectArraySet.ofUnchecked(chunkEntities.toArray(Entity[]::new)); } /** * Gets nearby entities to the given position. * * @param point position to look at * @param range max range from the given point to collect entities at * @return entities that are not further than the specified distance from the transmitted position. */ public @NotNull Collection getNearbyEntities(@NotNull Point point, double range) { List result = new ArrayList<>(); this.entityTracker.nearbyEntities(point, range, EntityTracker.Target.ENTITIES, result::add); return result; } @Override public @Nullable Block getBlock(int x, int y, int z, @NotNull Condition condition) { final Block block = blockRetriever.getBlock(x, y, z, condition); if (block == null) throw new NullPointerException("Unloaded chunk at " + x + "," + y + "," + z); return block; } /** * Sends a {@link BlockActionPacket} for all the viewers of the specific position. * * @param blockPosition the block position * @param actionId the action id, depends on the block * @param actionParam the action parameter, depends on the block * @see BlockActionPacket for the action id & param */ public void sendBlockAction(@NotNull Point blockPosition, byte actionId, byte actionParam) { final Block block = getBlock(blockPosition); final Chunk chunk = getChunkAt(blockPosition); Check.notNull(chunk, "The chunk at {0} is not loaded!", blockPosition); chunk.sendPacketToViewers(new BlockActionPacket(blockPosition, actionId, actionParam, block)); } /** * Gets the {@link Chunk} at the given block position, null if not loaded. * * @param x the X position * @param z the Z position * @return the chunk at the given position, null if not loaded */ public @Nullable Chunk getChunkAt(double x, double z) { return getChunk(ChunkUtils.getChunkCoordinate(x), ChunkUtils.getChunkCoordinate(z)); } /** * Gets the {@link Chunk} at the given {@link Point}, null if not loaded. * * @param point the position * @return the chunk at the given position, null if not loaded */ public @Nullable Chunk getChunkAt(@NotNull Point point) { return getChunk(point.chunkX(), point.chunkZ()); } @ApiStatus.Experimental public EntityTracker getEntityTracker() { return entityTracker; } /** * Gets the instance unique id. * * @return the instance unique id */ public @NotNull UUID getUniqueId() { return uniqueId; } /** * Performs a single tick in the instance, including scheduled tasks from {@link #scheduleNextTick(Consumer)}. *

* Warning: this does not update chunks and entities. * * @param time the tick time in milliseconds */ @Override public void tick(long time) { // Scheduled tasks this.scheduler.processTick(); // Time { this.worldAge++; this.time += timeRate; // time needs to be sent to players if (timeUpdate != null && !Cooldown.hasCooldown(time, lastTimeUpdate, timeUpdate)) { PacketUtils.sendGroupedPacket(getPlayers(), createTimePacket()); this.lastTimeUpdate = time; } } // Weather if (remainingRainTransitionTicks > 0 || remainingThunderTransitionTicks > 0) { Weather previousWeather = transitioningWeather; transitioningWeather = transitionWeather(remainingRainTransitionTicks, remainingThunderTransitionTicks); sendWeatherPackets(previousWeather); remainingRainTransitionTicks = Math.max(0, remainingRainTransitionTicks - 1); remainingThunderTransitionTicks = Math.max(0, remainingThunderTransitionTicks - 1); } // Tick event { // Process tick events EventDispatcher.call(new InstanceTickEvent(this, time, lastTickAge)); // Set last tick age this.lastTickAge = time; } this.worldBorder.update(); } /** * Gets the weather of this instance * * @return the instance weather */ public @NotNull Weather getWeather() { return weather; } /** * Sets the weather on this instance, transitions over time * * @param weather the new weather * @param transitionTicks the ticks to transition to new weather */ public void setWeather(@NotNull Weather weather, int transitionTicks) { Check.stateCondition(transitionTicks < 1, "Transition ticks cannot be lower than 0"); this.weather = weather; remainingRainTransitionTicks = transitionTicks; remainingThunderTransitionTicks = transitionTicks; } /** * Sets the weather of this instance with a fixed transition * * @param weather the new weather */ public void setWeather(@NotNull Weather weather) { this.weather = weather; remainingRainTransitionTicks = (int) Math.max(1, Math.abs((this.weather.rainLevel() - transitioningWeather.rainLevel()) / 0.01)); remainingThunderTransitionTicks = (int) Math.max(1, Math.abs((this.weather.thunderLevel() - transitioningWeather.thunderLevel()) / 0.01)); } private void sendWeatherPackets(@NotNull Weather previousWeather) { boolean toggledRain = (transitioningWeather.isRaining() != previousWeather.isRaining()); if (toggledRain) sendGroupedPacket(transitioningWeather.createIsRainingPacket()); if (transitioningWeather.rainLevel() != previousWeather.rainLevel()) sendGroupedPacket(transitioningWeather.createRainLevelPacket()); if (transitioningWeather.thunderLevel() != previousWeather.thunderLevel()) sendGroupedPacket(transitioningWeather.createThunderLevelPacket()); } private @NotNull Weather transitionWeather(int remainingRainTransitionTicks, int remainingThunderTransitionTicks) { Weather target = weather; Weather current = transitioningWeather; float rainLevel = current.rainLevel() + (target.rainLevel() - current.rainLevel()) * (1 / (float)Math.max(1, remainingRainTransitionTicks)); float thunderLevel = current.thunderLevel() + (target.thunderLevel() - current.thunderLevel()) * (1 / (float)Math.max(1, remainingThunderTransitionTicks)); return new Weather(rainLevel, thunderLevel); } @Override public @NotNull TagHandler tagHandler() { return tagHandler; } @Override public @NotNull Scheduler scheduler() { return scheduler; } @Override @ApiStatus.Experimental public @NotNull EventNode eventNode() { return eventNode; } @Override public @NotNull InstanceSnapshot updateSnapshot(@NotNull SnapshotUpdater updater) { final Map> chunksMap = updater.referencesMapLong(getChunks(), ChunkUtils::getChunkIndex); final int[] entities = ArrayUtils.mapToIntArray(entityTracker.entities(), Entity::getEntityId); return new SnapshotImpl.Instance(updater.reference(MinecraftServer.process()), getDimensionType(), getWorldAge(), getTime(), chunksMap, entities, tagHandler.readableCopy()); } /** * Creates an explosion at the given position with the given strength. * The algorithm used to compute damages is provided by {@link #getExplosionSupplier()}. * * @param centerX the center X * @param centerY the center Y * @param centerZ the center Z * @param strength the strength of the explosion * @throws IllegalStateException If no {@link ExplosionSupplier} was supplied */ public void explode(float centerX, float centerY, float centerZ, float strength) { explode(centerX, centerY, centerZ, strength, null); } /** * Creates an explosion at the given position with the given strength. * The algorithm used to compute damages is provided by {@link #getExplosionSupplier()}. * * @param centerX center X of the explosion * @param centerY center Y of the explosion * @param centerZ center Z of the explosion * @param strength the strength of the explosion * @param additionalData data to pass to the explosion supplier * @throws IllegalStateException If no {@link ExplosionSupplier} was supplied */ public void explode(float centerX, float centerY, float centerZ, float strength, @Nullable NBTCompound additionalData) { final ExplosionSupplier explosionSupplier = getExplosionSupplier(); Check.stateCondition(explosionSupplier == null, "Tried to create an explosion with no explosion supplier"); final Explosion explosion = explosionSupplier.createExplosion(centerX, centerY, centerZ, strength, additionalData); explosion.apply(this); } /** * Gets the registered {@link ExplosionSupplier}, or null if none was provided. * * @return the instance explosion supplier, null if none was provided */ public @Nullable ExplosionSupplier getExplosionSupplier() { return explosionSupplier; } /** * Registers the {@link ExplosionSupplier} to use in this instance. * * @param supplier the explosion supplier */ public void setExplosionSupplier(@Nullable ExplosionSupplier supplier) { this.explosionSupplier = supplier; } /** * Gets the instance space. *

* Used by the pathfinder for entities. * * @return the instance space */ @ApiStatus.Internal public @NotNull PFInstanceSpace getInstanceSpace() { return instanceSpace; } @Override public @NotNull Pointers pointers() { return this.pointers; } public int getBlockLight(int blockX, int blockY, int blockZ) { var chunk = getChunkAt(blockX, blockZ); if (chunk == null) return 0; Section section = chunk.getSectionAt(blockY); Light light = section.blockLight(); int sectionCoordinate = ChunkUtils.getChunkCoordinate(blockY); int coordX = ChunkUtils.toSectionRelativeCoordinate(blockX); int coordY = ChunkUtils.toSectionRelativeCoordinate(blockY); int coordZ = ChunkUtils.toSectionRelativeCoordinate(blockZ); if (light.requiresUpdate()) LightingChunk.relightSection(chunk.getInstance(), chunk.chunkX, sectionCoordinate, chunk.chunkZ); return light.getLevel(coordX, coordY, coordZ); } public int getSkyLight(int blockX, int blockY, int blockZ) { var chunk = getChunkAt(blockX, blockZ); if (chunk == null) return 0; Section section = chunk.getSectionAt(blockY); Light light = section.skyLight(); int sectionCoordinate = ChunkUtils.getChunkCoordinate(blockY); int coordX = ChunkUtils.toSectionRelativeCoordinate(blockX); int coordY = ChunkUtils.toSectionRelativeCoordinate(blockY); int coordZ = ChunkUtils.toSectionRelativeCoordinate(blockZ); if (light.requiresUpdate()) LightingChunk.relightSection(chunk.getInstance(), chunk.chunkX, sectionCoordinate, chunk.chunkZ); return light.getLevel(coordX, coordY, coordZ); } }