package net.minestom.server.entity; import net.kyori.adventure.sound.Sound; import net.kyori.adventure.text.Component; import net.kyori.adventure.text.event.HoverEvent; import net.kyori.adventure.text.event.HoverEvent.ShowEntity; import net.kyori.adventure.text.event.HoverEventSource; import net.minestom.server.MinecraftServer; import net.minestom.server.ServerProcess; import net.minestom.server.Tickable; import net.minestom.server.Viewable; import net.minestom.server.collision.BoundingBox; import net.minestom.server.collision.CollisionUtils; import net.minestom.server.collision.PhysicsResult; import net.minestom.server.coordinate.Point; import net.minestom.server.coordinate.Pos; import net.minestom.server.coordinate.Vec; import net.minestom.server.entity.metadata.EntityMeta; import net.minestom.server.entity.metadata.LivingEntityMeta; import net.minestom.server.event.EventDispatcher; import net.minestom.server.event.EventFilter; import net.minestom.server.event.EventHandler; import net.minestom.server.event.EventNode; import net.minestom.server.event.entity.*; import net.minestom.server.event.instance.AddEntityToInstanceEvent; import net.minestom.server.event.instance.RemoveEntityFromInstanceEvent; import net.minestom.server.event.trait.EntityEvent; import net.minestom.server.instance.Chunk; import net.minestom.server.instance.EntityTracker; import net.minestom.server.instance.Instance; import net.minestom.server.instance.InstanceManager; import net.minestom.server.instance.block.Block; import net.minestom.server.instance.block.BlockHandler; import net.minestom.server.network.packet.server.CachedPacket; import net.minestom.server.network.packet.server.LazyPacket; import net.minestom.server.network.packet.server.ServerPacket; import net.minestom.server.network.packet.server.play.*; import net.minestom.server.permission.Permission; import net.minestom.server.permission.PermissionHandler; import net.minestom.server.potion.Potion; import net.minestom.server.potion.PotionEffect; import net.minestom.server.potion.TimedPotion; import net.minestom.server.snapshot.EntitySnapshot; import net.minestom.server.snapshot.SnapshotImpl; import net.minestom.server.snapshot.SnapshotUpdater; import net.minestom.server.snapshot.Snapshotable; import net.minestom.server.tag.TagHandler; import net.minestom.server.tag.Taggable; import net.minestom.server.thread.Acquirable; import net.minestom.server.timer.Schedulable; import net.minestom.server.timer.Scheduler; import net.minestom.server.timer.TaskSchedule; import net.minestom.server.utils.ArrayUtils; import net.minestom.server.utils.PacketUtils; import net.minestom.server.utils.async.AsyncUtils; import net.minestom.server.utils.block.BlockIterator; import net.minestom.server.utils.chunk.ChunkCache; import net.minestom.server.utils.chunk.ChunkUtils; import net.minestom.server.utils.entity.EntityUtils; import net.minestom.server.utils.player.PlayerUtils; import net.minestom.server.utils.time.Cooldown; import net.minestom.server.utils.time.TimeUnit; import net.minestom.server.utils.validate.Check; import org.jetbrains.annotations.ApiStatus; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; import space.vectrix.flare.fastutil.Int2ObjectSyncMap; import java.time.Duration; import java.time.temporal.TemporalUnit; import java.util.*; import java.util.concurrent.CompletableFuture; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.CopyOnWriteArrayList; import java.util.concurrent.CopyOnWriteArraySet; import java.util.concurrent.atomic.AtomicInteger; import java.util.function.Consumer; import java.util.function.Predicate; import java.util.function.UnaryOperator; /** * Could be a player, a monster, or an object. *

* To create your own entity you probably want to extends {@link LivingEntity} or {@link EntityCreature} instead. */ public class Entity implements Viewable, Tickable, Schedulable, Snapshotable, EventHandler, Taggable, PermissionHandler, HoverEventSource, Sound.Emitter { private static final Int2ObjectSyncMap ENTITY_BY_ID = Int2ObjectSyncMap.hashmap(); private static final Map ENTITY_BY_UUID = new ConcurrentHashMap<>(); private static final AtomicInteger LAST_ENTITY_ID = new AtomicInteger(); private final CachedPacket destroyPacketCache = new CachedPacket(() -> new DestroyEntitiesPacket(getEntityId())); protected Instance instance; protected Chunk currentChunk; protected Pos position; protected Pos previousPosition; protected Pos lastSyncedPosition; protected boolean onGround; private BoundingBox boundingBox; private PhysicsResult lastPhysicsResult = null; protected Entity vehicle; // Velocity protected Vec velocity = Vec.ZERO; // Movement in block per second protected boolean hasPhysics = true; /** * The amount of drag applied on the Y axle. *

* Unit: 1/tick */ protected double gravityDragPerTick; /** * Acceleration on the Y axle due to gravity *

* Unit: blocks/tick */ protected double gravityAcceleration; protected int gravityTickCount; // Number of tick where gravity tick was applied private final int id; // Players must be aware of all surrounding entities // General entities should only be aware of surrounding players to update their viewing list private final EntityTracker.Target trackingTarget = this instanceof Player ? EntityTracker.Target.ENTITIES : EntityTracker.Target.class.cast(EntityTracker.Target.PLAYERS); protected final EntityTracker.Update trackingUpdate = new EntityTracker.Update<>() { @Override public void add(@NotNull Entity entity) { viewEngine.handleAutoViewAddition(entity); } @Override public void remove(@NotNull Entity entity) { viewEngine.handleAutoViewRemoval(entity); } @Override public void referenceUpdate(@NotNull Point point, @Nullable EntityTracker tracker) { final Instance currentInstance = tracker != null ? instance : null; assert currentInstance == null || currentInstance.getEntityTracker() == tracker : "EntityTracker does not match current instance"; viewEngine.updateTracker(currentInstance, point); } }; protected final EntityView viewEngine = new EntityView(this); protected final Set viewers = viewEngine.set; private final TagHandler tagHandler = TagHandler.newHandler(); private final Scheduler scheduler = Scheduler.newScheduler(); private final EventNode eventNode; private final Set permissions = new CopyOnWriteArraySet<>(); protected UUID uuid; private boolean isActive; // False if entity has only been instanced without being added somewhere private boolean removed; private final Set passengers = new CopyOnWriteArraySet<>(); protected EntityType entityType; // UNSAFE to change, modify at your own risk // Network synchronization, send the absolute position of the entity each X milliseconds private static final Duration SYNCHRONIZATION_COOLDOWN = Duration.of(1, TimeUnit.MINUTE); private Duration customSynchronizationCooldown; private long lastAbsoluteSynchronizationTime; protected Metadata metadata = new Metadata(this); protected EntityMeta entityMeta; private final List effects = new CopyOnWriteArrayList<>(); // Tick related private long ticks; private final Acquirable acquirable = Acquirable.of(this); public Entity(@NotNull EntityType entityType, @NotNull UUID uuid) { this.id = generateId(); this.entityType = entityType; this.uuid = uuid; this.position = Pos.ZERO; this.previousPosition = Pos.ZERO; this.lastSyncedPosition = Pos.ZERO; this.entityMeta = EntityTypeImpl.createMeta(entityType, this, this.metadata); setBoundingBox(entityType.registry().boundingBox()); Entity.ENTITY_BY_ID.put(id, this); Entity.ENTITY_BY_UUID.put(uuid, this); this.gravityAcceleration = entityType.registry().acceleration(); this.gravityDragPerTick = entityType.registry().drag(); final ServerProcess process = MinecraftServer.process(); if (process != null) { this.eventNode = process.eventHandler().map(this, EventFilter.ENTITY); } else { // Local nodes require a server process this.eventNode = null; } } public Entity(@NotNull EntityType entityType) { this(entityType, UUID.randomUUID()); } /** * Schedules a task to be run during the next entity tick. * * @param callback the task to execute during the next entity tick */ public void scheduleNextTick(@NotNull Consumer callback) { this.scheduler.scheduleNextTick(() -> callback.accept(this)); } /** * Gets an entity based on its id (from {@link #getEntityId()}). *

* Entity id are unique server-wide. * * @param id the entity unique id * @return the entity having the specified id, null if not found */ public static @Nullable Entity getEntity(int id) { return Entity.ENTITY_BY_ID.get(id); } /** * Gets an entity based on its UUID (from {@link #getUuid()}). * * @param uuid the entity UUID * @return the entity having the specified uuid, null if not found */ public static @Nullable Entity getEntity(@NotNull UUID uuid) { return Entity.ENTITY_BY_UUID.getOrDefault(uuid, null); } /** * Generate and return a new unique entity id. *

* Useful if you want to spawn entities using packet but don't risk to have duplicated id. * * @return a newly generated entity id */ public static int generateId() { return LAST_ENTITY_ID.incrementAndGet(); } /** * Called each tick. * * @param time time of the update in milliseconds */ public void update(long time) { } /** * Called when a new instance is set. */ public void spawn() { } public boolean isOnGround() { return onGround || EntityUtils.isOnGround(this) /* backup for levitating entities */; } /** * Gets metadata of this entity. * You may want to cast it to specific implementation. * * @return metadata of this entity. */ public @NotNull EntityMeta getEntityMeta() { return this.entityMeta; } /** * Teleports the entity only if the chunk at {@code position} is loaded or if * {@link Instance#hasEnabledAutoChunkLoad()} returns true. * * @param position the teleport position * @param chunks the chunk indexes to load before teleporting the entity, * indexes are from {@link ChunkUtils#getChunkIndex(int, int)}, * can be null or empty to only load the chunk at {@code position} * @throws IllegalStateException if you try to teleport an entity before settings its instance */ public @NotNull CompletableFuture teleport(@NotNull Pos position, long @Nullable [] chunks) { Check.stateCondition(instance == null, "You need to use Entity#setInstance before teleporting an entity!"); final Runnable endCallback = () -> { this.previousPosition = this.position; this.position = position; refreshCoordinate(position); synchronizePosition(true); }; if (chunks != null && chunks.length > 0) { // Chunks need to be loaded before the teleportation can happen return ChunkUtils.optionalLoadAll(instance, chunks, null).thenRun(endCallback); } final Pos currentPosition = this.position; if (!currentPosition.sameChunk(position)) { // Ensure that the chunk is loaded return instance.loadOptionalChunk(position).thenRun(endCallback); } else { // Position is in the same chunk, keep it sync endCallback.run(); return AsyncUtils.empty(); } } public @NotNull CompletableFuture teleport(@NotNull Pos position) { return teleport(position, null); } /** * Changes the view of the entity. * * @param yaw the new yaw * @param pitch the new pitch */ public void setView(float yaw, float pitch) { final Pos currentPosition = this.position; if (currentPosition.sameView(yaw, pitch)) return; this.position = currentPosition.withView(yaw, pitch); sendPacketToViewersAndSelf(new EntityHeadLookPacket(getEntityId(), yaw)); sendPacketToViewersAndSelf(new EntityRotationPacket(getEntityId(), yaw, pitch, onGround)); } /** * Changes the view of the entity so that it looks in a direction to the given position if * it is different from the entity's current position. * * @param point the point to look at. */ public void lookAt(@NotNull Point point) { final Pos newPosition = this.position.add(0, getEyeHeight(), 0).withLookAt(point); setView(newPosition.yaw(), newPosition.pitch()); } /** * Changes the view of the entity so that it looks in a direction to the given entity. * * @param entity the entity to look at. */ public void lookAt(@NotNull Entity entity) { Check.argCondition(entity.instance != instance, "Entity can look at another entity that is within it's own instance"); lookAt(entity.position.withY(entity.position.y() + entity.getEyeHeight())); } /** * Gets if this entity is automatically sent to surrounding players. * True by default. * * @return true if the entity is automatically viewable for close players, false otherwise */ public boolean isAutoViewable() { return viewEngine.viewableOption.isAuto(); } /** * Decides if this entity should be auto-viewable by nearby players. * * @param autoViewable true to add surrounding players, false to remove * @see #isAutoViewable() */ public void setAutoViewable(boolean autoViewable) { this.viewEngine.viewableOption.updateAuto(autoViewable); } @ApiStatus.Experimental public void updateViewableRule(@Nullable Predicate predicate) { this.viewEngine.viewableOption.updateRule(predicate); } @ApiStatus.Experimental public void updateViewableRule() { this.viewEngine.viewableOption.updateRule(); } /** * Gets if surrounding entities are automatically visible by this. * True by default. * * @return true if surrounding entities are visible by this */ @ApiStatus.Experimental public boolean autoViewEntities() { return viewEngine.viewerOption.isAuto(); } /** * Decides if surrounding entities must be visible. * * @param autoViewer true to add view surrounding entities, false to remove */ @ApiStatus.Experimental public void setAutoViewEntities(boolean autoViewer) { this.viewEngine.viewerOption.updateAuto(autoViewer); } @ApiStatus.Experimental public void updateViewerRule(@Nullable Predicate predicate) { this.viewEngine.viewerOption.updateRule(predicate); } @ApiStatus.Experimental public void updateViewerRule() { this.viewEngine.viewerOption.updateRule(); } @Override public final boolean addViewer(@NotNull Player player) { if (!viewEngine.manualAdd(player)) return false; updateNewViewer(player); return true; } @Override public final boolean removeViewer(@NotNull Player player) { if (!viewEngine.manualRemove(player)) return false; updateOldViewer(player); return true; } /** * Called when a new viewer must be shown. * Method can be subject to deadlocking if the target's viewers are also accessed. * * @param player the player to send the packets to */ @ApiStatus.Internal public void updateNewViewer(@NotNull Player player) { player.sendPacket(getEntityType().registry().spawnType().getSpawnPacket(this)); if (hasVelocity()) player.sendPacket(getVelocityPacket()); player.sendPacket(new LazyPacket(this::getMetadataPacket)); // Passengers final Set passengers = this.passengers; if (!passengers.isEmpty()) { for (Entity passenger : passengers) { if (passenger != player) passenger.updateNewViewer(player); } player.sendPacket(getPassengersPacket()); } // Head position player.sendPacket(new EntityHeadLookPacket(getEntityId(), position.yaw())); } /** * Called when a viewer must be destroyed. * Method can be subject to deadlocking if the target's viewers are also accessed. * * @param player the player to send the packets to */ @ApiStatus.Internal public void updateOldViewer(@NotNull Player player) { final Set passengers = this.passengers; if (!passengers.isEmpty()) { for (Entity passenger : passengers) { if (passenger != player) passenger.updateOldViewer(player); } } player.sendPacket(destroyPacketCache); } @Override public @NotNull Set getViewers() { return viewers; } /** * Gets if this entity's viewers (surrounding players) can be predicted from surrounding chunks. */ public boolean hasPredictableViewers() { return viewEngine.hasPredictableViewers(); } /** * Changes the entity type of this entity. *

* Works by changing the internal entity type field and by calling {@link #removeViewer(Player)} * followed by {@link #addViewer(Player)} to all current viewers. *

* Be aware that this only change the visual of the entity, the {@link BoundingBox} * will not be modified. * * @param entityType the new entity type */ public synchronized void switchEntityType(@NotNull EntityType entityType) { this.entityType = entityType; this.metadata = new Metadata(this); this.entityMeta = EntityTypeImpl.createMeta(entityType, this, this.metadata); Set viewers = new HashSet<>(getViewers()); getViewers().forEach(this::updateOldViewer); viewers.forEach(this::updateNewViewer); } @NotNull @Override public Set getAllPermissions() { return permissions; } /** * Updates the entity, called every tick. *

* Ignored if {@link #getInstance()} returns null. * * @param time the update time in milliseconds */ @Override public void tick(long time) { if (instance == null || isRemoved() || !ChunkUtils.isLoaded(currentChunk)) return; // scheduled tasks this.scheduler.processTick(); if (isRemoved()) return; // Entity tick { // Cache the number of "gravity tick" velocityTick(); // handle block contacts touchTick(); handleVoid(); // Call the abstract update method update(time); ticks++; EventDispatcher.call(new EntityTickEvent(this)); // remove expired effects effectTick(time); } // Scheduled synchronization if (!Cooldown.hasCooldown(time, lastAbsoluteSynchronizationTime, getSynchronizationCooldown())) { synchronizePosition(false); } } private void velocityTick() { this.gravityTickCount = onGround ? 0 : gravityTickCount + 1; if (vehicle != null) return; final boolean noGravity = hasNoGravity(); final boolean hasVelocity = hasVelocity(); if (!hasVelocity && noGravity) { return; } final float tps = MinecraftServer.TICK_PER_SECOND; final Pos positionBeforeMove = getPosition(); final Vec currentVelocity = getVelocity(); final boolean wasOnGround = this.onGround; final Vec deltaPos = currentVelocity.div(tps); final Pos newPosition; final Vec newVelocity; if (this.hasPhysics) { final var physicsResult = CollisionUtils.handlePhysics(this, deltaPos, lastPhysicsResult); this.lastPhysicsResult = physicsResult; if (!PlayerUtils.isSocketClient(this)) this.onGround = physicsResult.isOnGround(); newPosition = physicsResult.newPosition(); newVelocity = physicsResult.newVelocity(); } else { newVelocity = deltaPos; newPosition = position.add(currentVelocity.div(20)); } // World border collision final Pos finalVelocityPosition = CollisionUtils.applyWorldBorder(instance, position, newPosition); final boolean positionChanged = !finalVelocityPosition.samePoint(position); final boolean isPlayer = this instanceof Player; final boolean flying = isPlayer && ((Player) this).isFlying(); if (!positionChanged) { if (flying) { this.velocity = Vec.ZERO; return; } else if (hasVelocity || newVelocity.isZero()) { this.velocity = noGravity ? Vec.ZERO : new Vec( 0, -gravityAcceleration * tps * (1 - gravityDragPerTick), 0 ); if (!isPlayer) sendPacketToViewers(getVelocityPacket()); return; } } final Chunk finalChunk = ChunkUtils.retrieve(instance, currentChunk, finalVelocityPosition); if (!ChunkUtils.isLoaded(finalChunk)) { // Entity shouldn't be updated when moving in an unloaded chunk return; } if (positionChanged) { if (entityType == EntityTypes.ITEM || entityType == EntityType.FALLING_BLOCK) { // TODO find other exceptions this.previousPosition = this.position; this.position = finalVelocityPosition; refreshCoordinate(finalVelocityPosition); } else { if (!PlayerUtils.isSocketClient(this)) refreshPosition(finalVelocityPosition, true); } } // Update velocity if (hasVelocity || !newVelocity.isZero()) { updateVelocity(wasOnGround, flying, positionBeforeMove, newVelocity); } // Verify if velocity packet has to be sent if (!isPlayer && (hasVelocity || gravityTickCount > 0)) { sendPacketToViewers(getVelocityPacket()); } } protected void updateVelocity(boolean wasOnGround, boolean flying, Pos positionBeforeMove, Vec newVelocity) { EntitySpawnType type = entityType.registry().spawnType(); final double airDrag = type == EntitySpawnType.LIVING || type == EntitySpawnType.PLAYER ? 0.91 : 0.98; final double drag; if (wasOnGround) { final Chunk chunk = ChunkUtils.retrieve(instance, currentChunk, position); synchronized (chunk) { drag = chunk.getBlock(positionBeforeMove.sub(0, 0.5000001, 0)).registry().friction() * airDrag; } } else drag = airDrag; double gravity = flying ? 0 : gravityAcceleration; double gravityDrag = flying ? 0.6 : (1 - gravityDragPerTick); this.velocity = newVelocity // Apply gravity and drag .apply((x, y, z) -> new Vec( x * drag, !hasNoGravity() ? (y - gravity) * gravityDrag : y, z * drag )) // Convert from block/tick to block/sec .mul(MinecraftServer.TICK_PER_SECOND) // Prevent infinitely decreasing velocity .apply(Vec.Operator.EPSILON); } private void touchTick() { // TODO do not call every tick (it is pretty expensive) final Pos position = this.position; final BoundingBox boundingBox = this.boundingBox; ChunkCache cache = new ChunkCache(instance, currentChunk); final int minX = (int) Math.floor(boundingBox.minX() + position.x()); final int maxX = (int) Math.ceil(boundingBox.maxX() + position.x()); final int minY = (int) Math.floor(boundingBox.minY() + position.y()); final int maxY = (int) Math.ceil(boundingBox.maxY() + position.y()); final int minZ = (int) Math.floor(boundingBox.minZ() + position.z()); final int maxZ = (int) Math.ceil(boundingBox.maxZ() + position.z()); for (int y = minY; y <= maxY; y++) { for (int x = minX; x <= maxX; x++) { for (int z = minZ; z <= maxZ; z++) { final Block block = cache.getBlock(x, y, z, Block.Getter.Condition.CACHED); if (block == null) continue; final BlockHandler handler = block.handler(); if (handler != null) { // Move a small amount towards the entity. If the entity is within 0.01 blocks of the block, touch will trigger Vec blockPos = new Vec(x, y, z); Point blockEntityVector = (blockPos.sub(position)).normalize().mul(0.01); if (block.registry().collisionShape().intersectBox(position.sub(blockPos).add(blockEntityVector), boundingBox)) { handler.onTouch(new BlockHandler.Touch(block, instance, new Vec(x, y, z), this)); } } } } } } private void effectTick(long time) { final List effects = this.effects; if (effects.isEmpty()) return; effects.removeIf(timedPotion -> { final long potionTime = (long) timedPotion.getPotion().duration() * MinecraftServer.TICK_MS; // Remove if the potion should be expired if (time >= timedPotion.getStartingTime() + potionTime) { // Send the packet that the potion should no longer be applied timedPotion.getPotion().sendRemovePacket(this); EventDispatcher.call(new EntityPotionRemoveEvent(this, timedPotion.getPotion())); return true; } return false; }); } /** * Gets the number of ticks this entity has been active for. * * @return the number of ticks this entity has been active for */ public long getAliveTicks() { return ticks; } /** * How does this entity handle being in the void? */ protected void handleVoid() { // Kill if in void if (getInstance().isInVoid(this.position)) { remove(); } } /** * Each entity has an unique id (server-wide) which will change after a restart. * * @return the unique entity id * @see Entity#getEntity(int) to retrive an entity based on its id */ public int getEntityId() { return id; } /** * Returns the entity type. * * @return the entity type */ public @NotNull EntityType getEntityType() { return entityType; } /** * Gets the entity {@link UUID}. * * @return the entity unique id */ public @NotNull UUID getUuid() { return uuid; } /** * Changes the internal entity UUID, mostly unsafe. * * @param uuid the new entity uuid */ public void setUuid(@NotNull UUID uuid) { // Refresh internal map Entity.ENTITY_BY_UUID.remove(this.uuid); Entity.ENTITY_BY_UUID.put(uuid, this); this.uuid = uuid; } /** * Returns false just after instantiation, set to true after calling {@link #setInstance(Instance)}. * * @return true if the entity has been linked to an instance, false otherwise */ public boolean isActive() { return isActive; } /** * Returns the current bounding box (based on pose). * Is used to check collision with coordinates or other blocks/entities. * * @return the entity bounding box */ public @NotNull BoundingBox getBoundingBox() { // Check if there is a specific bounding box for this pose BoundingBox poseBoundingBox = BoundingBox.fromPose(getPose()); return poseBoundingBox == null ? boundingBox : poseBoundingBox; } /** * Changes the internal entity standing bounding box. * When the pose is not standing, a different bounding box may be used for collision. *

* WARNING: this does not change the entity hit-box which is client-side. * * @param width the bounding box X size * @param height the bounding box Y size * @param depth the bounding box Z size */ public void setBoundingBox(double width, double height, double depth) { setBoundingBox(new BoundingBox(width, height, depth)); } /** * Changes the internal entity standing bounding box. * When the pose is not standing, a different bounding box may be used for collision. *

* WARNING: this does not change the entity hit-box which is client-side. * * @param boundingBox the new bounding box */ public void setBoundingBox(BoundingBox boundingBox) { this.boundingBox = boundingBox; } /** * Convenient method to get the entity current chunk. * * @return the entity chunk, can be null even if unlikely */ public @Nullable Chunk getChunk() { return currentChunk; } @ApiStatus.Internal protected void refreshCurrentChunk(Chunk currentChunk) { this.currentChunk = currentChunk; MinecraftServer.process().dispatcher().updateElement(this, currentChunk); } /** * Gets the entity current instance. * * @return the entity instance, can be null if the entity doesn't have an instance yet */ public @Nullable Instance getInstance() { return instance; } /** * Changes the entity instance, i.e. spawns it. * * @param instance the new instance of the entity * @param spawnPosition the spawn position for the entity. * @return a {@link CompletableFuture} called once the entity's instance has been set, * this is due to chunks needing to load * @throws IllegalStateException if {@code instance} has not been registered in {@link InstanceManager} */ public CompletableFuture setInstance(@NotNull Instance instance, @NotNull Pos spawnPosition) { Check.stateCondition(!instance.isRegistered(), "Instances need to be registered, please use InstanceManager#registerInstance or InstanceManager#registerSharedInstance"); final Instance previousInstance = this.instance; if (Objects.equals(previousInstance, instance)) { return teleport(spawnPosition); // Already in the instance, teleport to spawn point } AddEntityToInstanceEvent event = new AddEntityToInstanceEvent(instance, this); EventDispatcher.call(event); if (event.isCancelled()) return null; // TODO what to return? if (previousInstance != null) removeFromInstance(previousInstance); this.isActive = true; this.position = spawnPosition; this.previousPosition = spawnPosition; this.instance = instance; return instance.loadOptionalChunk(spawnPosition).thenAccept(chunk -> { try { Check.notNull(chunk, "Entity has been placed in an unloaded chunk!"); refreshCurrentChunk(chunk); if (this instanceof Player player) { instance.getWorldBorder().init(player); player.sendPacket(instance.createTimePacket()); } instance.getEntityTracker().register(this, spawnPosition, trackingTarget, trackingUpdate); spawn(); EventDispatcher.call(new EntitySpawnEvent(this, instance)); } catch (Exception e) { MinecraftServer.getExceptionManager().handleException(e); } }); } public CompletableFuture setInstance(@NotNull Instance instance, @NotNull Point spawnPosition) { return setInstance(instance, Pos.fromPoint(spawnPosition)); } /** * Changes the entity instance. * * @param instance the new instance of the entity * @return a {@link CompletableFuture} called once the entity's instance has been set, * this is due to chunks needing to load * @throws NullPointerException if {@code instance} is null * @throws IllegalStateException if {@code instance} has not been registered in {@link InstanceManager} */ public CompletableFuture setInstance(@NotNull Instance instance) { return setInstance(instance, this.position); } private void removeFromInstance(Instance instance) { EventDispatcher.call(new RemoveEntityFromInstanceEvent(instance, this)); instance.getEntityTracker().unregister(this, trackingTarget, trackingUpdate); this.viewEngine.forManuals(this::removeViewer); } /** * Gets the entity current velocity. * * @return the entity current velocity */ public @NotNull Vec getVelocity() { return velocity; } /** * Changes the entity velocity and calls {@link EntityVelocityEvent}. *

* The final velocity can be cancelled or modified by the event. * * @param velocity the new entity velocity */ public void setVelocity(@NotNull Vec velocity) { EntityVelocityEvent entityVelocityEvent = new EntityVelocityEvent(this, velocity); EventDispatcher.callCancellable(entityVelocityEvent, () -> { this.velocity = entityVelocityEvent.getVelocity(); sendPacketToViewersAndSelf(getVelocityPacket()); }); } /** * Gets if the entity currently has a velocity applied. * * @return true if the entity is moving */ public boolean hasVelocity() { if (isOnGround()) { // if the entity is on the ground and only "moves" downwards, it does not have a velocity. return Double.compare(velocity.x(), 0) != 0 || Double.compare(velocity.z(), 0) != 0 || velocity.y() > 0; } else { // The entity does not have velocity if the velocity is zero return !velocity.isZero(); } } /** * Gets the gravity drag per tick. * * @return the gravity drag per tick in block */ public double getGravityDragPerTick() { return gravityDragPerTick; } /** * Gets the gravity acceleration. * * @return the gravity acceleration in block */ public double getGravityAcceleration() { return gravityAcceleration; } /** * Gets the number of tick this entity has been applied gravity. * * @return the number of tick of which gravity has been consequently applied */ public int getGravityTickCount() { return gravityTickCount; } /** * Changes the gravity of the entity. * * @param gravityDragPerTick the gravity drag per tick in block * @param gravityAcceleration the gravity acceleration in block * @see Entities motion */ public void setGravity(double gravityDragPerTick, double gravityAcceleration) { this.gravityDragPerTick = gravityDragPerTick; this.gravityAcceleration = gravityAcceleration; } public double getDistance(@NotNull Point point) { return getPosition().distance(point); } /** * Gets the distance between two entities. * * @param entity the entity to get the distance from * @return the distance between this and {@code entity} */ public double getDistance(@NotNull Entity entity) { return getDistance(entity.getPosition()); } /** * Gets the distance squared between two entities. * * @param entity the entity to get the distance from * @return the distance squared between this and {@code entity} */ public double getDistanceSquared(@NotNull Entity entity) { return getPosition().distanceSquared(entity.getPosition()); } /** * Gets the entity vehicle or null. * * @return the entity vehicle, or null if there is not any */ public @Nullable Entity getVehicle() { return vehicle; } /** * Adds a new passenger to this entity. * * @param entity the new passenger * @throws NullPointerException if {@code entity} is null * @throws IllegalStateException if {@link #getInstance()} returns null or the passenger cannot be added */ public void addPassenger(@NotNull Entity entity) { final Instance currentInstance = this.instance; Check.stateCondition(currentInstance == null, "You need to set an instance using Entity#setInstance"); Check.stateCondition(entity == getVehicle(), "Cannot add the entity vehicle as a passenger"); final Entity vehicle = entity.getVehicle(); if (vehicle != null) vehicle.removePassenger(entity); if (!currentInstance.equals(entity.getInstance())) entity.setInstance(currentInstance, position).join(); this.passengers.add(entity); entity.vehicle = this; sendPacketToViewersAndSelf(getPassengersPacket()); // Updates the position of the new passenger, and then teleports the passenger updatePassengerPosition(position, entity); entity.synchronizePosition(false); } /** * Removes a passenger to this entity. * * @param entity the passenger to remove * @throws NullPointerException if {@code entity} is null * @throws IllegalStateException if {@link #getInstance()} returns null */ public void removePassenger(@NotNull Entity entity) { Check.stateCondition(instance == null, "You need to set an instance using Entity#setInstance"); if (!passengers.remove(entity)) return; entity.vehicle = null; sendPacketToViewersAndSelf(getPassengersPacket()); entity.synchronizePosition(false); } /** * Gets if the entity has any passenger. * * @return true if the entity has any passenger, false otherwise */ public boolean hasPassenger() { return !passengers.isEmpty(); } /** * Gets the entity passengers. * * @return an unmodifiable list containing all the entity passengers */ public @NotNull Set<@NotNull Entity> getPassengers() { return Collections.unmodifiableSet(passengers); } protected @NotNull SetPassengersPacket getPassengersPacket() { return new SetPassengersPacket(getEntityId(), passengers.stream().map(Entity::getEntityId).toList()); } /** * Entity statuses can be found here. * * @param status the status to trigger */ public void triggerStatus(byte status) { sendPacketToViewersAndSelf(new EntityStatusPacket(getEntityId(), status)); } /** * Gets if the entity is on fire. * * @return true if the entity is in fire, false otherwise */ public boolean isOnFire() { return this.entityMeta.isOnFire(); } /** * Sets the entity in fire visually. *

* WARNING: if you want to apply damage or specify a duration, * see {@link LivingEntity#setFireForDuration(int, TemporalUnit)}. * * @param fire should the entity be set in fire */ public void setOnFire(boolean fire) { this.entityMeta.setOnFire(fire); } /** * Gets if the entity is sneaking. *

* WARNING: this can be bypassed by hacked client, this is only what the client told the server. * * @return true if the player is sneaking */ public boolean isSneaking() { return this.entityMeta.isSneaking(); } /** * Makes the entity sneak. *

* WARNING: this will not work for the client itself. * * @param sneaking true to make the entity sneak */ public void setSneaking(boolean sneaking) { this.entityMeta.setSneaking(sneaking); updatePose(); } /** * Gets if the player is sprinting. *

* WARNING: this can be bypassed by hacked client, this is only what the client told the server. * * @return true if the player is sprinting */ public boolean isSprinting() { return this.entityMeta.isSprinting(); } /** * Makes the entity sprint. *

* WARNING: this will not work on the client itself. * * @param sprinting true to make the entity sprint */ public void setSprinting(boolean sprinting) { this.entityMeta.setSprinting(sprinting); } /** * Gets if the entity is invisible or not. * * @return true if the entity is invisible, false otherwise */ public boolean isInvisible() { return this.entityMeta.isInvisible(); } /** * Changes the internal invisible value and send a {@link EntityMetaDataPacket} * to make visible or invisible the entity to its viewers. * * @param invisible true to set the entity invisible, false otherwise */ public void setInvisible(boolean invisible) { this.entityMeta.setInvisible(invisible); } /** * Gets if the entity is glowing or not. * * @return true if the entity is glowing, false otherwise */ public boolean isGlowing() { return this.entityMeta.isHasGlowingEffect(); } /** * Sets or remove the entity glowing effect. * * @param glowing true to make the entity glows, false otherwise */ public void setGlowing(boolean glowing) { this.entityMeta.setHasGlowingEffect(glowing); } /** * Gets the current entity pose. * * @return the entity pose */ public @NotNull Pose getPose() { return this.entityMeta.getPose(); } /** * Changes the entity pose. *

* The internal {@code crouched} and {@code swimming} field will be * updated accordingly. * * @param pose the new entity pose */ public void setPose(@NotNull Pose pose) { this.entityMeta.setPose(pose); } protected void updatePose() { if (entityMeta.isFlyingWithElytra()) { setPose(Pose.FALL_FLYING); } else if (entityMeta.isSwimming()) { setPose(Pose.SWIMMING); } else if (this instanceof LivingEntity && ((LivingEntityMeta) entityMeta).isInRiptideSpinAttack()) { setPose(Pose.SPIN_ATTACK); } else if (entityMeta.isSneaking()) { setPose(Pose.SNEAKING); } else { setPose(Pose.STANDING); } } /** * Gets the entity custom name. * * @return the custom name of the entity, null if there is not */ public @Nullable Component getCustomName() { return this.entityMeta.getCustomName(); } /** * Changes the entity custom name. * * @param customName the custom name of the entity, null to remove it */ public void setCustomName(@Nullable Component customName) { this.entityMeta.setCustomName(customName); } /** * Gets the custom name visible metadata field. * * @return true if the custom name is visible, false otherwise */ public boolean isCustomNameVisible() { return this.entityMeta.isCustomNameVisible(); } /** * Changes the internal custom name visible field and send a {@link EntityMetaDataPacket} * to update the entity state to its viewers. * * @param customNameVisible true to make the custom name visible, false otherwise */ public void setCustomNameVisible(boolean customNameVisible) { this.entityMeta.setCustomNameVisible(customNameVisible); } public boolean isSilent() { return this.entityMeta.isSilent(); } public void setSilent(boolean silent) { this.entityMeta.setSilent(silent); } /** * Gets the noGravity metadata field. * * @return true if the entity ignore gravity, false otherwise */ public boolean hasNoGravity() { return this.entityMeta.isHasNoGravity(); } /** * Changes the noGravity metadata field and change the gravity behaviour accordingly. * * @param noGravity should the entity ignore gravity */ public void setNoGravity(boolean noGravity) { this.entityMeta.setHasNoGravity(noGravity); } /** * Updates internal fields and sends updates. * * @param newPosition the new position */ @ApiStatus.Internal public void refreshPosition(@NotNull final Pos newPosition, boolean ignoreView) { final var previousPosition = this.position; final Pos position = ignoreView ? previousPosition.withCoord(newPosition) : newPosition; if (position.equals(lastSyncedPosition)) return; this.position = position; this.previousPosition = previousPosition; if (!position.samePoint(previousPosition)) refreshCoordinate(position); // Update viewers final boolean viewChange = !position.sameView(lastSyncedPosition); final double distanceX = Math.abs(position.x() - lastSyncedPosition.x()); final double distanceY = Math.abs(position.y() - lastSyncedPosition.y()); final double distanceZ = Math.abs(position.z() - lastSyncedPosition.z()); final boolean positionChange = (distanceX + distanceY + distanceZ) > 0; final Chunk chunk = getChunk(); if (distanceX > 8 || distanceY > 8 || distanceZ > 8) { PacketUtils.prepareViewablePacket(chunk, new EntityTeleportPacket(getEntityId(), position, isOnGround()), this); this.lastAbsoluteSynchronizationTime = System.currentTimeMillis(); } else if (positionChange && viewChange) { PacketUtils.prepareViewablePacket(chunk, EntityPositionAndRotationPacket.getPacket(getEntityId(), position, lastSyncedPosition, isOnGround()), this); // Fix head rotation PacketUtils.prepareViewablePacket(chunk, new EntityHeadLookPacket(getEntityId(), position.yaw()), this); } else if (positionChange) { // This is a confusing fix for a confusing issue. If rotation is only sent when the entity actually changes, then spawning an entity // on the ground causes the entity not to update its rotation correctly. It works fine if the entity is spawned in the air. Very weird. PacketUtils.prepareViewablePacket(chunk, EntityPositionAndRotationPacket.getPacket(getEntityId(), position, lastSyncedPosition, onGround), this); } else if (viewChange) { PacketUtils.prepareViewablePacket(chunk, new EntityHeadLookPacket(getEntityId(), position.yaw()), this); PacketUtils.prepareViewablePacket(chunk, new EntityRotationPacket(getEntityId(), position.yaw(), position.pitch(), onGround), this); } this.lastSyncedPosition = position; } @ApiStatus.Internal public void refreshPosition(@NotNull final Pos newPosition) { refreshPosition(newPosition, false); } /** * @return The height offset for passengers of this vehicle */ private double getPassengerHeightOffset() { // TODO: Move this logic elsewhere if (entityType == EntityType.BOAT) { return -0.1; } else if (entityType == EntityType.MINECART) { return 0.0; } else { return entityType.height() * 0.75; } } /** * Sets the X,Z coordinate of the passenger to the X,Z coordinate of this vehicle * and sets the Y coordinate of the passenger to the Y coordinate of this vehicle + {@link #getPassengerHeightOffset()} * * @param newPosition The X,Y,Z position of this vehicle * @param passenger The passenger to be moved */ private void updatePassengerPosition(Point newPosition, Entity passenger) { final Pos oldPassengerPos = passenger.position; final Pos newPassengerPos = oldPassengerPos.withCoord(newPosition.x(), newPosition.y() + getPassengerHeightOffset(), newPosition.z()); passenger.position = newPassengerPos; passenger.previousPosition = oldPassengerPos; passenger.refreshCoordinate(newPassengerPos); } /** * Used to refresh the entity and its passengers position * - put the entity in the right instance chunk * - update the viewable chunks (load and unload) * - add/remove players from the viewers list if {@link #isAutoViewable()} is enabled *

* WARNING: unsafe, should only be used internally in Minestom. Use {@link #teleport(Pos)} instead. * * @param newPosition the new position */ private void refreshCoordinate(Point newPosition) { // Passengers update final Set passengers = getPassengers(); if (!passengers.isEmpty()) { for (Entity passenger : passengers) { updatePassengerPosition(newPosition, passenger); } } // Handle chunk switch final Instance instance = getInstance(); assert instance != null; instance.getEntityTracker().move(this, newPosition, trackingTarget, trackingUpdate); final int lastChunkX = currentChunk.getChunkX(); final int lastChunkZ = currentChunk.getChunkZ(); final int newChunkX = newPosition.chunkX(); final int newChunkZ = newPosition.chunkZ(); if (lastChunkX != newChunkX || lastChunkZ != newChunkZ) { // Entity moved in a new chunk final Chunk newChunk = instance.getChunk(newChunkX, newChunkZ); Check.notNull(newChunk, "The entity {0} tried to move in an unloaded chunk at {1}", getEntityId(), newPosition); if (this instanceof Player player) player.sendChunkUpdates(newChunk); refreshCurrentChunk(newChunk); } } /** * Gets the entity position. * * @return the current position of the entity */ public @NotNull Pos getPosition() { return position; } /** * Gets the entity eye height. *

* Default to {@link BoundingBox#height()}x0.85 * * @return the entity eye height */ public double getEyeHeight() { return getPose() == Pose.SLEEPING ? 0.2 : (boundingBox.height() * 0.85); } /** * Gets all the potion effect of this entity. * * @return an unmodifiable list of all this entity effects */ public @NotNull List<@NotNull TimedPotion> getActiveEffects() { return Collections.unmodifiableList(effects); } /** * Adds an effect to an entity. * * @param potion The potion to add */ public void addEffect(@NotNull Potion potion) { removeEffect(potion.effect()); this.effects.add(new TimedPotion(potion, System.currentTimeMillis())); potion.sendAddPacket(this); EventDispatcher.call(new EntityPotionAddEvent(this, potion)); } /** * Removes effect from entity, if it has it. * * @param effect The effect to remove */ public void removeEffect(@NotNull PotionEffect effect) { this.effects.removeIf(timedPotion -> { if (timedPotion.getPotion().effect() == effect) { timedPotion.getPotion().sendRemovePacket(this); EventDispatcher.call(new EntityPotionRemoveEvent(this, timedPotion.getPotion())); return true; } return false; }); } /** * Removes all the effects currently applied to the entity. */ public void clearEffects() { for (TimedPotion timedPotion : effects) { timedPotion.getPotion().sendRemovePacket(this); EventDispatcher.call(new EntityPotionRemoveEvent(this, timedPotion.getPotion())); } this.effects.clear(); } /** * Removes the entity from the server immediately. *

* WARNING: this does not trigger {@link EntityDeathEvent}. */ public void remove() { if (isRemoved()) return; // Remove passengers if any (also done with LivingEntity#kill) Set passengers = getPassengers(); if (!passengers.isEmpty()) passengers.forEach(this::removePassenger); final Entity vehicle = this.vehicle; if (vehicle != null) vehicle.removePassenger(this); MinecraftServer.process().dispatcher().removeElement(this); this.removed = true; Entity.ENTITY_BY_ID.remove(id); Entity.ENTITY_BY_UUID.remove(uuid); Instance currentInstance = this.instance; if (currentInstance != null) removeFromInstance(currentInstance); } /** * Gets if this entity has been removed. * * @return true if this entity is removed */ public boolean isRemoved() { return removed; } /** * Triggers {@link #remove()} after the specified time. * * @param delay the time before removing the entity, * 0 to cancel the removing * @param temporalUnit the unit of the delay */ public void scheduleRemove(long delay, @NotNull TemporalUnit temporalUnit) { if (temporalUnit == TimeUnit.SERVER_TICK) { scheduleRemove(TaskSchedule.tick((int) delay)); } else { scheduleRemove(Duration.of(delay, temporalUnit)); } } /** * Triggers {@link #remove()} after the specified time. * * @param delay the time before removing the entity */ public void scheduleRemove(Duration delay) { scheduleRemove(TaskSchedule.duration(delay)); } private void scheduleRemove(TaskSchedule schedule) { this.scheduler.buildTask(this::remove).delay(schedule).schedule(); } protected @NotNull Vec getVelocityForPacket() { return this.velocity.mul(8000f / MinecraftServer.TICK_PER_SECOND); } protected @NotNull EntityVelocityPacket getVelocityPacket() { return new EntityVelocityPacket(getEntityId(), getVelocityForPacket()); } /** * Gets an {@link EntityMetaDataPacket} sent when adding viewers. Used for synchronization. * * @return The {@link EntityMetaDataPacket} related to this entity */ public @NotNull EntityMetaDataPacket getMetadataPacket() { return new EntityMetaDataPacket(getEntityId(), metadata.getEntries()); } /** * Used to synchronize entity position with viewers by sending an * {@link EntityTeleportPacket} to viewers, in case of a player this is * overridden in order to send an additional {@link PlayerPositionAndLookPacket} * to itself. * * @param includeSelf if {@code true} and this is a {@link Player} an additional {@link PlayerPositionAndLookPacket} * will be sent to the player itself */ @ApiStatus.Internal protected void synchronizePosition(boolean includeSelf) { final Pos posCache = this.position; final ServerPacket packet = new EntityTeleportPacket(getEntityId(), posCache, isOnGround()); PacketUtils.prepareViewablePacket(currentChunk, packet, this); this.lastAbsoluteSynchronizationTime = System.currentTimeMillis(); this.lastSyncedPosition = posCache; } /** * Asks for a synchronization (position) to happen during next entity tick. */ public void askSynchronization() { this.lastAbsoluteSynchronizationTime = 0; } /** * Set custom cooldown for position synchronization. * * @param cooldown custom cooldown for position synchronization. */ public void setCustomSynchronizationCooldown(@Nullable Duration cooldown) { this.customSynchronizationCooldown = cooldown; } @Override public @NotNull HoverEvent asHoverEvent(@NotNull UnaryOperator op) { return HoverEvent.showEntity(ShowEntity.of(this.entityType, this.uuid)); } private Duration getSynchronizationCooldown() { return Objects.requireNonNullElse(this.customSynchronizationCooldown, SYNCHRONIZATION_COOLDOWN); } @ApiStatus.Experimental public @NotNull Acquirable getAcquirable() { return (Acquirable) acquirable; } @Override public @NotNull TagHandler tagHandler() { return tagHandler; } @Override public @NotNull Scheduler scheduler() { return scheduler; } @Override public @NotNull EntitySnapshot updateSnapshot(@NotNull SnapshotUpdater updater) { final Chunk chunk = currentChunk; final int[] viewersId = this.viewEngine.viewableOption.bitSet.toIntArray(); final int[] passengersId = ArrayUtils.mapToIntArray(passengers, Entity::getEntityId); final Entity vehicle = this.vehicle; return new SnapshotImpl.Entity(entityType, uuid, id, position, velocity, updater.reference(instance), chunk.getChunkX(), chunk.getChunkZ(), viewersId, passengersId, vehicle == null ? -1 : vehicle.getEntityId(), tagHandler.readableCopy()); } @Override @ApiStatus.Experimental public @NotNull EventNode eventNode() { return eventNode; } /** * Applies knockback to the entity * * @param strength the strength of the knockback, 0.4 is the vanilla value for a bare hand hit * @param x knockback on x axle, for default knockback use the following formula

sin(attacker.yaw * (pi/180))
* @param z knockback on z axle, for default knockback use the following formula
-cos(attacker.yaw * (pi/180))
*/ public void takeKnockback(float strength, final double x, final double z) { if (strength > 0) { //TODO check possible side effects of unnatural TPS (other than 20TPS) strength *= MinecraftServer.TICK_PER_SECOND; final Vec velocityModifier = new Vec(x, z).normalize().mul(strength); final double verticalLimit = .4d * MinecraftServer.TICK_PER_SECOND; setVelocity(new Vec(velocity.x() / 2d - velocityModifier.x(), onGround ? Math.min(verticalLimit, velocity.y() / 2d + strength) : velocity.y(), velocity.z() / 2d - velocityModifier.z() )); } } /** * Gets the line of sight of the entity. * * @param maxDistance The max distance to scan * @return A list of {@link Point points} in this entities line of sight */ public List getLineOfSight(int maxDistance) { Instance instance = getInstance(); if (instance == null) { return List.of(); } List blocks = new ArrayList<>(); var it = new BlockIterator(this, maxDistance); while (it.hasNext()) { final Point position = it.next(); if (!instance.getBlock(position).isAir()) blocks.add(position); } return blocks; } /** * Raycasts current entity's eye position to target eye position. * * @param entity the entity to be checked. * @param exactView if set to TRUE, checks whether target is IN the line of sight of the current one; * otherwise checks if the current entity can rotate so that target will be in its line of sight. * @return true if the ray reaches the target bounding box before hitting a block. */ public boolean hasLineOfSight(Entity entity, boolean exactView) { Instance instance = getInstance(); if (instance == null) { return false; } final Pos start = position.withY(position.y() + getEyeHeight()); final Pos end = entity.position.withY(entity.position.y() + entity.getEyeHeight()); final Vec direction = exactView ? position.direction() : end.sub(start).asVec().normalize(); if (!entity.boundingBox.boundingBoxRayIntersectionCheck(start.asVec(), direction, entity.getPosition())) { return false; } return CollisionUtils.isLineOfSightReachingShape(instance, currentChunk, start, end, entity.boundingBox); } /** * @param entity the entity to be checked. * @return if the current entity has line of sight to the given one. * @see Entity#hasLineOfSight(Entity, boolean) */ public boolean hasLineOfSight(Entity entity) { return hasLineOfSight(entity, false); } /** * Gets first entity on the line of sight of the current one that matches the given predicate. * * @param range max length of the line of sight of the current entity to be checked. * @param predicate optional predicate * @return resulting entity whether there're any, null otherwise. */ public @Nullable Entity getLineOfSightEntity(double range, Predicate predicate) { Instance instance = getInstance(); if (instance == null) { return null; } final Pos start = position.withY(position.y() + getEyeHeight()); final Vec startAsVec = start.asVec(); final Predicate finalPredicate = e -> e != this && e.boundingBox.boundingBoxRayIntersectionCheck(startAsVec, position.direction(), e.getPosition()) && predicate.test(e) && CollisionUtils.isLineOfSightReachingShape(instance, currentChunk, start, e.position.withY(e.position.y() + e.getEyeHeight()), e.boundingBox); Optional nearby = instance.getNearbyEntities(position, range).stream() .filter(finalPredicate) .min(Comparator.comparingDouble(e -> e.getDistance(this.position))); return nearby.orElse(null); } public enum Pose { STANDING, FALL_FLYING, SLEEPING, SWIMMING, SPIN_ATTACK, SNEAKING, DYING } }