Minestom/src/main/java/net/minestom/server/entity/EntityCreature.java

452 lines
14 KiB
Java

package net.minestom.server.entity;
import com.extollit.gaming.ai.path.HydrazinePathFinder;
import com.extollit.gaming.ai.path.model.PathObject;
import net.minestom.server.MinecraftServer;
import net.minestom.server.attribute.Attribute;
import net.minestom.server.entity.ai.GoalSelector;
import net.minestom.server.entity.ai.TargetSelector;
import net.minestom.server.entity.pathfinding.PFPathingEntity;
import net.minestom.server.entity.pathfinding.PathfinderManager;
import net.minestom.server.event.entity.EntityAttackEvent;
import net.minestom.server.event.item.ArmorEquipEvent;
import net.minestom.server.instance.Chunk;
import net.minestom.server.instance.Instance;
import net.minestom.server.instance.WorldBorder;
import net.minestom.server.item.ItemStack;
import net.minestom.server.network.packet.server.play.EntityEquipmentPacket;
import net.minestom.server.network.packet.server.play.EntityPacket;
import net.minestom.server.network.packet.server.play.SpawnLivingEntityPacket;
import net.minestom.server.network.player.PlayerConnection;
import net.minestom.server.utils.Position;
import net.minestom.server.utils.Vector;
import net.minestom.server.utils.chunk.ChunkUtils;
import net.minestom.server.utils.item.ItemStackUtils;
import net.minestom.server.utils.time.TimeUnit;
import net.minestom.server.utils.validate.Check;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.locks.ReentrantLock;
import java.util.function.Supplier;
public abstract class EntityCreature extends LivingEntity {
private static final PathfinderManager PATHFINDER_MANAGER = new PathfinderManager();
private PFPathingEntity pathingEntity = new PFPathingEntity(this);
private HydrazinePathFinder pathFinder;
private PathObject path;
private Position pathPosition;
protected List<GoalSelector> goalSelectors = new ArrayList<>();
protected List<TargetSelector> targetSelectors = new ArrayList<>();
private GoalSelector currentGoalSelector;
private Entity target;
// Equipments
private ItemStack mainHandItem;
private ItemStack offHandItem;
private ItemStack helmet;
private ItemStack chestplate;
private ItemStack leggings;
private ItemStack boots;
private ReentrantLock pathLock = new ReentrantLock();
public EntityCreature(EntityType entityType, Position spawnPosition) {
super(entityType, spawnPosition);
this.mainHandItem = ItemStack.getAirItem();
this.offHandItem = ItemStack.getAirItem();
this.helmet = ItemStack.getAirItem();
this.chestplate = ItemStack.getAirItem();
this.leggings = ItemStack.getAirItem();
this.boots = ItemStack.getAirItem();
heal();
}
@Override
public void update(long time) {
if (getInstance() == null) {
return;
}
// Goal selectors
{
// Supplier used to get the next goal selector which should start
// (null if not found)
final Supplier<GoalSelector> goalSelectorSupplier = () -> {
for (GoalSelector goalSelector : goalSelectors) {
final boolean start = goalSelector.shouldStart();
if (start) {
return goalSelector;
}
}
return null;
};
// true if the goal selector changed this tick
boolean newGoalSelector = false;
if (currentGoalSelector == null) {
// No goal selector, get a new one
this.currentGoalSelector = goalSelectorSupplier.get();
newGoalSelector = currentGoalSelector != null;
} else {
final boolean stop = currentGoalSelector.shouldEnd();
if (stop) {
// The current goal selector stopped, find a new one
this.currentGoalSelector.end();
this.currentGoalSelector = goalSelectorSupplier.get();
newGoalSelector = currentGoalSelector != null;
}
}
// Start the new goal selector
if (newGoalSelector) {
this.currentGoalSelector.start();
}
// Execute tick for the current goal selector
if (currentGoalSelector != null) {
currentGoalSelector.tick(time);
}
}
// Path finding
{
if (pathPosition != null && !pathLock.isLocked()) {
PATHFINDER_MANAGER.getPool().execute(() -> {
this.pathLock.lock();
this.path = pathFinder.updatePathFor(pathingEntity);
if (path != null) {
final float speed = getAttributeValue(Attribute.MOVEMENT_SPEED);
final Position targetPosition = pathingEntity.getTargetPosition();
moveTowards(targetPosition, speed);
} else {
if (pathPosition != null) {
this.pathPosition = null;
this.pathFinder.reset();
}
}
this.pathLock.unlock();
});
}
}
super.update(time);
}
@Override
public void setInstance(Instance instance) {
super.setInstance(instance);
this.pathFinder = new HydrazinePathFinder(pathingEntity, instance.getInstanceSpace());
}
@Override
public void spawn() {
}
@Override
public void kill() {
super.kill();
// Needed for proper death animation (wait for it to finish before destroying the entity)
scheduleRemove(1000, TimeUnit.MILLISECOND);
}
@Override
public boolean addViewer(Player player) {
final boolean result = super.addViewer(player);
PlayerConnection playerConnection = player.getPlayerConnection();
EntityPacket entityPacket = new EntityPacket();
entityPacket.entityId = getEntityId();
SpawnLivingEntityPacket spawnLivingEntityPacket = new SpawnLivingEntityPacket();
spawnLivingEntityPacket.entityId = getEntityId();
spawnLivingEntityPacket.entityUuid = getUuid();
spawnLivingEntityPacket.entityType = getEntityType().getId();
spawnLivingEntityPacket.position = getPosition();
spawnLivingEntityPacket.headPitch = 0;
playerConnection.sendPacket(entityPacket);
playerConnection.sendPacket(spawnLivingEntityPacket);
playerConnection.sendPacket(getVelocityPacket());
playerConnection.sendPacket(getMetadataPacket());
// Equipments synchronization
syncEquipments(playerConnection);
if (hasPassenger()) {
playerConnection.sendPacket(getPassengersPacket());
}
return result;
}
/**
* Get the goal selectors of this entity
*
* @return a modifiable list containing the entity goal selectors
*/
public List<GoalSelector> getGoalSelectors() {
return goalSelectors;
}
/**
* Get the target selectors of this entity
*
* @return a modifiable list containing the entity target selectors
*/
public List<TargetSelector> getTargetSelectors() {
return targetSelectors;
}
/**
* Get the entity target
*
* @return the entity target
*/
public Entity getTarget() {
return target;
}
/**
* Change the entity target
*
* @param target the new entity target
*/
public void setTarget(Entity target) {
this.target = target;
}
@Override
public ItemStack getItemInMainHand() {
return mainHandItem;
}
@Override
public void setItemInMainHand(ItemStack itemStack) {
this.mainHandItem = ItemStackUtils.notNull(itemStack);
syncEquipment(EntityEquipmentPacket.Slot.MAIN_HAND);
}
@Override
public ItemStack getItemInOffHand() {
return offHandItem;
}
@Override
public void setItemInOffHand(ItemStack itemStack) {
this.offHandItem = ItemStackUtils.notNull(itemStack);
syncEquipment(EntityEquipmentPacket.Slot.OFF_HAND);
}
@Override
public ItemStack getHelmet() {
return helmet;
}
@Override
public void setHelmet(ItemStack itemStack) {
this.helmet = getEquipmentItem(itemStack, ArmorEquipEvent.ArmorSlot.HELMET);
syncEquipment(EntityEquipmentPacket.Slot.HELMET);
}
@Override
public ItemStack getChestplate() {
return chestplate;
}
@Override
public void setChestplate(ItemStack itemStack) {
this.chestplate = getEquipmentItem(itemStack, ArmorEquipEvent.ArmorSlot.CHESTPLATE);
syncEquipment(EntityEquipmentPacket.Slot.CHESTPLATE);
}
@Override
public ItemStack getLeggings() {
return leggings;
}
@Override
public void setLeggings(ItemStack itemStack) {
this.leggings = getEquipmentItem(itemStack, ArmorEquipEvent.ArmorSlot.LEGGINGS);
syncEquipment(EntityEquipmentPacket.Slot.LEGGINGS);
}
@Override
public ItemStack getBoots() {
return boots;
}
@Override
public void setBoots(ItemStack itemStack) {
this.boots = getEquipmentItem(itemStack, ArmorEquipEvent.ArmorSlot.BOOTS);
syncEquipment(EntityEquipmentPacket.Slot.BOOTS);
}
/**
* Call a {@link EntityAttackEvent} with this entity as the source and {@code target} as the target.
*
* @param target the entity target
* @param swingHand true to swing the entity main hand, false otherwise
*/
public void attack(Entity target, boolean swingHand) {
if (swingHand)
swingMainHand();
EntityAttackEvent attackEvent = new EntityAttackEvent(this, target);
callEvent(EntityAttackEvent.class, attackEvent);
}
/**
* Call a {@link EntityAttackEvent} with this entity as the source and {@code target} as the target.
* <p>
* This does not trigger the hand animation
*
* @param target the entity target
*/
public void attack(Entity target) {
attack(target, false);
}
public void jump(float height) {
// FIXME magic value
final Vector velocity = new Vector(0, height * 2.5f, 0);
setVelocity(velocity);
}
/**
* Retrieve the path to {@code position} and ask the entity to follow the path
* <p>
* Can be set to null to reset the pathfinder
* <p>
* The position is cloned, if you want the entity to continually follow this position object
* you need to call this when you want the path to update
*
* @param position the position to find the path to, null to reset the pathfinder
* @return true if a path has been found
*/
public boolean setPathTo(Position position) {
if (position != null && getPathPosition() != null && position.isSimilar(getPathPosition())) {
// Tried to set path to the same target position
return false;
}
this.pathLock.lock();
this.pathFinder.reset();
if (position == null) {
this.pathLock.unlock();
return false;
}
// Can't path outside of the world border
final WorldBorder worldBorder = instance.getWorldBorder();
if (!worldBorder.isInside(position)) {
this.pathLock.unlock();
return false;
}
// Can't path in an unloaded chunk
final Chunk chunk = instance.getChunkAt(position);
if (ChunkUtils.isChunkUnloaded(chunk)) {
this.pathLock.unlock();
return false;
}
final Position targetPosition = position.clone();
this.path = pathFinder.initiatePathTo(position.getX(), position.getY(), position.getZ());
this.pathLock.unlock();
final boolean success = path != null;
this.pathPosition = success ? targetPosition : null;
return success;
}
/**
* Get the target pathfinder position
*
* @return the target pathfinder position, null if there is no one
*/
public Position getPathPosition() {
return pathPosition;
}
/**
* Used to move the entity toward {@code direction} in the X and Z axis
* Gravity is still applied but the entity will not attempt to jump
* Also update the yaw/pitch of the entity to look along 'direction'
*
* @param direction the targeted position
* @param speed define how far the entity will move
*/
public void moveTowards(Position direction, float speed) {
Check.notNull(direction, "The direction cannot be null");
final float currentX = position.getX();
final float currentZ = position.getZ();
final float targetX = direction.getX();
final float targetZ = direction.getZ();
final float dz = targetZ - currentZ;
final float dx = targetX - currentX;
// the purpose of these few lines is to slow down entities when they reach their destination
float distSquared = dx * dx + dz * dz;
if (speed > distSquared) {
speed = distSquared;
}
final float radians = (float) Math.atan2(dz, dx);
final float speedX = (float) (Math.cos(radians) * speed);
final float speedZ = (float) (Math.sin(radians) * speed);
lookAlong(dx, direction.getY(), dz);
// TODO: is a hard set an issue if there are other external forces at play?
final float tps = MinecraftServer.TICK_PER_SECOND;
velocity.setX(speedX * tps);
velocity.setZ(speedZ * tps);
}
/**
* Get the pathing entity
* <p>
* Used by the pathfinder
*
* @return the pathing entity
*/
public PFPathingEntity getPathingEntity() {
return pathingEntity;
}
private void lookAlong(float dx, float dy, float dz) {
final float horizontalAngle = (float) Math.atan2(dz, dx);
final float yaw = (float) (horizontalAngle * (180.0 / Math.PI)) - 90;
final float pitch = (float) Math.atan2(dy, Math.max(Math.abs(dx), Math.abs(dz)));
getPosition().setYaw(yaw);
getPosition().setPitch(pitch);
}
private ItemStack getEquipmentItem(ItemStack itemStack, ArmorEquipEvent.ArmorSlot armorSlot) {
itemStack = ItemStackUtils.notNull(itemStack);
ArmorEquipEvent armorEquipEvent = new ArmorEquipEvent(this, itemStack, armorSlot);
callEvent(ArmorEquipEvent.class, armorEquipEvent);
return armorEquipEvent.getArmorItem();
}
}