Minestom/src/main/java/net/minestom/server/listener/PlayerPositionListener.java

86 lines
3.7 KiB
Java

package net.minestom.server.listener;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.Player;
import net.minestom.server.event.GlobalHandles;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.Instance;
import net.minestom.server.network.packet.client.play.*;
import net.minestom.server.network.packet.server.play.PlayerPositionAndLookPacket;
import net.minestom.server.network.player.PlayerConnection;
import net.minestom.server.utils.chunk.ChunkUtils;
import org.jetbrains.annotations.NotNull;
public class PlayerPositionListener {
public static void playerPacketListener(ClientPlayerPacket packet, Player player) {
player.refreshOnGround(packet.onGround());
}
public static void playerLookListener(ClientPlayerRotationPacket packet, Player player) {
processMovement(player, player.getPosition().withView(packet.yaw(), packet.pitch()), packet.onGround());
}
public static void playerPositionListener(ClientPlayerPositionPacket packet, Player player) {
processMovement(player, player.getPosition().withCoord(packet.position()), packet.onGround());
}
public static void playerPositionAndLookListener(ClientPlayerPositionAndRotationPacket packet, Player player) {
processMovement(player, packet.position(), packet.onGround());
}
public static void teleportConfirmListener(ClientTeleportConfirmPacket packet, Player player) {
player.refreshReceivedTeleportId(packet.teleportId());
}
private static void processMovement(@NotNull Player player, @NotNull Pos packetPosition, boolean onGround) {
final var currentPosition = player.getPosition();
if (currentPosition.equals(packetPosition)) {
// For some reason, the position is the same
return;
}
final Instance instance = player.getInstance();
// Prevent moving before the player spawned, probably a modified client (or high latency?)
if (instance == null) {
return;
}
// Prevent the player from moving during a teleport
if (player.getLastSentTeleportId() != player.getLastReceivedTeleportId()) {
return;
}
// Try to move in an unloaded chunk, prevent it
if (!currentPosition.sameChunk(packetPosition) && !ChunkUtils.isLoaded(instance, packetPosition)) {
player.teleport(currentPosition);
return;
}
PlayerMoveEvent playerMoveEvent = new PlayerMoveEvent(player, packetPosition);
GlobalHandles.PLAYER_MOVE.call(playerMoveEvent);
if (!currentPosition.equals(player.getPosition())) {
// Player has been teleported in the event
return;
}
if (playerMoveEvent.isCancelled()) {
// Teleport to previous position
PlayerConnection connection = player.getPlayerConnection();
connection.sendPacket(new PlayerPositionAndLookPacket(currentPosition, (byte) 0x00, player.getNextTeleportId(), false));
return;
}
final Pos eventPosition = playerMoveEvent.getNewPosition();
if (packetPosition.equals(eventPosition)) {
// Event didn't change the position
player.refreshPosition(eventPosition);
player.refreshOnGround(onGround);
} else {
// Position modified by the event
if (packetPosition.samePoint(eventPosition)) {
player.refreshPosition(eventPosition, true);
player.refreshOnGround(onGround);
player.setView(eventPosition.yaw(), eventPosition.pitch());
} else {
player.teleport(eventPosition);
}
}
}
}