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317 lines
12 KiB
Java
317 lines
12 KiB
Java
package net.minestom.server.command.builder;
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import com.google.common.annotations.Beta;
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import net.minestom.server.command.CommandSender;
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import net.minestom.server.command.builder.arguments.Argument;
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import net.minestom.server.command.builder.arguments.ArgumentDynamicStringArray;
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import net.minestom.server.command.builder.arguments.ArgumentDynamicWord;
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import net.minestom.server.command.builder.arguments.ArgumentType;
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import net.minestom.server.command.builder.arguments.minecraft.SuggestionType;
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import net.minestom.server.command.builder.condition.CommandCondition;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.util.*;
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import java.util.function.Supplier;
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/**
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* Represents a command which has suggestion/auto-completion.
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* <p>
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* The command works using a list of valid syntaxes.
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* For instance we could build the command
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* "/health set Notch 50" into multiple argument types "/health [set/add/remove] [username] [integer]"
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* <p>
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* All the default argument types can be found in {@link ArgumentType}
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* and the syntax be created/registered using {@link #addSyntax(CommandExecutor, Argument[])}.
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* <p>
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* If the command is executed with an incorrect syntax or without any argument, the default {@link CommandExecutor} will be called,
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* you can set it using {@link #setDefaultExecutor(CommandExecutor)}.
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* <p>
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* Before any syntax to be successfully executed the {@link CommandSender} needs to validated
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* the {@link CommandCondition} sets with {@link #setCondition(CommandCondition)} (ignored if null).
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* <p>
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* Some {@link Argument} could also require additional condition (eg: a number which need to be between 2 values),
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* in this case, if the whole syntax is correct but not the argument condition,
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* you can listen to its error code using {@link #setArgumentCallback(ArgumentCallback, Argument)} or {@link Argument#setCallback(ArgumentCallback)}.
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*/
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public class Command {
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public final static Logger LOGGER = LoggerFactory.getLogger(Command.class);
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private final String name;
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private final String[] aliases;
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private CommandExecutor defaultExecutor;
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private CommandCondition condition;
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private final List<Command> subcommands;
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private final List<CommandSyntax> syntaxes;
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/**
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* Creates a {@link Command} with a name and one or multiple aliases.
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*
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* @param name the name of the command
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* @param aliases the command aliases
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* @see #Command(String)
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*/
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public Command(@NotNull String name, @Nullable String... aliases) {
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this.name = name;
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this.aliases = aliases;
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this.subcommands = new ArrayList<>();
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this.syntaxes = new ArrayList<>();
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}
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/**
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* Creates a {@link Command} with a name and no alias.
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*
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* @param name the name of the command
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* @see #Command(String, String...)
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*/
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public Command(@NotNull String name) {
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this(name, new String[0]);
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}
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/**
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* Gets the {@link CommandCondition}.
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* <p>
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* It is called after the parsing and just before the execution no matter the syntax used and can be used to check permissions or
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* the {@link CommandSender} type.
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* <p>
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* Worth mentioning that the condition is also used to know if the command known from a player (at connection).
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*
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* @return the command condition, null if not any
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*/
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@Nullable
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public CommandCondition getCondition() {
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return condition;
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}
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/**
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* Sets the {@link CommandCondition}.
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*
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* @param commandCondition the new command condition, null to do not call anything
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* @see #getCondition()
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*/
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public void setCondition(@Nullable CommandCondition commandCondition) {
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this.condition = commandCondition;
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}
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/**
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* Sets an {@link ArgumentCallback}.
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* <p>
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* The argument callback is called when there's an error in the argument.
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*
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* @param callback the callback for the argument
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* @param argument the argument which get the callback
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*/
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public void setArgumentCallback(@NotNull ArgumentCallback callback, @NotNull Argument<?> argument) {
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argument.setCallback(callback);
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}
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public void addSubcommand(@NotNull Command command) {
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this.subcommands.add(command);
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}
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@NotNull
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public List<Command> getSubcommands() {
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return Collections.unmodifiableList(subcommands);
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}
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/**
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* Adds a new syntax in the command.
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* <p>
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* A syntax is simply a list of arguments and an executor called when successfully parsed.
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*
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* @param commandCondition the condition to use the syntax
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* @param executor the executor to call when the syntax is successfully received
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* @param args all the arguments of the syntax, the length needs to be higher than 0
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* @return the created {@link CommandSyntax syntaxes},
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* there can be multiple of them when optional arguments are used
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*/
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@NotNull
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public Collection<CommandSyntax> addConditionalSyntax(@Nullable CommandCondition commandCondition,
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@NotNull CommandExecutor executor,
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@NotNull Argument<?>... args) {
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// Check optional argument(s)
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boolean hasOptional = false;
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{
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for (Argument<?> argument : args) {
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if (argument.isOptional()) {
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hasOptional = true;
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}
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if (hasOptional && !argument.isOptional()) {
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LOGGER.warn("Optional arguments are followed by a non-optional one, the default values will be ignored.");
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hasOptional = false;
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break;
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}
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}
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}
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if (!hasOptional) {
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final CommandSyntax syntax = new CommandSyntax(commandCondition, executor, args);
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this.syntaxes.add(syntax);
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return Collections.singleton(syntax);
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} else {
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List<CommandSyntax> optionalSyntaxes = new ArrayList<>();
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// the 'args' array starts by all the required arguments, followed by the optional ones
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List<Argument<?>> requiredArguments = new ArrayList<>();
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Map<String, Supplier<Object>> defaultValuesMap = new HashMap<>();
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boolean optionalBranch = false;
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int i = 0;
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for (Argument<?> argument : args) {
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final boolean isLast = ++i == args.length;
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if (argument.isOptional()) {
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// Set default value
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defaultValuesMap.put(argument.getId(), (Supplier<Object>) argument.getDefaultValue());
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if (!optionalBranch && !requiredArguments.isEmpty()) {
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// First optional argument, create a syntax with current cached arguments
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final CommandSyntax syntax = new CommandSyntax(commandCondition, executor, defaultValuesMap,
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requiredArguments.toArray(new Argument[0]));
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optionalSyntaxes.add(syntax);
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optionalBranch = true;
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} else {
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// New optional argument, save syntax with current cached arguments and save default value
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final CommandSyntax syntax = new CommandSyntax(commandCondition, executor, defaultValuesMap,
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requiredArguments.toArray(new Argument[0]));
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optionalSyntaxes.add(syntax);
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}
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}
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requiredArguments.add(argument);
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if (isLast) {
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// Create the last syntax
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final CommandSyntax syntax = new CommandSyntax(commandCondition, executor, defaultValuesMap,
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requiredArguments.toArray(new Argument[0]));
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optionalSyntaxes.add(syntax);
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}
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}
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this.syntaxes.addAll(optionalSyntaxes);
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return optionalSyntaxes;
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}
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}
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/**
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* Adds a new syntax without condition.
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*
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* @see #addConditionalSyntax(CommandCondition, CommandExecutor, Argument[])
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*/
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public @NotNull Collection<CommandSyntax> addSyntax(@NotNull CommandExecutor executor, @NotNull Argument<?>... args) {
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return addConditionalSyntax(null, executor, args);
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}
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/**
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* Creates a syntax from a formatted string.
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* <p>
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* Currently in beta as the format is not final.
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*
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* @param executor the syntax executor
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* @param format the syntax format
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* @return the newly created {@link CommandSyntax syntaxes}.
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*/
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@Beta
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public @NotNull Collection<CommandSyntax> addSyntax(@NotNull CommandExecutor executor, @NotNull String format) {
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return addSyntax(executor, ArgumentType.generate(format));
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}
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/**
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* Gets the main command's name.
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*
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* @return the main command's name
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*/
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@NotNull
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public String getName() {
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return name;
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}
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/**
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* Gets the command's aliases.
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*
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* @return the command aliases, can be null or empty
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*/
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@Nullable
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public String[] getAliases() {
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return aliases;
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}
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/**
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* Gets the default {@link CommandExecutor} which is called when there is no argument
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* or if no corresponding syntax has been found.
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*
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* @return the default executor, null if not any
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* @see #setDefaultExecutor(CommandExecutor)
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*/
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@Nullable
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public CommandExecutor getDefaultExecutor() {
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return defaultExecutor;
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}
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/**
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* Sets the default {@link CommandExecutor}.
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*
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* @param executor the new default executor, null to remove it
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* @see #getDefaultExecutor()
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*/
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public void setDefaultExecutor(@Nullable CommandExecutor executor) {
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this.defaultExecutor = executor;
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}
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/**
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* Gets all the syntaxes of this command.
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*
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* @return a collection containing all this command syntaxes
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* @see #addSyntax(CommandExecutor, Argument[])
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*/
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@NotNull
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public Collection<CommandSyntax> getSyntaxes() {
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return syntaxes;
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}
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/**
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* Allows for tab auto completion, this is called everytime the player press a key in the chat
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* when in a dynamic argument ({@link ArgumentDynamicWord} (when {@link SuggestionType#ASK_SERVER} is used)
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* and {@link ArgumentDynamicStringArray}).
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*
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* @param sender the command sender
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* @param text the whole player's text
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* @return the array containing all the suggestion for the current arg (split SPACE), can be null
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*/
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@Nullable
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public String[] onDynamicWrite(@NotNull CommandSender sender, @NotNull String text) {
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return null;
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}
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/**
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* Called when a {@link CommandSender} executes this command before any syntax callback.
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* <p>
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* WARNING: the {@link CommandCondition} is not executed, and all the {@link CommandSyntax} are not checked,
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* this is called every time a {@link CommandSender} send a command which start by {@link #getName()} or {@link #getAliases()}.
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* <p>
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* Can be used if you wish to still suggest the player syntaxes but want to parse things mostly by yourself.
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*
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* @param sender the {@link CommandSender}
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* @param context the UNCHECKED context of the command, some can be null even when unexpected
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* @param command the raw UNCHECKED received command
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*/
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public void globalListener(@NotNull CommandSender sender, @NotNull CommandContext context, @NotNull String command) {
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}
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public static boolean isValidName(@NotNull Command command, @NotNull String name) {
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if (command.getName().equals(name))
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return true;
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final String[] aliases = command.getAliases();
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if (aliases == null)
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return false;
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for (String alias : aliases) {
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if (alias.equals(name))
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return true;
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}
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return false;
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}
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}
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