Minestom/src/main/java/net/minestom/server/command/builder/Command.java
2021-04-18 00:19:57 +02:00

317 lines
12 KiB
Java

package net.minestom.server.command.builder;
import com.google.common.annotations.Beta;
import net.minestom.server.command.CommandSender;
import net.minestom.server.command.builder.arguments.Argument;
import net.minestom.server.command.builder.arguments.ArgumentDynamicStringArray;
import net.minestom.server.command.builder.arguments.ArgumentDynamicWord;
import net.minestom.server.command.builder.arguments.ArgumentType;
import net.minestom.server.command.builder.arguments.minecraft.SuggestionType;
import net.minestom.server.command.builder.condition.CommandCondition;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.*;
import java.util.function.Supplier;
/**
* Represents a command which has suggestion/auto-completion.
* <p>
* The command works using a list of valid syntaxes.
* For instance we could build the command
* "/health set Notch 50" into multiple argument types "/health [set/add/remove] [username] [integer]"
* <p>
* All the default argument types can be found in {@link ArgumentType}
* and the syntax be created/registered using {@link #addSyntax(CommandExecutor, Argument[])}.
* <p>
* If the command is executed with an incorrect syntax or without any argument, the default {@link CommandExecutor} will be called,
* you can set it using {@link #setDefaultExecutor(CommandExecutor)}.
* <p>
* Before any syntax to be successfully executed the {@link CommandSender} needs to validated
* the {@link CommandCondition} sets with {@link #setCondition(CommandCondition)} (ignored if null).
* <p>
* Some {@link Argument} could also require additional condition (eg: a number which need to be between 2 values),
* in this case, if the whole syntax is correct but not the argument condition,
* you can listen to its error code using {@link #setArgumentCallback(ArgumentCallback, Argument)} or {@link Argument#setCallback(ArgumentCallback)}.
*/
public class Command {
public final static Logger LOGGER = LoggerFactory.getLogger(Command.class);
private final String name;
private final String[] aliases;
private CommandExecutor defaultExecutor;
private CommandCondition condition;
private final List<Command> subcommands;
private final List<CommandSyntax> syntaxes;
/**
* Creates a {@link Command} with a name and one or multiple aliases.
*
* @param name the name of the command
* @param aliases the command aliases
* @see #Command(String)
*/
public Command(@NotNull String name, @Nullable String... aliases) {
this.name = name;
this.aliases = aliases;
this.subcommands = new ArrayList<>();
this.syntaxes = new ArrayList<>();
}
/**
* Creates a {@link Command} with a name and no alias.
*
* @param name the name of the command
* @see #Command(String, String...)
*/
public Command(@NotNull String name) {
this(name, new String[0]);
}
/**
* Gets the {@link CommandCondition}.
* <p>
* It is called after the parsing and just before the execution no matter the syntax used and can be used to check permissions or
* the {@link CommandSender} type.
* <p>
* Worth mentioning that the condition is also used to know if the command known from a player (at connection).
*
* @return the command condition, null if not any
*/
@Nullable
public CommandCondition getCondition() {
return condition;
}
/**
* Sets the {@link CommandCondition}.
*
* @param commandCondition the new command condition, null to do not call anything
* @see #getCondition()
*/
public void setCondition(@Nullable CommandCondition commandCondition) {
this.condition = commandCondition;
}
/**
* Sets an {@link ArgumentCallback}.
* <p>
* The argument callback is called when there's an error in the argument.
*
* @param callback the callback for the argument
* @param argument the argument which get the callback
*/
public void setArgumentCallback(@NotNull ArgumentCallback callback, @NotNull Argument<?> argument) {
argument.setCallback(callback);
}
public void addSubcommand(@NotNull Command command) {
this.subcommands.add(command);
}
@NotNull
public List<Command> getSubcommands() {
return Collections.unmodifiableList(subcommands);
}
/**
* Adds a new syntax in the command.
* <p>
* A syntax is simply a list of arguments and an executor called when successfully parsed.
*
* @param commandCondition the condition to use the syntax
* @param executor the executor to call when the syntax is successfully received
* @param args all the arguments of the syntax, the length needs to be higher than 0
* @return the created {@link CommandSyntax syntaxes},
* there can be multiple of them when optional arguments are used
*/
@NotNull
public Collection<CommandSyntax> addConditionalSyntax(@Nullable CommandCondition commandCondition,
@NotNull CommandExecutor executor,
@NotNull Argument<?>... args) {
// Check optional argument(s)
boolean hasOptional = false;
{
for (Argument<?> argument : args) {
if (argument.isOptional()) {
hasOptional = true;
}
if (hasOptional && !argument.isOptional()) {
LOGGER.warn("Optional arguments are followed by a non-optional one, the default values will be ignored.");
hasOptional = false;
break;
}
}
}
if (!hasOptional) {
final CommandSyntax syntax = new CommandSyntax(commandCondition, executor, args);
this.syntaxes.add(syntax);
return Collections.singleton(syntax);
} else {
List<CommandSyntax> optionalSyntaxes = new ArrayList<>();
// the 'args' array starts by all the required arguments, followed by the optional ones
List<Argument<?>> requiredArguments = new ArrayList<>();
Map<String, Supplier<Object>> defaultValuesMap = new HashMap<>();
boolean optionalBranch = false;
int i = 0;
for (Argument<?> argument : args) {
final boolean isLast = ++i == args.length;
if (argument.isOptional()) {
// Set default value
defaultValuesMap.put(argument.getId(), (Supplier<Object>) argument.getDefaultValue());
if (!optionalBranch && !requiredArguments.isEmpty()) {
// First optional argument, create a syntax with current cached arguments
final CommandSyntax syntax = new CommandSyntax(commandCondition, executor, defaultValuesMap,
requiredArguments.toArray(new Argument[0]));
optionalSyntaxes.add(syntax);
optionalBranch = true;
} else {
// New optional argument, save syntax with current cached arguments and save default value
final CommandSyntax syntax = new CommandSyntax(commandCondition, executor, defaultValuesMap,
requiredArguments.toArray(new Argument[0]));
optionalSyntaxes.add(syntax);
}
}
requiredArguments.add(argument);
if (isLast) {
// Create the last syntax
final CommandSyntax syntax = new CommandSyntax(commandCondition, executor, defaultValuesMap,
requiredArguments.toArray(new Argument[0]));
optionalSyntaxes.add(syntax);
}
}
this.syntaxes.addAll(optionalSyntaxes);
return optionalSyntaxes;
}
}
/**
* Adds a new syntax without condition.
*
* @see #addConditionalSyntax(CommandCondition, CommandExecutor, Argument[])
*/
public @NotNull Collection<CommandSyntax> addSyntax(@NotNull CommandExecutor executor, @NotNull Argument<?>... args) {
return addConditionalSyntax(null, executor, args);
}
/**
* Creates a syntax from a formatted string.
* <p>
* Currently in beta as the format is not final.
*
* @param executor the syntax executor
* @param format the syntax format
* @return the newly created {@link CommandSyntax syntaxes}.
*/
@Beta
public @NotNull Collection<CommandSyntax> addSyntax(@NotNull CommandExecutor executor, @NotNull String format) {
return addSyntax(executor, ArgumentType.generate(format));
}
/**
* Gets the main command's name.
*
* @return the main command's name
*/
@NotNull
public String getName() {
return name;
}
/**
* Gets the command's aliases.
*
* @return the command aliases, can be null or empty
*/
@Nullable
public String[] getAliases() {
return aliases;
}
/**
* Gets the default {@link CommandExecutor} which is called when there is no argument
* or if no corresponding syntax has been found.
*
* @return the default executor, null if not any
* @see #setDefaultExecutor(CommandExecutor)
*/
@Nullable
public CommandExecutor getDefaultExecutor() {
return defaultExecutor;
}
/**
* Sets the default {@link CommandExecutor}.
*
* @param executor the new default executor, null to remove it
* @see #getDefaultExecutor()
*/
public void setDefaultExecutor(@Nullable CommandExecutor executor) {
this.defaultExecutor = executor;
}
/**
* Gets all the syntaxes of this command.
*
* @return a collection containing all this command syntaxes
* @see #addSyntax(CommandExecutor, Argument[])
*/
@NotNull
public Collection<CommandSyntax> getSyntaxes() {
return syntaxes;
}
/**
* Allows for tab auto completion, this is called everytime the player press a key in the chat
* when in a dynamic argument ({@link ArgumentDynamicWord} (when {@link SuggestionType#ASK_SERVER} is used)
* and {@link ArgumentDynamicStringArray}).
*
* @param sender the command sender
* @param text the whole player's text
* @return the array containing all the suggestion for the current arg (split SPACE), can be null
*/
@Nullable
public String[] onDynamicWrite(@NotNull CommandSender sender, @NotNull String text) {
return null;
}
/**
* Called when a {@link CommandSender} executes this command before any syntax callback.
* <p>
* WARNING: the {@link CommandCondition} is not executed, and all the {@link CommandSyntax} are not checked,
* this is called every time a {@link CommandSender} send a command which start by {@link #getName()} or {@link #getAliases()}.
* <p>
* Can be used if you wish to still suggest the player syntaxes but want to parse things mostly by yourself.
*
* @param sender the {@link CommandSender}
* @param context the UNCHECKED context of the command, some can be null even when unexpected
* @param command the raw UNCHECKED received command
*/
public void globalListener(@NotNull CommandSender sender, @NotNull CommandContext context, @NotNull String command) {
}
public static boolean isValidName(@NotNull Command command, @NotNull String name) {
if (command.getName().equals(name))
return true;
final String[] aliases = command.getAliases();
if (aliases == null)
return false;
for (String alias : aliases) {
if (alias.equals(name))
return true;
}
return false;
}
}