Minestom/src/main/java/net/minestom/server/event/player/AsyncPlayerPreLoginEvent.java

87 lines
2.5 KiB
Java

package net.minestom.server.event.player;
import net.minestom.server.entity.Player;
import net.minestom.server.event.trait.PlayerEvent;
import net.minestom.server.network.plugin.LoginPluginMessageProcessor;
import net.minestom.server.network.plugin.LoginPluginResponse;
import org.jetbrains.annotations.NotNull;
import java.util.UUID;
import java.util.concurrent.CompletableFuture;
/**
* Called before the player initialization, it can be used to kick the player before any connection
* or to change his final username/uuid.
*/
public class AsyncPlayerPreLoginEvent implements PlayerEvent {
private final Player player;
private final LoginPluginMessageProcessor pluginMessageProcessor;
private String username;
private UUID playerUuid;
public AsyncPlayerPreLoginEvent(@NotNull Player player, @NotNull LoginPluginMessageProcessor pluginMessageProcessor) {
this.player = player;
this.pluginMessageProcessor = pluginMessageProcessor;
this.username = player.getUsername();
this.playerUuid = player.getUuid();
}
/**
* Gets the player username.
*
* @return the player username
*/
@NotNull
public String getUsername() {
return username;
}
/**
* Changes the player username.
*
* @param username the new player username
*/
public void setUsername(@NotNull String username) {
this.username = username;
}
/**
* Gets the player uuid.
*
* @return the player uuid
*/
@NotNull
public UUID getPlayerUuid() {
return playerUuid;
}
/**
* Changes the player uuid.
*
* @param playerUuid the new player uuid
*/
public void setPlayerUuid(@NotNull UUID playerUuid) {
this.playerUuid = playerUuid;
}
/**
* Sends a login plugin message request. Can be useful to negotiate with modded clients or
* proxies before moving on to the Configuration state.
*
* @param channel the plugin message channel
* @param requestPayload the contents of the plugin message, can be null for empty
*
* @return a CompletableFuture for the response. The thread on which it completes is asynchronous.
*/
public @NotNull CompletableFuture<LoginPluginResponse> sendPluginRequest(String channel, byte[] requestPayload) {
return pluginMessageProcessor.request(channel, requestPayload);
}
@Override
public @NotNull Player getPlayer() {
return player;
}
}