Minestom/src/main/java/net/minestom/server/network/player/PlayerConnection.java

188 lines
5.3 KiB
Java

package net.minestom.server.network.player;
import net.minestom.server.MinecraftServer;
import net.minestom.server.crypto.PlayerPublicKey;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.Player;
import net.minestom.server.network.ConnectionState;
import net.minestom.server.network.packet.server.SendablePacket;
import net.minestom.server.network.plugin.LoginPluginMessageProcessor;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.net.SocketAddress;
import java.util.Collection;
import java.util.List;
import java.util.Objects;
/**
* A PlayerConnection is an object needed for all created {@link Player}.
* It can be extended to create a new kind of player (NPC for instance).
*/
public abstract class PlayerConnection {
private Player player;
private volatile ConnectionState connectionState;
private PlayerPublicKey playerPublicKey;
volatile boolean online;
private LoginPluginMessageProcessor loginPluginMessageProcessor = new LoginPluginMessageProcessor(this);
public PlayerConnection() {
this.online = true;
this.connectionState = ConnectionState.HANDSHAKE;
}
/**
* Returns a printable identifier for this connection, will be the player username
* or the connection remote address.
*
* @return this connection identifier
*/
public @NotNull String getIdentifier() {
final Player player = getPlayer();
return player != null ?
player.getUsername() :
getRemoteAddress().toString();
}
/**
* Serializes the packet and send it to the client.
*
* @param packet the packet to send
*/
public abstract void sendPacket(@NotNull SendablePacket packet);
@ApiStatus.Experimental
public void sendPackets(@NotNull Collection<SendablePacket> packets) {
packets.forEach(this::sendPacket);
}
@ApiStatus.Experimental
public void sendPackets(@NotNull SendablePacket... packets) {
sendPackets(List.of(packets));
}
/**
* Gets the remote address of the client.
*
* @return the remote address
*/
public abstract @NotNull SocketAddress getRemoteAddress();
/**
* Gets protocol version of client.
*
* @return the protocol version
*/
public int getProtocolVersion() {
return MinecraftServer.PROTOCOL_VERSION;
}
/**
* Gets the server address that the client used to connect.
* <p>
* WARNING: it is given by the client, it is possible for it to be wrong.
*
* @return the server address used
*/
public @Nullable String getServerAddress() {
return MinecraftServer.getServer().getAddress();
}
/**
* Gets the server port that the client used to connect.
* <p>
* WARNING: it is given by the client, it is possible for it to be wrong.
*
* @return the server port used
*/
public int getServerPort() {
return MinecraftServer.getServer().getPort();
}
/**
* Forcing the player to disconnect.
*/
public void disconnect() {
this.online = false;
MinecraftServer.getConnectionManager().removePlayer(this);
final Player player = getPlayer();
if (player != null && !player.isRemoved()) {
player.scheduleNextTick(Entity::remove);
}
}
/**
* Gets the player linked to this connection.
*
* @return the player, can be null if not initialized yet
*/
public @Nullable Player getPlayer() {
return player;
}
/**
* Changes the player linked to this connection.
* <p>
* WARNING: unsafe.
*
* @param player the player
*/
public void setPlayer(Player player) {
this.player = player;
}
/**
* Gets if the client is still connected to the server.
*
* @return true if the player is online, false otherwise
*/
public boolean isOnline() {
return online;
}
public void setConnectionState(@NotNull ConnectionState connectionState) {
this.connectionState = connectionState;
if (connectionState == ConnectionState.CONFIGURATION) {
// Clear the plugin request map (it is not used beyond login)
this.loginPluginMessageProcessor = null;
}
}
/**
* Gets the client connection state.
*
* @return the client connection state
*/
public @NotNull ConnectionState getConnectionState() {
return connectionState;
}
public PlayerPublicKey playerPublicKey() {
return playerPublicKey;
}
public void setPlayerPublicKey(PlayerPublicKey playerPublicKey) {
this.playerPublicKey = playerPublicKey;
}
/**
* Gets the login plugin message processor, only available during the login state.
*/
@ApiStatus.Internal
public @NotNull LoginPluginMessageProcessor loginPluginMessageProcessor() {
return Objects.requireNonNull(this.loginPluginMessageProcessor,
"Login plugin message processor is only available during the login state.");
}
@Override
public String toString() {
return "PlayerConnection{" +
"connectionState=" + connectionState +
", identifier=" + getIdentifier() +
'}';
}
}