mirror of https://github.com/Minestom/Minestom.git
218 lines
6.5 KiB
Java
218 lines
6.5 KiB
Java
package net.minestom.server.world.biomes;
|
|
|
|
import net.minestom.server.coordinate.Point;
|
|
import net.minestom.server.utils.NamespaceID;
|
|
import net.minestom.server.utils.validate.Check;
|
|
import org.jetbrains.annotations.NotNull;
|
|
import org.jglrxavpok.hephaistos.nbt.NBT;
|
|
import org.jglrxavpok.hephaistos.nbt.NBTCompound;
|
|
|
|
import java.util.Locale;
|
|
import java.util.concurrent.atomic.AtomicInteger;
|
|
|
|
public final class Biome {
|
|
public static final AtomicInteger ID_COUNTER = new AtomicInteger(0);
|
|
private static final BiomeEffects DEFAULT_EFFECTS = BiomeEffects.builder()
|
|
.fogColor(0xC0D8FF)
|
|
.skyColor(0x78A7FF)
|
|
.waterColor(0x3F76E4)
|
|
.waterFogColor(0x50533)
|
|
.build();
|
|
|
|
//A plains biome has to be registered or else minecraft will crash
|
|
public static final Biome PLAINS = Biome.builder()
|
|
.category(Category.NONE)
|
|
.name(NamespaceID.from("minecraft:plains"))
|
|
.temperature(0.8F)
|
|
.downfall(0.4F)
|
|
.depth(0.125F)
|
|
.scale(0.05F)
|
|
.effects(DEFAULT_EFFECTS)
|
|
.build();
|
|
|
|
private final int id = ID_COUNTER.getAndIncrement();
|
|
|
|
private final NamespaceID name;
|
|
private final float depth;
|
|
private final float temperature;
|
|
private final float scale;
|
|
private final float downfall;
|
|
private final Category category;
|
|
private final BiomeEffects effects;
|
|
private final Precipitation precipitation;
|
|
private final TemperatureModifier temperatureModifier;
|
|
|
|
Biome(NamespaceID name, float depth, float temperature, float scale, float downfall, Category category, BiomeEffects effects, Precipitation precipitation, TemperatureModifier temperatureModifier) {
|
|
this.name = name;
|
|
this.depth = depth;
|
|
this.temperature = temperature;
|
|
this.scale = scale;
|
|
this.downfall = downfall;
|
|
this.category = category;
|
|
this.effects = effects;
|
|
this.precipitation = precipitation;
|
|
this.temperatureModifier = temperatureModifier;
|
|
}
|
|
|
|
public static Builder builder() {
|
|
return new Builder();
|
|
}
|
|
|
|
public @NotNull NBTCompound toNbt() {
|
|
Check.notNull(name, "The biome namespace cannot be null");
|
|
Check.notNull(effects, "The biome effects cannot be null");
|
|
|
|
return NBT.Compound(nbt -> {
|
|
nbt.setString("name", name.toString());
|
|
nbt.setInt("id", id());
|
|
|
|
nbt.set("element", NBT.Compound(element -> {
|
|
element.setFloat("depth", depth);
|
|
element.setFloat("temperature", temperature);
|
|
element.setFloat("scale", scale);
|
|
element.setFloat("downfall", downfall);
|
|
element.setString("category", category.name().toLowerCase(Locale.ROOT));
|
|
element.setString("precipitation", precipitation.name().toLowerCase(Locale.ROOT));
|
|
if (temperatureModifier != TemperatureModifier.NONE)
|
|
element.setString("temperature_modifier", temperatureModifier.name().toLowerCase(Locale.ROOT));
|
|
element.set("effects", effects.toNbt());
|
|
}));
|
|
});
|
|
}
|
|
|
|
public int id() {
|
|
return this.id;
|
|
}
|
|
|
|
public NamespaceID name() {
|
|
return this.name;
|
|
}
|
|
|
|
public float depth() {
|
|
return this.depth;
|
|
}
|
|
|
|
public float temperature() {
|
|
return this.temperature;
|
|
}
|
|
|
|
public float scale() {
|
|
return this.scale;
|
|
}
|
|
|
|
public float downfall() {
|
|
return this.downfall;
|
|
}
|
|
|
|
public Category category() {
|
|
return this.category;
|
|
}
|
|
|
|
public BiomeEffects effects() {
|
|
return this.effects;
|
|
}
|
|
|
|
public Precipitation precipitation() {
|
|
return this.precipitation;
|
|
}
|
|
|
|
public TemperatureModifier temperatureModifier() {
|
|
return this.temperatureModifier;
|
|
}
|
|
|
|
public enum Precipitation {
|
|
NONE, RAIN, SNOW;
|
|
}
|
|
|
|
public enum Category {
|
|
NONE, TAIGA, EXTREME_HILLS, JUNGLE, MESA, PLAINS,
|
|
SAVANNA, ICY, THE_END, BEACH, FOREST, OCEAN,
|
|
DESERT, RIVER, SWAMP, MUSHROOM, NETHER, UNDERGROUND,
|
|
MOUNTAIN;
|
|
}
|
|
|
|
public enum TemperatureModifier {
|
|
NONE, FROZEN;
|
|
}
|
|
|
|
public static final class Builder {
|
|
private NamespaceID name;
|
|
private float depth = 0.2f;
|
|
private float temperature = 0.25f;
|
|
private float scale = 0.2f;
|
|
private float downfall = 0.8f;
|
|
private Category category = Category.NONE;
|
|
private BiomeEffects effects = DEFAULT_EFFECTS;
|
|
private Precipitation precipitation = Precipitation.RAIN;
|
|
private TemperatureModifier temperatureModifier = TemperatureModifier.NONE;
|
|
|
|
Builder() {
|
|
}
|
|
|
|
public Builder name(NamespaceID name) {
|
|
this.name = name;
|
|
return this;
|
|
}
|
|
|
|
public Builder depth(float depth) {
|
|
this.depth = depth;
|
|
return this;
|
|
}
|
|
|
|
public Builder temperature(float temperature) {
|
|
this.temperature = temperature;
|
|
return this;
|
|
}
|
|
|
|
public Builder scale(float scale) {
|
|
this.scale = scale;
|
|
return this;
|
|
}
|
|
|
|
public Builder downfall(float downfall) {
|
|
this.downfall = downfall;
|
|
return this;
|
|
}
|
|
|
|
public Builder category(Category category) {
|
|
this.category = category;
|
|
return this;
|
|
}
|
|
|
|
public Builder effects(BiomeEffects effects) {
|
|
this.effects = effects;
|
|
return this;
|
|
}
|
|
|
|
public Builder precipitation(Precipitation precipitation) {
|
|
this.precipitation = precipitation;
|
|
return this;
|
|
}
|
|
|
|
public Builder temperatureModifier(TemperatureModifier temperatureModifier) {
|
|
this.temperatureModifier = temperatureModifier;
|
|
return this;
|
|
}
|
|
|
|
public Biome build() {
|
|
return new Biome(name, depth, temperature, scale, downfall, category, effects, precipitation, temperatureModifier);
|
|
}
|
|
}
|
|
|
|
public interface Setter {
|
|
void setBiome(int x, int y, int z, @NotNull Biome biome);
|
|
|
|
default void setBiome(@NotNull Point blockPosition, @NotNull Biome biome) {
|
|
setBiome(blockPosition.blockX(), blockPosition.blockY(), blockPosition.blockZ(), biome);
|
|
}
|
|
}
|
|
|
|
public interface Getter {
|
|
@NotNull Biome getBiome(int x, int y, int z);
|
|
|
|
default @NotNull Biome getBiome(@NotNull Point point) {
|
|
return getBiome(point.blockX(), point.blockY(), point.blockZ());
|
|
}
|
|
}
|
|
}
|