Minestom/demo/src/main/java/net/minestom/demo/commands/ShootCommand.java

63 lines
2.6 KiB
Java

package net.minestom.demo.commands;
import net.kyori.adventure.text.Component;
import net.minestom.server.command.CommandSender;
import net.minestom.server.command.builder.Command;
import net.minestom.server.command.builder.CommandContext;
import net.minestom.server.command.builder.arguments.ArgumentType;
import net.minestom.server.command.builder.condition.Conditions;
import net.minestom.server.command.builder.exception.ArgumentSyntaxException;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.Player;
import net.minestom.server.entity.metadata.arrow.ArrowMeta;
import net.minestom.server.entity.EntityProjectile;
import java.util.concurrent.ThreadLocalRandom;
public class ShootCommand extends Command {
public ShootCommand() {
super("shoot");
setCondition(Conditions::playerOnly);
setDefaultExecutor(this::defaultExecutor);
var typeArg = ArgumentType.Word("type").from("default", "spectral", "colored");
setArgumentCallback(this::onTypeError, typeArg);
addSyntax(this::onShootCommand, typeArg);
}
private void defaultExecutor(CommandSender sender, CommandContext context) {
sender.sendMessage(Component.text("Correct usage: shoot [default/spectral/colored]"));
}
private void onTypeError(CommandSender sender, ArgumentSyntaxException exception) {
sender.sendMessage(Component.text("SYNTAX ERROR: '" + exception.getInput() + "' should be replaced by 'default', 'spectral' or 'colored'"));
}
private void onShootCommand(CommandSender sender, CommandContext context) {
Player player = (Player) sender;
String mode = context.get("type");
EntityProjectile projectile;
switch (mode) {
case "default":
projectile = new EntityProjectile(player, EntityType.ARROW);
break;
case "spectral":
projectile = new EntityProjectile(player, EntityType.SPECTRAL_ARROW);
break;
case "colored":
projectile = new EntityProjectile(player, EntityType.ARROW);
var meta = (ArrowMeta) projectile.getEntityMeta();
meta.setColor(ThreadLocalRandom.current().nextInt());
break;
default:
return;
}
var pos = player.getPosition().add(0D, player.getEyeHeight(), 0D);
//noinspection ConstantConditions - It should be impossible to execute a command without being in an instance
projectile.setInstance(player.getInstance(), pos);
var dir = pos.direction().mul(30D);
pos = pos.add(dir);
projectile.shoot(pos, 1D, 0D);
}
}