mirror of https://github.com/Minestom/Minestom.git
45 lines
1.6 KiB
Java
45 lines
1.6 KiB
Java
package net.minestom.demo.entity;
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import com.google.common.collect.ImmutableList;
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import net.minestom.server.attribute.Attribute;
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import net.minestom.server.entity.EntityCreature;
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import net.minestom.server.entity.EntityType;
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import net.minestom.server.entity.ai.goal.RandomStrollGoal;
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public class ChickenCreature extends EntityCreature {
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public ChickenCreature() {
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super(EntityType.CHICKEN);
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addAIGroup(
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ImmutableList.of(
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// new DoNothingGoal(this, 500, 0.1f),
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// new MeleeAttackGoal(this, 500, 2, TimeUnit.MILLISECOND),
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new RandomStrollGoal(this, 2)
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),
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ImmutableList.of(
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// new LastEntityDamagerTarget(this, 15),
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// new ClosestEntityTarget(this, 15, LivingEntity.class)
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)
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);
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// Another way to register previously added EntityAIGroup, using specialized builder:
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// addAIGroup(
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// new EntityAIGroupBuilder()
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// .addGoalSelector(new DoNothingGoal(this, 500, .1F))
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// .addGoalSelector(new MeleeAttackGoal(this, 500, 2, TimeUnit.MILLISECOND))
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// .addGoalSelector(new RandomStrollGoal(this, 2))
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// .addTargetSelector(new LastEntityDamagerTarget(this, 15))
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// .addTargetSelector(new ClosestEntityTarget(this, 15, LivingEntity.class))
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// .build()
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// );
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getAttribute(Attribute.MOVEMENT_SPEED).setBaseValue(0.1f);
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}
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@Override
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public void spawn() {
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}
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}
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