Minestom/src/main/java/net/minestom/server/entity/pathfinding/PFBlock.java

148 lines
5.4 KiB
Java

package net.minestom.server.entity.pathfinding;
import com.extollit.gaming.ai.path.model.IBlockDescription;
import com.extollit.gaming.ai.path.model.IBlockObject;
import com.extollit.linalg.immutable.AxisAlignedBBox;
import net.minestom.server.instance.block.Block;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;
import space.vectrix.flare.fastutil.Short2ObjectSyncMap;
@ApiStatus.Internal
public final class PFBlock implements IBlockDescription, IBlockObject {
private static final Short2ObjectSyncMap<PFBlock> BLOCK_DESCRIPTION_MAP = Short2ObjectSyncMap.hashmap();
/**
* Gets the {@link PFBlock} linked to the block state id.
* <p>
* Cache the result if it is not already.
*
* @param block the block
* @return the {@link PFBlock} linked to {@code blockStateId}
*/
public static @NotNull PFBlock get(@NotNull Block block) {
return BLOCK_DESCRIPTION_MAP.computeIfAbsent(block.stateId(), state -> new PFBlock(block));
}
private final Block block;
PFBlock(Block block) {
this.block = block;
}
@Override
public AxisAlignedBBox bounds() {
return new AxisAlignedBBox(
0, 0, 0,
1, 1, 1
);
}
@Override
public boolean isFenceLike() {
// TODO: Use Hitbox
// Return fences, fencegates and walls.
// It just so happens that their namespace IDs contain "fence".
if (block.namespace().asString().contains("fence")) {
return true;
}
// Return all walls
// It just so happens that their namespace IDs all end with "door".
return block.namespace().asString().endsWith("wall");
}
@Override
public boolean isClimbable() {
// Return ladders and vines (including weeping and twisting vines)
// Note that no other Namespace IDs contain "vine" except vines.
return block.compare(Block.LADDER) || block.namespace().asString().contains("vine");
}
@Override
public boolean isDoor() {
// Return all normal doors and trap doors.
// It just so happens that their namespace IDs all end with "door".
return block.namespace().asString().endsWith("door");
}
@Override
public boolean isIntractable() {
// TODO: Interactability of blocks.
return false;
}
@Override
public boolean isImpeding() {
return block.isSolid();
}
@Override
public boolean isFullyBounded() {
// TODO: Use Hitbox (would probably be faster as well)
// Return false for anything that does not have a full hitbox but impedes
// e.g. Anvils, Lilypads, Ladders, Walls, Fences, EnchantmentTables
// Fences & Walls
if (isFenceLike()) {
return false;
}
// Ladders and Vines
if (isClimbable()) {
return false;
}
// All doors/trapdoors.
if (isDoor()) {
return false;
}
if (block.name().startsWith("potted")) {
return false;
}
// Skulls & Heads
if (block.name().contains("skull") || block.name().contains("head")) {
// NOTE: blocks.getName().contains("head") also matches Piston_Head
// I could not find out by documentation if piston_head is fully bounded, I would presume it is NOT.
return false;
}
// Carpets
if (block.name().endsWith("carpet")) {
return false;
}
// Slabs
if (block.name().contains("slab")) {
return false;
}
// Beds
if (block.name().endsWith("bed")) {
return false;
}
// Glass Panes
if (block.name().endsWith("pane")) {
return false;
}
return !Block.CHORUS_FLOWER.compare(block) && !Block.CHORUS_PLANT.compare(block) && !Block.BAMBOO.compare(block)
&& !Block.BAMBOO_SAPLING.compare(block) && !Block.SEA_PICKLE.compare(block)
&& !Block.TURTLE_EGG.compare(block) && !Block.SNOW.compare(block) && !Block.FLOWER_POT.compare(block)
&& !Block.LILY_PAD.compare(block) && !Block.ANVIL.compare(block) && !Block.CHIPPED_ANVIL.compare(block)
&& !Block.DAMAGED_ANVIL.compare(block) && !Block.CAKE.compare(block) && !Block.CACTUS.compare(block)
&& !Block.BREWING_STAND.compare(block) && !Block.LECTERN.compare(block)
&& !Block.DAYLIGHT_DETECTOR.compare(block) && !Block.CAMPFIRE.compare(block)
&& !Block.SOUL_CAMPFIRE.compare(block) && !Block.ENCHANTING_TABLE.compare(block)
&& !Block.CHEST.compare(block) && !Block.ENDER_CHEST.compare(block) && !Block.GRINDSTONE.compare(block)
&& !Block.TRAPPED_CHEST.compare(block) && !Block.SOUL_SAND.compare(block)
&& !Block.SOUL_SOIL.compare(block) && !Block.LANTERN.compare(block) && !Block.COCOA.compare(block)
&& !Block.CONDUIT.compare(block) && !Block.DIRT_PATH.compare(block) && !Block.FARMLAND.compare(block)
&& !Block.END_ROD.compare(block) && !Block.STONECUTTER.compare(block) && !Block.BELL.compare(block);
}
@Override
public boolean isLiquid() {
return block.isLiquid();
}
@Override
public boolean isIncinerating() {
return block == Block.LAVA || block == Block.FIRE || block == Block.SOUL_FIRE;
}
}