mirror of https://github.com/Minestom/Minestom.git
148 lines
5.4 KiB
Java
148 lines
5.4 KiB
Java
package net.minestom.server.entity.pathfinding;
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import com.extollit.gaming.ai.path.model.IBlockDescription;
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import com.extollit.gaming.ai.path.model.IBlockObject;
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import com.extollit.linalg.immutable.AxisAlignedBBox;
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import net.minestom.server.instance.block.Block;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.NotNull;
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import space.vectrix.flare.fastutil.Short2ObjectSyncMap;
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@ApiStatus.Internal
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public final class PFBlock implements IBlockDescription, IBlockObject {
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private static final Short2ObjectSyncMap<PFBlock> BLOCK_DESCRIPTION_MAP = Short2ObjectSyncMap.hashmap();
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/**
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* Gets the {@link PFBlock} linked to the block state id.
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* <p>
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* Cache the result if it is not already.
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*
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* @param block the block
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* @return the {@link PFBlock} linked to {@code blockStateId}
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*/
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public static @NotNull PFBlock get(@NotNull Block block) {
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return BLOCK_DESCRIPTION_MAP.computeIfAbsent(block.stateId(), state -> new PFBlock(block));
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}
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private final Block block;
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PFBlock(Block block) {
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this.block = block;
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}
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@Override
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public AxisAlignedBBox bounds() {
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return new AxisAlignedBBox(
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0, 0, 0,
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1, 1, 1
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);
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}
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@Override
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public boolean isFenceLike() {
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// TODO: Use Hitbox
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// Return fences, fencegates and walls.
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// It just so happens that their namespace IDs contain "fence".
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if (block.namespace().asString().contains("fence")) {
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return true;
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}
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// Return all walls
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// It just so happens that their namespace IDs all end with "door".
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return block.namespace().asString().endsWith("wall");
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}
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@Override
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public boolean isClimbable() {
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// Return ladders and vines (including weeping and twisting vines)
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// Note that no other Namespace IDs contain "vine" except vines.
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return block.compare(Block.LADDER) || block.namespace().asString().contains("vine");
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}
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@Override
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public boolean isDoor() {
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// Return all normal doors and trap doors.
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// It just so happens that their namespace IDs all end with "door".
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return block.namespace().asString().endsWith("door");
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}
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@Override
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public boolean isIntractable() {
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// TODO: Interactability of blocks.
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return false;
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}
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@Override
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public boolean isImpeding() {
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return block.isSolid();
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}
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@Override
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public boolean isFullyBounded() {
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// TODO: Use Hitbox (would probably be faster as well)
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// Return false for anything that does not have a full hitbox but impedes
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// e.g. Anvils, Lilypads, Ladders, Walls, Fences, EnchantmentTables
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// Fences & Walls
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if (isFenceLike()) {
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return false;
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}
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// Ladders and Vines
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if (isClimbable()) {
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return false;
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}
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// All doors/trapdoors.
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if (isDoor()) {
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return false;
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}
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if (block.name().startsWith("potted")) {
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return false;
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}
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// Skulls & Heads
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if (block.name().contains("skull") || block.name().contains("head")) {
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// NOTE: blocks.getName().contains("head") also matches Piston_Head
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// I could not find out by documentation if piston_head is fully bounded, I would presume it is NOT.
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return false;
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}
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// Carpets
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if (block.name().endsWith("carpet")) {
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return false;
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}
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// Slabs
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if (block.name().contains("slab")) {
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return false;
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}
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// Beds
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if (block.name().endsWith("bed")) {
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return false;
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}
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// Glass Panes
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if (block.name().endsWith("pane")) {
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return false;
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}
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return !Block.CHORUS_FLOWER.compare(block) && !Block.CHORUS_PLANT.compare(block) && !Block.BAMBOO.compare(block)
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&& !Block.BAMBOO_SAPLING.compare(block) && !Block.SEA_PICKLE.compare(block)
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&& !Block.TURTLE_EGG.compare(block) && !Block.SNOW.compare(block) && !Block.FLOWER_POT.compare(block)
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&& !Block.LILY_PAD.compare(block) && !Block.ANVIL.compare(block) && !Block.CHIPPED_ANVIL.compare(block)
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&& !Block.DAMAGED_ANVIL.compare(block) && !Block.CAKE.compare(block) && !Block.CACTUS.compare(block)
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&& !Block.BREWING_STAND.compare(block) && !Block.LECTERN.compare(block)
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&& !Block.DAYLIGHT_DETECTOR.compare(block) && !Block.CAMPFIRE.compare(block)
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&& !Block.SOUL_CAMPFIRE.compare(block) && !Block.ENCHANTING_TABLE.compare(block)
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&& !Block.CHEST.compare(block) && !Block.ENDER_CHEST.compare(block) && !Block.GRINDSTONE.compare(block)
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&& !Block.TRAPPED_CHEST.compare(block) && !Block.SOUL_SAND.compare(block)
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&& !Block.SOUL_SOIL.compare(block) && !Block.LANTERN.compare(block) && !Block.COCOA.compare(block)
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&& !Block.CONDUIT.compare(block) && !Block.DIRT_PATH.compare(block) && !Block.FARMLAND.compare(block)
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&& !Block.END_ROD.compare(block) && !Block.STONECUTTER.compare(block) && !Block.BELL.compare(block);
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}
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@Override
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public boolean isLiquid() {
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return block.isLiquid();
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}
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@Override
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public boolean isIncinerating() {
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return block == Block.LAVA || block == Block.FIRE || block == Block.SOUL_FIRE;
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}
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}
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