Minestom/src/main/java/fr/themode/minestom/net/packet/server/play/ChunkDataPacket.java

99 lines
2.7 KiB
Java

package fr.themode.minestom.net.packet.server.play;
import fr.adamaq01.ozao.net.Buffer;
import fr.themode.minestom.net.packet.server.ServerPacket;
import fr.themode.minestom.utils.Utils;
public class ChunkDataPacket implements ServerPacket {
public int columnX;
public int columnZ;
public boolean fullChunk;
public int mask;
public ChunkSection[] chunkSections;
public int tileEntitesSize;
// TODO nbt tile entities
@Override
public void write(Buffer buffer) {
buffer.putInt(columnX);
buffer.putInt(columnZ);
buffer.putBoolean(fullChunk);
Utils.writeVarInt(buffer, mask);
System.out.println("test: " + getDataSize());
Utils.writeVarInt(buffer, getDataSize());
writeData(buffer);
Utils.writeVarInt(buffer, tileEntitesSize);
// TODO nbt tile entities
}
private int getDataSize() {
int result = Integer.BYTES * 256; // Size for 256 biomes value
for (int i = 0; i < chunkSections.length; i++) {
result += chunkSections[i].getSize();
}
return result;
}
private void writeData(Buffer buffer) {
for (ChunkSection chunkSection : chunkSections) {
chunkSection.write(buffer);
}
// Biomes data
for (int i = 0; i < 256; i++) {
buffer.putInt(127); // Void biome
}
}
@Override
public int getId() {
return 0x21;
}
public static class ChunkSection {
public byte bitsPerBlock;
public int paletteLength; // Optional
public int[] palette; // Optional
public long[] data;
public byte[] blockLight;
public byte[] skyLight;
public void write(Buffer buffer) {
buffer.putByte(bitsPerBlock);
if (bitsPerBlock < 9) {
Utils.writeVarInt(buffer, paletteLength);
for (int p : palette) {
Utils.writeVarInt(buffer, p);
}
}
Utils.writeVarInt(buffer, data.length);
for (long d : data) {
buffer.putLong(d);
}
//buffer.putBytes(blockLight);
//buffer.putBytes(skyLight);
}
public int getSize() {
int size = 0;
size++; //bitsPerBlock
if (bitsPerBlock < 9) {
size += Utils.lengthVarInt(paletteLength);
for (int p : palette) {
size += Utils.lengthVarInt(p);
}
}
size += Utils.lengthVarInt(data.length);
size += Long.BYTES * data.length;
//size += blockLight.length;
//size += skyLight.length;
return size;
}
}
}