Minestom/src/main/java/net/minestom/server/world/biomes/Biome.java

232 lines
6.6 KiB
Java

package net.minestom.server.world.biomes;
import net.minestom.server.utils.NamespaceID;
import net.minestom.server.utils.validate.Check;
import org.jetbrains.annotations.NotNull;
import org.jglrxavpok.hephaistos.nbt.NBTCompound;
import java.util.concurrent.atomic.AtomicInteger;
public class Biome {
public static final AtomicInteger ID_COUNTER = new AtomicInteger(0);
private static final BiomeEffects DEFAULT_EFFECTS = BiomeEffects.builder()
.fogColor(0xC0D8FF)
.skyColor(0x78A7FF)
.waterColor(0x3F76E4)
.waterFogColor(0x50533)
.build();
//A plains biome has to be registered or else minecraft will crash
public static final Biome PLAINS = Biome.builder()
.category(Category.NONE)
.name(NamespaceID.from("minecraft:plains"))
.temperature(0.8F)
.downfall(0.4F)
.depth(0.125F)
.scale(0.05F)
.effects(DEFAULT_EFFECTS)
.build();
private final int id = ID_COUNTER.getAndIncrement();
private final NamespaceID name;
private final float depth;
private final float temperature;
private final float scale;
private final float downfall;
private final Category category;
private final BiomeEffects effects;
private final Precipitation precipitation;
private final TemperatureModifier temperature_modifier;
Biome(NamespaceID name, float depth, float temperature, float scale, float downfall, Category category, BiomeEffects effects, Precipitation precipitation, TemperatureModifier temperature_modifier) {
this.name = name;
this.depth = depth;
this.temperature = temperature;
this.scale = scale;
this.downfall = downfall;
this.category = category;
this.effects = effects;
this.precipitation = precipitation;
this.temperature_modifier = temperature_modifier;
}
public static BiomeBuilder builder() {
return new BiomeBuilder();
}
@NotNull
public NBTCompound toNbt() {
Check.notNull(name, "The biome namespace cannot be null");
Check.notNull(effects, "The biome effects cannot be null");
NBTCompound nbt = new NBTCompound();
nbt.setString("name", name.toString());
nbt.setInt("id", getId());
NBTCompound element = new NBTCompound();
element.setFloat("depth", depth);
element.setFloat("temperature", temperature);
element.setFloat("scale", scale);
element.setFloat("downfall", downfall);
element.setString("category", category.getType());
element.setString("precipitation", precipitation.getType());
if (temperature_modifier != TemperatureModifier.NONE)
element.setString("temperature_modifier", temperature_modifier.getType());
element.set("effects", effects.toNbt());
nbt.set("element", element);
return nbt;
}
public int getId() {
return this.id;
}
public NamespaceID getName() {
return this.name;
}
public float getDepth() {
return this.depth;
}
public float getTemperature() {
return this.temperature;
}
public float getScale() {
return this.scale;
}
public float getDownfall() {
return this.downfall;
}
public Category getCategory() {
return this.category;
}
public BiomeEffects getEffects() {
return this.effects;
}
public Precipitation getPrecipitation() {
return this.precipitation;
}
public TemperatureModifier getTemperature_modifier() {
return this.temperature_modifier;
}
public enum Precipitation {
RAIN("rain"), NONE("none"), SNOW("snow");
String type;
Precipitation(String type) {
this.type = type;
}
public String getType() {
return this.type;
}
}
public enum Category {
NONE("none"), TAIGA("taiga"), EXTREME_HILLS("extreme_hills"), JUNGLE("jungle"), MESA("mesa"), PLAINS("plains"),
SAVANNA("savanna"), ICY("icy"), THE_END("the_end"), BEACH("beach"), FOREST("forest"), OCEAN("ocean"),
DESERT("desert"), RIVER("river"), SWAMP("swamp"), MUSHROOM("mushroom"), NETHER("nether");
String type;
Category(String type) {
this.type = type;
}
public String getType() {
return type;
}
}
public enum TemperatureModifier {
NONE("none"), FROZEN("frozen");
String type;
TemperatureModifier(String type) {
this.type = type;
}
public String getType() {
return type;
}
}
public static class BiomeBuilder {
private NamespaceID name;
private float depth = 0.2f;
private float temperature = 0.25f;
private float scale = 0.2f;
private float downfall = 0.8f;
private Category category = Category.NONE;
private BiomeEffects effects = DEFAULT_EFFECTS;
private Precipitation precipitation = Precipitation.RAIN;
private TemperatureModifier temperatureModifier = TemperatureModifier.NONE;
BiomeBuilder() {
}
public Biome.BiomeBuilder name(NamespaceID name) {
this.name = name;
return this;
}
public Biome.BiomeBuilder depth(float depth) {
this.depth = depth;
return this;
}
public Biome.BiomeBuilder temperature(float temperature) {
this.temperature = temperature;
return this;
}
public Biome.BiomeBuilder scale(float scale) {
this.scale = scale;
return this;
}
public Biome.BiomeBuilder downfall(float downfall) {
this.downfall = downfall;
return this;
}
public Biome.BiomeBuilder category(Category category) {
this.category = category;
return this;
}
public Biome.BiomeBuilder effects(BiomeEffects effects) {
this.effects = effects;
return this;
}
public Biome.BiomeBuilder precipitation(Precipitation precipitation) {
this.precipitation = precipitation;
return this;
}
public Biome.BiomeBuilder temperatureModifier(TemperatureModifier temperatureModifier) {
this.temperatureModifier = temperatureModifier;
return this;
}
public Biome build() {
return new Biome(name, depth, temperature, scale, downfall, category, effects, precipitation, temperatureModifier);
}
}
}