Minestom/src/main/java/net/minestom/server/network/PacketProcessor.java

67 lines
2.8 KiB
Java

package net.minestom.server.network;
import net.minestom.server.entity.Player;
import net.minestom.server.listener.manager.PacketListenerManager;
import net.minestom.server.network.packet.client.ClientPacket;
import net.minestom.server.network.packet.client.ClientPacketsHandler;
import net.minestom.server.network.packet.client.handshake.ClientHandshakePacket;
import net.minestom.server.network.player.PlayerConnection;
import org.jetbrains.annotations.NotNull;
import java.nio.ByteBuffer;
/**
* Responsible for processing client packets.
* <p>
* You can retrieve the different packet handlers per state (status/login/play)
* from the {@link ClientPacketsHandler} classes.
*/
public class PacketProcessor {
private final ClientPacketsHandler statusHandler;
private final ClientPacketsHandler loginHandler;
private final ClientPacketsHandler configurationHandler;
private final ClientPacketsHandler playHandler;
private final PacketListenerManager packetListenerManager;
public PacketProcessor(@NotNull PacketListenerManager packetListenerManager) {
statusHandler = new ClientPacketsHandler.Status();
loginHandler = new ClientPacketsHandler.Login();
configurationHandler = new ClientPacketsHandler.Configuration();
playHandler = new ClientPacketsHandler.Play();
this.packetListenerManager = packetListenerManager;
}
public @NotNull ClientPacket create(@NotNull ConnectionState connectionState, int packetId, ByteBuffer body) {
NetworkBuffer buffer = new NetworkBuffer(body);
final ClientPacket clientPacket = switch (connectionState) {
case HANDSHAKE -> {
assert packetId == 0;
yield new ClientHandshakePacket(buffer);
}
case STATUS -> statusHandler.create(packetId, buffer);
case LOGIN -> loginHandler.create(packetId, buffer);
case CONFIGURATION -> configurationHandler.create(packetId, buffer);
case PLAY -> playHandler.create(packetId, buffer);
};
body.position(buffer.readIndex());
return clientPacket;
}
public ClientPacket process(@NotNull PlayerConnection connection, int packetId, ByteBuffer body) {
final ClientPacket packet = create(connection.getConnectionState(), packetId, body);
final ConnectionState state = connection.getConnectionState();
switch (state) {
case HANDSHAKE, STATUS, LOGIN, CONFIGURATION -> packetListenerManager.processClientPacket(connection.getConnectionState(), packet, connection);
case PLAY -> {
final Player player = connection.getPlayer();
assert player != null;
player.addPacketToQueue(packet);
}
}
return packet;
}
}