Minestom/src/main/java/net/minestom/server/MinecraftServer.java

791 lines
26 KiB
Java

package net.minestom.server;
import net.minestom.server.advancements.AdvancementManager;
import net.minestom.server.benchmark.BenchmarkManager;
import net.minestom.server.command.CommandManager;
import net.minestom.server.data.DataManager;
import net.minestom.server.data.DataType;
import net.minestom.server.data.SerializableData;
import net.minestom.server.entity.EntityManager;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.Player;
import net.minestom.server.event.GlobalEventHandler;
import net.minestom.server.extensions.Extension;
import net.minestom.server.extensions.ExtensionManager;
import net.minestom.server.fluids.Fluid;
import net.minestom.server.gamedata.loottables.LootTableManager;
import net.minestom.server.gamedata.tags.TagManager;
import net.minestom.server.instance.Chunk;
import net.minestom.server.instance.InstanceManager;
import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockManager;
import net.minestom.server.instance.block.CustomBlock;
import net.minestom.server.instance.block.rule.BlockPlacementRule;
import net.minestom.server.item.Enchantment;
import net.minestom.server.item.Material;
import net.minestom.server.listener.manager.PacketListenerManager;
import net.minestom.server.network.ConnectionManager;
import net.minestom.server.network.PacketProcessor;
import net.minestom.server.network.netty.NettyServer;
import net.minestom.server.network.packet.server.play.PluginMessagePacket;
import net.minestom.server.network.packet.server.play.ServerDifficultyPacket;
import net.minestom.server.network.packet.server.play.UpdateViewDistancePacket;
import net.minestom.server.particle.Particle;
import net.minestom.server.ping.ResponseDataConsumer;
import net.minestom.server.potion.PotionEffect;
import net.minestom.server.potion.PotionEffectManager;
import net.minestom.server.potion.PotionType;
import net.minestom.server.recipe.RecipeManager;
import net.minestom.server.registry.ResourceGatherer;
import net.minestom.server.scoreboard.TeamManager;
import net.minestom.server.sound.Sound;
import net.minestom.server.stat.StatisticType;
import net.minestom.server.storage.StorageLocation;
import net.minestom.server.storage.StorageManager;
import net.minestom.server.timer.SchedulerManager;
import net.minestom.server.utils.MathUtils;
import net.minestom.server.utils.PacketUtils;
import net.minestom.server.utils.cache.TemporaryCache;
import net.minestom.server.utils.thread.MinestomThread;
import net.minestom.server.utils.validate.Check;
import net.minestom.server.world.Difficulty;
import net.minestom.server.world.DimensionTypeManager;
import net.minestom.server.world.biomes.BiomeManager;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.io.IOException;
import java.util.Collection;
/**
* The main server class used to start the server and retrieve all the managers.
* <p>
* The server needs to be initialized with {@link #init()} and started with {@link #start(String, int)}.
* You should register all of your dimensions, biomes, commands, events, etc... in-between.
*/
public final class MinecraftServer {
public final static Logger LOGGER = LoggerFactory.getLogger(MinecraftServer.class);
public static final String VERSION_NAME = "1.16.4";
public static final int PROTOCOL_VERSION = 754;
// Threads
public static final String THREAD_NAME_BENCHMARK = "Ms-Benchmark";
public static final String THREAD_NAME_TICK = "Ms-Tick";
public static final String THREAD_NAME_BLOCK_BATCH = "Ms-BlockBatchPool";
public static final int THREAD_COUNT_BLOCK_BATCH = 4;
public static final String THREAD_NAME_SCHEDULER = "Ms-SchedulerPool";
public static final int THREAD_COUNT_SCHEDULER = 1;
public static final String THREAD_NAME_PARALLEL_CHUNK_SAVING = "Ms-ParallelChunkSaving";
public static final int THREAD_COUNT_PARALLEL_CHUNK_SAVING = 4;
// Config
// Can be modified at performance cost when increased
public static final int TICK_PER_SECOND = 20;
private static final int MS_TO_SEC = 1000;
public static final int TICK_MS = MS_TO_SEC / TICK_PER_SECOND;
// Network monitoring
private static int rateLimit = 300;
private static int maxPacketSize = 30_000;
// Network
private static PacketListenerManager packetListenerManager;
private static PacketProcessor packetProcessor;
private static NettyServer nettyServer;
private static int nettyThreadCount = Runtime.getRuntime().availableProcessors();
private static boolean processNettyErrors = false;
// In-Game Manager
private static ConnectionManager connectionManager;
private static InstanceManager instanceManager;
private static BlockManager blockManager;
private static EntityManager entityManager;
private static CommandManager commandManager;
private static RecipeManager recipeManager;
private static StorageManager storageManager;
private static DataManager dataManager;
private static TeamManager teamManager;
private static SchedulerManager schedulerManager;
private static BenchmarkManager benchmarkManager;
private static DimensionTypeManager dimensionTypeManager;
private static BiomeManager biomeManager;
private static AdvancementManager advancementManager;
private static PotionEffectManager potionEffectManager;
private static ExtensionManager extensionManager;
private static final GlobalEventHandler GLOBAL_EVENT_HANDLER = new GlobalEventHandler();
private static UpdateManager updateManager;
private static MinecraftServer minecraftServer;
// Data
private static boolean initialized;
private static boolean started;
private static boolean stopping;
private static int chunkViewDistance = 8;
private static int entityViewDistance = 5;
private static int compressionThreshold = 256;
private static boolean packetCaching = true;
private static ResponseDataConsumer responseDataConsumer;
private static String brandName = "Minestom";
private static Difficulty difficulty = Difficulty.NORMAL;
private static LootTableManager lootTableManager;
private static TagManager tagManager;
public static MinecraftServer init() {
if (minecraftServer != null) // don't init twice
return minecraftServer;
extensionManager = new ExtensionManager();
// warmup/force-init registries
// without this line, registry types that are not loaded explicitly will have an internal empty registry in Registries
// That can happen with PotionType for instance, if no code tries to access a PotionType field
// TODO: automate (probably with code generation)
Block.values();
Material.values();
PotionType.values();
PotionEffect.values();
Enchantment.values();
EntityType.values();
Sound.values();
Particle.values();
StatisticType.values();
Fluid.values();
connectionManager = new ConnectionManager();
// Networking
packetProcessor = new PacketProcessor();
packetListenerManager = new PacketListenerManager();
instanceManager = new InstanceManager();
blockManager = new BlockManager();
entityManager = new EntityManager();
commandManager = new CommandManager();
recipeManager = new RecipeManager();
storageManager = new StorageManager();
dataManager = new DataManager();
teamManager = new TeamManager();
schedulerManager = new SchedulerManager();
benchmarkManager = new BenchmarkManager();
dimensionTypeManager = new DimensionTypeManager();
biomeManager = new BiomeManager();
advancementManager = new AdvancementManager();
potionEffectManager = new PotionEffectManager();
updateManager = new UpdateManager();
lootTableManager = new LootTableManager();
tagManager = new TagManager();
nettyServer = new NettyServer(packetProcessor);
// Registry
try {
ResourceGatherer.ensureResourcesArePresent(VERSION_NAME);
} catch (IOException e) {
LOGGER.error("An error happened during resource gathering. Minestom will attempt to load anyway, but things may not work, and crashes can happen.", e);
}
initialized = true;
minecraftServer = new MinecraftServer();
return minecraftServer;
}
/**
* Gets the current server brand name.
*
* @return the server brand name
*/
@NotNull
public static String getBrandName() {
return brandName;
}
/**
* Changes the server brand name and send the change to all connected players.
*
* @param brandName the server brand name
* @throws NullPointerException if {@code brandName} is null
*/
public static void setBrandName(@NotNull String brandName) {
Check.notNull(brandName, "The brand name cannot be null");
MinecraftServer.brandName = brandName;
PacketUtils.sendGroupedPacket(connectionManager.getOnlinePlayers(), PluginMessagePacket.getBrandPacket());
}
/**
* Gets the maximum number of packets a client can send over 1 second.
*
* @return the packet count limit over 1 second, 0 if not enabled
*/
public static int getRateLimit() {
return rateLimit;
}
/**
* Changes the number of packet a client can send over 1 second without being disconnected.
*
* @param rateLimit the number of packet, 0 to disable
*/
public static void setRateLimit(int rateLimit) {
MinecraftServer.rateLimit = rateLimit;
}
/**
* Gets the maximum packet size (in bytes) that a client can send without getting disconnected.
*
* @return the maximum packet size
*/
public static int getMaxPacketSize() {
return maxPacketSize;
}
/**
* Changes the maximum packet size (in bytes) that a client can send without getting disconnected.
*
* @param maxPacketSize the new max packet size
*/
public static void setMaxPacketSize(int maxPacketSize) {
MinecraftServer.maxPacketSize = maxPacketSize;
}
/**
* Gets the server difficulty showed in game option.
*
* @return the server difficulty
*/
@NotNull
public static Difficulty getDifficulty() {
return difficulty;
}
/**
* Changes the server difficulty and send the appropriate packet to all connected clients.
*
* @param difficulty the new server difficulty
*/
public static void setDifficulty(@NotNull Difficulty difficulty) {
Check.notNull(difficulty, "The server difficulty cannot be null.");
MinecraftServer.difficulty = difficulty;
// Send the packet to all online players
ServerDifficultyPacket serverDifficultyPacket = new ServerDifficultyPacket();
serverDifficultyPacket.difficulty = difficulty;
serverDifficultyPacket.locked = true; // Can only be modified on single-player
PacketUtils.sendGroupedPacket(connectionManager.getOnlinePlayers(), serverDifficultyPacket);
}
/**
* Gets the global event handler.
* <p>
* Used to register event callback at a global scale.
*
* @return the global event handler
*/
@NotNull
public static GlobalEventHandler getGlobalEventHandler() {
return GLOBAL_EVENT_HANDLER;
}
/**
* Gets the manager handling all incoming packets
*
* @return the packet listener manager
*/
public static PacketListenerManager getPacketListenerManager() {
checkInitStatus(packetListenerManager);
return packetListenerManager;
}
/**
* Gets the netty server.
*
* @return the netty server
*/
public static NettyServer getNettyServer() {
checkInitStatus(nettyServer);
return nettyServer;
}
/**
* Gets the manager handling all registered instances.
*
* @return the instance manager
*/
public static InstanceManager getInstanceManager() {
checkInitStatus(instanceManager);
return instanceManager;
}
/**
* Gets the manager handling {@link CustomBlock} and {@link BlockPlacementRule}.
*
* @return the block manager
*/
public static BlockManager getBlockManager() {
checkInitStatus(blockManager);
return blockManager;
}
/**
* Gets the manager handling waiting players.
*
* @return the entity manager
*/
public static EntityManager getEntityManager() {
checkInitStatus(entityManager);
return entityManager;
}
/**
* Gets the manager handling commands.
*
* @return the command manager
*/
public static CommandManager getCommandManager() {
checkInitStatus(commandManager);
return commandManager;
}
/**
* Gets the manager handling recipes show to the clients.
*
* @return the recipe manager
*/
public static RecipeManager getRecipeManager() {
checkInitStatus(recipeManager);
return recipeManager;
}
/**
* Gets the manager handling storage.
*
* @return the storage manager
*/
public static StorageManager getStorageManager() {
checkInitStatus(storageManager);
return storageManager;
}
/**
* Gets the manager handling {@link DataType} used by {@link SerializableData}.
*
* @return the data manager
*/
public static DataManager getDataManager() {
checkInitStatus(dataManager);
return dataManager;
}
/**
* Gets the manager handling teams.
*
* @return the team manager
*/
public static TeamManager getTeamManager() {
checkInitStatus(teamManager);
return teamManager;
}
/**
* Gets the manager handling scheduled tasks.
*
* @return the scheduler manager
*/
public static SchedulerManager getSchedulerManager() {
checkInitStatus(schedulerManager);
return schedulerManager;
}
/**
* Gets the manager handling server monitoring.
*
* @return the benchmark manager
*/
public static BenchmarkManager getBenchmarkManager() {
checkInitStatus(benchmarkManager);
return benchmarkManager;
}
/**
* Gets the manager handling server connections.
*
* @return the connection manager
*/
public static ConnectionManager getConnectionManager() {
checkInitStatus(connectionManager);
return connectionManager;
}
/**
* Gets the object handling the client packets processing.
* <p>
* Can be used if you want to convert a buffer to a client packet object.
*
* @return the packet processor
*/
public static PacketProcessor getPacketProcessor() {
checkInitStatus(packetProcessor);
return packetProcessor;
}
/**
* Gets if the server is up and running.
*
* @return true if the server is started
*/
public static boolean isStarted() {
return started;
}
/**
* Gets if the server is currently being shutdown using {@link #stopCleanly()}.
*
* @return true if the server is being stopped
*/
public static boolean isStopping() {
return stopping;
}
/**
* Gets the chunk view distance of the server.
*
* @return the chunk view distance
*/
public static int getChunkViewDistance() {
return chunkViewDistance;
}
/**
* Changes the chunk view distance of the server.
*
* @param chunkViewDistance the new chunk view distance
* @throws IllegalArgumentException if {@code chunkViewDistance} is not between 2 and 32
*/
public static void setChunkViewDistance(int chunkViewDistance) {
Check.argCondition(!MathUtils.isBetween(chunkViewDistance, 2, 32),
"The chunk view distance must be between 2 and 32");
MinecraftServer.chunkViewDistance = chunkViewDistance;
if (started) {
final Collection<Player> players = connectionManager.getOnlinePlayers();
players.forEach(player -> {
final Chunk playerChunk = player.getChunk();
if (playerChunk != null) {
UpdateViewDistancePacket updateViewDistancePacket = new UpdateViewDistancePacket();
updateViewDistancePacket.viewDistance = player.getChunkRange();
player.getPlayerConnection().sendPacket(updateViewDistancePacket);
player.refreshVisibleChunks(playerChunk);
}
});
}
}
/**
* Gets the entity view distance of the server.
*
* @return the entity view distance
*/
public static int getEntityViewDistance() {
return entityViewDistance;
}
/**
* Changes the entity view distance of the server.
*
* @param entityViewDistance the new entity view distance
* @throws IllegalArgumentException if {@code entityViewDistance} is not between 0 and 32
*/
public static void setEntityViewDistance(int entityViewDistance) {
Check.argCondition(!MathUtils.isBetween(entityViewDistance, 0, 32),
"The entity view distance must be between 0 and 32");
MinecraftServer.entityViewDistance = entityViewDistance;
if (started) {
connectionManager.getOnlinePlayers().forEach(player -> {
final Chunk playerChunk = player.getChunk();
if (playerChunk != null) {
player.refreshVisibleEntities(playerChunk);
}
});
}
}
/**
* Gets the compression threshold of the server.
*
* @return the compression threshold, 0 means that compression is disabled
*/
public static int getCompressionThreshold() {
return compressionThreshold;
}
/**
* Changes the compression threshold of the server.
* <p>
* WARNING: this need to be called before {@link #start(String, int, ResponseDataConsumer)}.
*
* @param compressionThreshold the new compression threshold, 0 to disable compression
* @throws IllegalStateException if this is called after the server started
*/
public static void setCompressionThreshold(int compressionThreshold) {
Check.stateCondition(started, "The compression threshold cannot be changed after the server has been started.");
MinecraftServer.compressionThreshold = compressionThreshold;
}
/**
* Gets if the packet caching feature is enabled.
* <p>
* This feature allows some packets (implementing the {@link net.minestom.server.utils.cache.CacheablePacket} to be cached
* in order to do not have to be written and compressed over and over again), this is especially useful for chunk and light packets.
* <p>
* It is enabled by default and it is our recommendation, you should only disable it if you want to focus on low memory usage
* at the cost of many packet writing and compression.
*
* @return true if the packet caching feature is enabled, false otherwise
*/
public static boolean hasPacketCaching() {
return packetCaching;
}
/**
* Enables or disable packet caching.
*
* @param packetCaching true to enable packet caching
* @throws IllegalStateException if this is called after the server started
* @see #hasPacketCaching()
*/
public static void setPacketCaching(boolean packetCaching) {
Check.stateCondition(started, "You cannot change the packet caching value after the server has been started.");
MinecraftServer.packetCaching = packetCaching;
}
/**
* Gets the consumer executed to show server-list data.
*
* @return the response data consumer
*/
public static ResponseDataConsumer getResponseDataConsumer() {
checkInitStatus(responseDataConsumer);
return responseDataConsumer;
}
/**
* Gets the manager handling loot tables.
*
* @return the loot table manager
*/
public static LootTableManager getLootTableManager() {
checkInitStatus(lootTableManager);
return lootTableManager;
}
/**
* Gets the manager handling dimensions.
*
* @return the dimension manager
*/
public static DimensionTypeManager getDimensionTypeManager() {
checkInitStatus(dimensionTypeManager);
return dimensionTypeManager;
}
/**
* Gets the manager handling biomes.
*
* @return the biome manager
*/
public static BiomeManager getBiomeManager() {
checkInitStatus(biomeManager);
return biomeManager;
}
/**
* Gets the manager handling advancements.
*
* @return the advancement manager
*/
public static AdvancementManager getAdvancementManager() {
checkInitStatus(advancementManager);
return advancementManager;
}
/**
* Gets the manager handling potions.
*
* @return the potion effect manager
*/
public static PotionEffectManager getPotionEffectManager() {
checkInitStatus(potionEffectManager);
return potionEffectManager;
}
/**
* Get the manager handling {@link Extension}.
*
* @return the extension manager
*/
public static ExtensionManager getExtensionManager() {
checkInitStatus(extensionManager);
return extensionManager;
}
/**
* Gets the manager handling tags.
*
* @return the tag manager
*/
public static TagManager getTagManager() {
checkInitStatus(tagManager);
return tagManager;
}
/**
* Gets the manager handling the server ticks.
*
* @return the update manager
*/
public static UpdateManager getUpdateManager() {
checkInitStatus(updateManager);
return updateManager;
}
/**
* Gets the number of threads used by Netty.
* <p>
* Is the number of vCPU by default.
*
* @return the number of netty threads
*/
public static int getNettyThreadCount() {
return nettyThreadCount;
}
/**
* Changes the number of threads used by Netty.
*
* @param nettyThreadCount the number of threads
* @throws IllegalStateException if the server is already started
*/
public static void setNettyThreadCount(int nettyThreadCount) {
Check.stateCondition(started, "Netty thread count can only be changed before the server starts!");
MinecraftServer.nettyThreadCount = nettyThreadCount;
}
/**
* Gets if the server should process netty errors and other unnecessary netty events.
*
* @return should process netty errors
*/
public static boolean shouldProcessNettyErrors() {
return processNettyErrors;
}
/**
* Sets if the server should process netty errors and other unnecessary netty events.
* false is faster
*
* @param processNettyErrors should process netty errors
*/
public static void setShouldProcessNettyErrors(boolean processNettyErrors) {
MinecraftServer.processNettyErrors = processNettyErrors;
}
/**
* Starts the server.
* <p>
* It should be called after {@link #init()} and probably your own initialization code.
*
* @param address the server address
* @param port the server port
* @param responseDataConsumer the response data consumer, can be null
* @throws IllegalStateException if called before {@link #init()} or if the server is already running
*/
public void start(@NotNull String address, int port, @Nullable ResponseDataConsumer responseDataConsumer) {
Check.stateCondition(!initialized, "#start can only be called after #init");
Check.stateCondition(started, "The server is already started");
MinecraftServer.started = true;
LOGGER.info("Starting Minestom server.");
MinecraftServer.responseDataConsumer = responseDataConsumer;
updateManager.start();
// Init & start the TCP server
nettyServer.init();
nettyServer.start(address, port);
if (extensionManager.shouldLoadOnStartup()) {
final long loadStartTime = System.nanoTime();
// Load extensions
extensionManager.loadExtensions();
// Init extensions
// TODO: Extensions should handle depending on each other and have a load-order.
extensionManager.getExtensions().forEach(Extension::preInitialize);
extensionManager.getExtensions().forEach(Extension::initialize);
extensionManager.getExtensions().forEach(Extension::postInitialize);
final double loadTime = MathUtils.round((System.nanoTime() - loadStartTime) / 1_000_000D, 2);
LOGGER.info("Extensions loaded in {}ms", loadTime);
} else {
LOGGER.warn("Extension loadOnStartup option is set to false, extensions are therefore neither loaded or initialized.");
}
LOGGER.info("Minestom server started successfully.");
}
/**
* Starts the server.
*
* @param address the server address
* @param port the server port
* @see #start(String, int, ResponseDataConsumer)
*/
public void start(@NotNull String address, int port) {
start(address, port, null);
}
/**
* Stops this server properly (saves if needed, kicking players, etc.)
*/
public static void stopCleanly() {
stopping = true;
LOGGER.info("Stopping Minestom server.");
updateManager.stop();
schedulerManager.shutdown();
connectionManager.shutdown();
nettyServer.stop();
storageManager.getLoadedLocations().forEach(StorageLocation::close);
LOGGER.info("Unloading all extensions.");
extensionManager.shutdown();
LOGGER.info("Shutting down all thread pools.");
benchmarkManager.disable();
commandManager.stopConsoleThread();
TemporaryCache.REMOVER_SERVICE.shutdown();
MinestomThread.shutdownAll();
LOGGER.info("Minestom server stopped successfully.");
}
private static void checkInitStatus(@Nullable Object object) {
/*Check.stateCondition(Objects.isNull(object),
"You cannot access the manager before MinecraftServer#init, " +
"if you are developing an extension be sure to retrieve them at least after Extension#preInitialize");*/
}
}